Catastrophe Domain

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[This content was created for the Pathfinder rules by Paizo Publishing LLC and is part of the Pathfinder RPG product line.]

Associated Domain: Destruction.

Granted Powers: You revel in ruin and devastation, and can deliver particularly destructive attacks.

Destructive Smite (Su): You gain the destructive smite power: the supernatural ability to make a single melee attack with a morale bonus on damage rolls equal to 1/2 your cleric level (minimum 1). You must declare the destructive smite before making the attack. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Deadly Weather (Su): At 8th level, you can unleash a furious call to the heavens, summoning forth an everchanging storm of destruction for a number of rounds per day equal to your cleric level. This storm has a radius of 5 feet per cleric level. Each round, the storm has one of the following effects: driving rain (–4 on all Perception checks and ranged attack rolls), howling winds (–8 on Fly skill checks and ranged attack rolls), heavy snow (all terrain is considered difficult), or lightning bolt (as call lightning). Other effects depending on the weather might also apply (at the GM’s discretion). You choose which effect takes place each round, but no effect may be repeated on the following round. These rounds do not need to be consecutive.

Catastrophe Domain Spells

1st — Inflict Light Wounds Touch attack, 1d8 damage +1/level (max +5).
2nd —gust of wind,
3rd —call lightning,
4th —Inflict Critical Wounds Touch attack, 4d8 damage +1/level (max +20).
5th — Inflict Light Wounds, Mass Deals 1d8 damage +1/level to any creatures.
6th — Harm Deals 10 points/level damage to target.
7th —control weather.
8th — Earthquake Intense tremor shakes 80-ft.-radius.
9th —Implosion Kills one creature/round.

Section 15: Copyright Notice - Advanced Player's Guide

Advanced Player's Guide. Copyright 2010, Paizo Publishing, LLC; Author: Jason Bulmahn.

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