Isolation Domain

To Cleric Domains

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You find strength in the solitude found in the remote corners of the universe.

Associated Domain: Void.

Guarded Mind (Ex): You gain a +2 insight bonus on saving throws against all mind-affecting effects.

Aura of Isolation (Su): As a standard action, you can create a 20-foot aura that causes enemies within to be overcome with feelings of isolation and loss. Your enemies treat the aura as difficult terrain, as they become sluggish within its area of effect. Furthermore, while within the aura, your enemies cannot provide flanking, nor can they use or benefit from the aid another action. The aura lasts for a number of rounds equal to 3 + your Wisdom modifier, but the rounds need not be consecutive. This is a mind-affecting emotion effect.

Domain Spells:

1st—feather fall,
2nd—levitate,
3rd—fly,
4th—crushing despair,

5th—overland flight,
6th—wall of force,

7th—reverse gravity,
8th—prismatic wall,
9th—interplanetary teleport.

Section 15: Copyright Notice

Pathfinder Campaign Setting: Inner Sea Gods © 2014, Paizo Publishing, LLC; Authors: Sean K Reynolds, with Amanda Hamon, James Jacobs, John Ling, Mark Moreland, David N. Ross, F. Wesley Schneider, Amber E. Scott, Tork Shaw, James L. Sutter, Jerome Virnich.

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The Worlds of Mankind is owned and created by Mark John Goodwin

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