Wind Domain

To Cleric Domains

grey line

Gods: Amon, Njord

Associated Domain: Air.

Granted Powers: You can manipulate lightning, mist, and wind, traffic with air creatures.

Wind Blast (Su): As a standard action, you can unleash a blast of air in a 30-foot line. Make a combat maneuver check against each creature in the line, using your caster level as your base attack bonus and your Wisdom modifier in place of your Strength modifier. Treat the results as a bull rush attempt. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Electricity Resistance (Ex): At 6th level, you gain resist electricity 10. This resistance increases to 20 at 12th level. At 20th level, you gain immunity to electricity.

Wind Domain Spells

1 Whispering wind Sends a short message 1 mile/level
2 Wind Wall Deflects arrows, smaller creatures, and gases.
3 Gaseous Form Subject becomes insubstantial and can fly slowly.
4 Air Walk
Subject treads on air as if solid (Climb at 45-degree angle).
5 Control Winds Change wind direction and speed.
6 Wind walk You and your allies turn vaporous and travel fast.

7 Control Weather Changes weather in local area.
8 Whirlwind Cyclone deals damage and can pick up creatures.
9 Winds of Vengeance You surround yourself with a buffeting shroud of supernatural, tornado-force winds.

Section 15: Copyright Notice - Advanced Player's Guide
Advanced Player's Guide. Copyright 2010, Paizo Publishing, LLC; Author: Jason Bulmahn.

grey line

To Cleric Domains

The Worlds of Mankind is owned and created by Mark John Goodwin

The text on this page is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.

‘d20 System’ and the ‘d20 System’ logo are trademarks of Wizards of the Coast, Inc.
and are used according to the terms of the d20 System License version 6.0.
A copy of this License can be found at