To Egyptian Gods
Apshai is the demipower of insects in the Egyptian pantheon. He doesnt have many worshippers, mostly just farmers praying to him to keep their fields free of bugs. He does not really have any particular dogma, either.
Symbol: Praying mantis
vermin lords; druid
Cleric Alignments: Any neutral.
Domains: Animal, Destruction, Plant
Favored Weapon: Mandible
Originally Posted by
Tebryn14 of the Wizards Community forums.
On this Thread
|druid 25/Barbarian 5/Vermin Lord 10|
|Medium-Size outsider (Extraplanar)|
|Hit Dice||20d8+200 (outsider) plus 25d8+250 (druid) plus 5d12+50 (barbarian) plus 10d6+100 (vermin lord) (1080 hp)|
|Initiative||+15 (+11 Dexterity, +4 Improved Initiative)|
|Speed||110 ft., fly 210 (average), burrow 70 ft. Climb 40 ft.|
|52 (+11 Dexterity, +4 divine, +21 natural, +6 deflection) touch 30, flat-footed 39|
|Mandible +56 melee, and 2 pincers +54 melee, and sting +54 melee; or spell +52 melee touch or +55 ranged touch.|
|Damage||Mandible 2d6+12+poison; pincer 2d6+4; sting 1d6+12+poison; or by spell.|
|Face/Reach||5 ft by 5 ft./5 ft.|
|Domain powers, salient divine abilities, spell-like abilities, poison, blood drain, rage 2/day (+4 Constitution, +4 Strength, +2 Will, -2 AC, +120 hp, lasts 15 rounds).|
|Divine immunities, DR 15/epic, fire resistance 9, understand, speak, and read all languages and speak directly to all beings within 4 miles, remote communication 4 miles, godly realm, greater teleport at will, SR 36, divine aura (40 ft., DC 20), Nature Sense, wild empathy +31 (works on insects too), woodland stride, trackless step, resist natures lure, wild shape (Fine-Collosal, Animal, magical beast, plant, vermin 6/day; small-huge elemental 3/day), venom immunity, thousand faces, chitin +4, blood drain, Spider Hand, Spider Legs, swarm armor (50 pts/day), hivemind, fast movement, uncanny dodge, trap sense +1.|
|Saves||Fort +46, Ref +47, Will +51|
|Abilities||Strength 26, Dexterity 32, Constitution 30, Intelligence 24, Wisdom 40, Charisma 22|
|Balance +30, Bluff +20, Climb +52, Concentration +64, Diplomacy +20, Escape Artist +30, Hide +55, Intimidate +63, Jump +50, Knowledge (Arcana) +31, Knowledge (religion) +26, Knowledge (history) +21, Knowledge (nature) +68, Knowledge (planes) +26, Listen +86, Move Silently +45, Search +31, Spellcraft +61, Spot +75, Survival +76, Swim +42, Tumble +25.|
|Alertness, Blind-Fight, Blinding Speed, Brew Potion, Combat Casting, Combat Reflexes, Dodge, Empower Spell, Enlarge Spell, Extend Spell, Heighten Spell, Improved Initiative, Maximize Spell, Mobility, Multiattack, Power Attack, Quicken Spell, Silent Spell, Still Spell, Vermin Friend, Weapon Finesse, Weapon Focus (mandible), Weapon Focus (pincer).|
|Ability damage, ability drain, acid, cold, death effects, disease, disintegration, electricity, energy drain, mind-affecting effects, Paralysis, poison, sleep, stunning, transmutation.|
|Salient Divine Abilities||Alter Size, Control Creatures (vermin), Divine Druid, Mind of the Beast, Speak with Creatures (vermin).|
|Domain Powers||Cast animal friendship 1/day; smite 4/day (+4 attack, +4 damage); rebuke plants 9/day.|
|Apshai uses these abilities as a 14th level caster, which he uses as a 15th level caster. The save DCs are 20+ spell level. calm animals, hold animal, dominate animal, repel vermin, commune with nature, Antilife Shell, Animal Shapes, creeping doom, Shapechange, inflict light wounds, shatter, inflict critical wounds, Circle of Doom, Harm, disintegrate, Earthquake, Implosion, entangle, barkskin, plant growth, control plants, wall of thorns, repel wood, Changestaff, command plants, Shambler.|
Druid Spells/day 6/9/9/9/8/8/7/7/6/6; base DC=25+spell level, caster level 31st.Animate Plants , Control Weather , Creeping Doom, Red Tide, Scrying, Greater, True Seeing, Wind Walk,
Other Divine Powers
As a demipower, Apshai treats a 1 on an attack roll or saving throw normally and not as an automatic failure. He is immortal
Senses: Apshai can see, hear, touch, and smell at a distance of 4 mile. As a standard action, he can perceive anything within 4 miles of his worshipers, holy sites, objects, or any location where one of his titles or name was spoken in the last hour. He can extend his senses to up to 2 locations at once. He can block the sensing power of deities of his rank or lower at up to two remote locations at once for 1 hour.
Portfolio sense: Apshai is aware of the actions of any hivemind of insects, as long as it includes at least 1000 creatures. He is similarly aware of any infestation affecting at least 1000 homes or farms.
Automatic actions: Apshai can use Knowledge (nature) or Survival as a free action as long as the DC is 15 or lower.
Create Magic Items: Apshai can create magical items involving insects as long as the market price does not exceed 4,500.
To Egyptian Gods
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