Danu

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From Wikipedia, the free encyclopedia

In Irish mythology, Danu is the mother figure who accompanies The Dagda. The genitive is Danann (as in Tuatha Dé Danann), and the dative Danainn.

Mihail Simonidi (1870 - 1933) - The Three Graces, pastel.

Mihail Simonidi (1870 - 1933) - The Three Graces, pastel.

Celtic Age Roleplaying the Myths, Heroes and Monsters of the Celts

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Dana, the Mother (20th Level Celtic druid)
Size Medium Greater God
Hit Dice 15d10 + 20d8 + 175 Hit Points: 248
Initiative +10 (+6 Dexterity, +4 Improved Initiative)
Speed 30 feet
AC 28 (+6 Dexterity, +12 natural)
Attacks Morningstar +18/+13/+8 melee (1d8+3), Enchanted shortbow: +21/+16/+11 ranged (1d6 and sleep)
Face/Reach 5 feet by 5 feet / 5 feet
Special Attacks sleep, Spell-casting
Special Qualities Aura of Comfort, Dispel Evil 3/Day, magic circle against evil 3/Day, Prophesy,
protection from evil 3/Day, Restore Life, Understanding
Saves Fort +10, Ref +14, Will +26
Abilities Strength 17, Dexterity 22, Constitution 19, Intelligence 27, Wisdom 38, Charisma 22
Skills Animal Empathy +32,Handle Animal +28, Heal +40, Intimidate +30, Intuit Direction +27, Knowledge (nature) +41, Listen +27, Spot +35, Wilderness Lore +31
Feats Alertness, Combat Reflexes, Enlarge Spell, Extend Spell, Improved
Initiative, lightning reflexes, Silent Spell, Track
Alignment Neutral Good
Domains Good, Knowledge, Protection

Aura of Comfort (Sp): All those within 60 feet of Dana when she activates this power find themselves comforted. Their sorrows are soothed, their wounds begin to heal as though they had Regeneration 3, and their cares slip away for as long as they are within Dana’s presence. Affected creatures act as though caught within a rainbow pattern spell, only they will choose not to defend themselves against attack, so powerful is the comfort Dana gives. Once attacked, the effect is broken. Unwilling targets of this ability may attempt a Will Save at DC 35 to resist its effects.

Prophesy (Sp): Dana has the ability to foresee the future. She can use this power in both the long- and the short-term. When she chooses to use it in the former manner, it operates as though she had cast the Vision spell but without the experience cost. In the short-term, the ability can be employed in combat to give her insight into her opponent’s net move. She may gain +20 to her next attack roll, +20 to her AC, or any combination thereof. The duration for this effect is 1 round. Using Prophesy is a Standard Action. Dana may use it three times per day.

Restore Life (Sp): Dana can resurrect the dead at will, although she will only do this in exceptional cases. She does not tread lightly against Arawn’s Domain and knows that although it is within her power, he will not look kindly on frequent uses of this ability to plunder his realm. This ability works the same as true resurrection except that there is no time limit to how long the target creature has been dead.

sleep (Su): Dana’s arrows are enchanted to induce sleep in those they strike. Whenever a character is hit by her ranged bow attack, he or she must make a Fortitude Save at DC 18 or fall asleep for 1d4 hours.

Spell-casting (Sp): Dana can cast spells from all five Circles of Understanding. She has 100 points of Understanding to power them.

Liber Mysterium

The Netbook of Witches and Warlocks

By Timothy S. Brannan and The Netbook of Witches and Warlocks Team

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The Celtic Mother-goddess known as Danu to the Irish and Don to the Welsh (and simlar to the Greek Demeter). The race of the Tuatha deDannan means -The Children of Danu-. She is also the mother of many Irish Celtic gods Diancecht, Lir, Lugh, Oghma and others. Daghdha is alternately mentioned as her son or father. She is fierce protector of home and hearth.

She is part of a trinity of Brigit (maiden) and Danu (mother), Morigann is the crone.

Alignment: N

Areas of Influence: Earth, Fertility, Nature

Sacred Animal: Eagle, buzzard, owl and wren.

Symbol: The Sceptre, sword and feather fan.

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