God of Justice, Peacemaker
Symbol: Head of a bearded man
Home Plane: Glitnirhall, Asgard
Portfolio: Justice, law
Worshipers: Paladins, judges, attorneys, Halflings
Cleric Alignments: CN, LN, N, NE, NG
Domains: Justice, Protection, Law
Favored Weapon: Longsword
The son of Balder and Nanna, Forseti (for-set-ee) has never told a lie. The gods call on Forseti to be impartial he is the god of justice, peace and truth.
Forseti is considered the wisest and most eloquent of gods of Asgard. In contrast to his fellow god Tyr, who presided over the bloody affairs of carnal law, Forseti presides over disputes resolved by mediation. He sits in his hall, dispensing justice to those who seek it and is said to be able to always provide a solution that all parties considered fair. Like his father Baldur, he is a gentle god who favores peace so all judged by him could live in safety as long as they upheld his sentence. Forseti was so respected that only the most solemn oaths are uttered in his name.Forseti knows when a lie is spoken anywhere in Gladsheim and has the power to make any mortal anywhere speak the truth, whether the individual wishes to or not. In his true form, Forseti is a handsome man dressed in a tunic of gold and breeches of silver.
His home is called Glitnirhall which has silver ceiling and golden pillars, which radiated light that can be seen from a great distance in Midgard Forseti's center of worship is Heligoland.
is most concerned with justice and truth. Whenever a body of men gathers
to make laws, there is a 10% chance that Forseti's will send aid to
them. If this body is making laws that affect more than fifty thousand
people, One of his followers is sure to appear at the meeting disguised
as one of the lords who has a right to attend the meeting. There is
a 10% chance that he will send aid those trying to throw off the rule
of an unjust tyrant.
cult believes that ethics and morality originate from the lawmakers
and rulers. True justice can only come from staying impartial. His worshipers
teach the value of judges and arbitrators to society, and seek to develop
the same unbiased sense of justice through Forsetis teachings.
clergy believe in justice, though they respect Asgardian traditions
of revenge. They often act as judges, intermediaries, and arbitrators
for their communities. Theyre generally respected for their talents
in these fields. The clergy are quick to protect those involved in disputes,
insisting that no one is guilty without a fair trial.
Forsetis temples resemble courtrooms and often serve as the same. Like other Asgardian temples, they also double as forts. Some temples also serve as the local jail. They contain small rooms for legal discussions and settlements, libraries of local laws, and armories. Though Halflings prefer neutrality for different reasons, they find Forsetis temples comforting and welcoming for their lack of bias.
priests often serve as advisors to their chieftains, and are sometimes
entrusted with full authority to administer the law. They must always
be fair and consistent in their advice or decisions, avoiding any temptation
to use their positions to further their own interests
Spells/Day: 6/10/10/10/10/9/8/8/8/7; base DC = 26 + spell level.
Spells/Day: 7/7/7/7; base DC = 26 + spell level.
an intermediate deity, Forseti automatically receives a die result of
20 on any check. He treats a 1 on a saving throw or attack roll normally
and not as an automatic failure. He is immortal.
Forseti can see, hear, touch, and smell at a distance of thirteen
miles. As a standard action, he can perceive anything within thirteen
miles of his worshipers, holy sites, objects, or any location where
one of his titles or name was spoken in the last hour. He can extend
his senses to up to ten locations at once. He can block the sensing
power of deities of his rank or lower at up to two remote locations
at once for 13 hours.
Sense: Forseti senses all events involving legal disputes the instant
they happen and and thirteen weeks into the past.
Actions: Forseti can use Intuit
Direction or Search as a free action if the DC for the task is 25
or lower. He can perform up to ten such free actions each round.
Create Magic Items: Forseti can create magic weapons and armor and divination items related to the emotions or thoughts of living beings, as long as the items market price does not exceed 200,000 gp.
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