Imhotep

To Egyptian Gods

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Imhotep
God of Healing, Learning and Medicine; Patron of Scribes

Demigod
Symbol:
A step pyramid, Quill and scroll together
Home Plane: The Offering Fields
Alignment: Neutral good
Portfolio: Crafts, medicine
Sacred Animal: Dove
Traditional Allies:
Horus, Isis, Ptah
Traditional Foes:
undead
Divine Artifact:
Staff of Restoration
Worshipers: Scientists, architects, physicians
Cleric Alignments: CG, LG, NG
Favored Class: Cleric, Loremaster, Wizard
Favored Race: Human
Domains: Artifice, Healing, Knowledge
Favored Weapon: Quarterstaff
Benefits:
Favored classes of Imhotep gain one additional bonus language and a +4 bonus to all Heal skill checks.

Imhotep is the only ascended mortal in the Pharaonic pantheon— an advisor to kings, builder of pyramids, and paragon of knowledge who rose to become the god of healing and science. He appears as a normal human dressed in a white robe and carrying a staff. (As an ascended mortal, Imhotep does not have outsider Hit Dice as other members of the pantheon do.)

Dogma

Imhotep’s key doctrine is that knowledge, science, and magic should be used to help humanity. While Thoth teaches the collection of knowledge for knowledge’s sake, and Anubis guards secrets of herbalism and magic, Imhotep insists that knowledge is only useful if it is used, and it must be used for the good of all. Though Imhotep is not a god of magic, his doctrine applies to magic as much as to the science of engineering. The appropriate
use of magic is to help others, not harm them.

While not explicitly pacifistic, Imhotep places much more emphasis on healing than on warfare, in stark contrast to other Pharaonic deities.

Clergy and Temples

Imhotep’s clerics are generally peaceful healers who strive for the betterment of all humanity. Many dabble in the sciences, particularly architecture, and they often serve as the chief architects and engineers for the construction of temples to all the gods in the pantheon. These clerics are vastly popular among the common people, who rely on them for all varieties of healing. They wear the white robes common to most Pharaonic clergy, and shave their heads if they are male (which most are). Imhotep’s temples double as hospitals and centers of scientific learning.

Imhotep

Expert 20

Medium-Size outsider

Divine Rank

1

Hit Dice

20d6+140 (260 hp)

Initiative

+7

Speed

60 ft.

AC

26 (+7 Dexterity, +1 divine, +1 natural, +7 deflection)

Attacks

+3 speed disruption Quarterstaff (speed end) +25/+25/+20/+15 melee, +3 speed disruption Quarterstaff (disruption end) +25/+20 melee

Damage

+3 speed/disruption Quarterstaff 1d6+10 plus 1d6+6

Face/Reach

5 ft. by 5 ft./5 ft.

Special Attacks

Domain powers, salient divine abilities, spelllike abilities.


Special Qualities

Divine immunities, DR 36/+4, fire resistance 21, spontaneous casting of divine spells, understand, speak, and read all languages and speak directly to all beings within 1 mile, remote communication, godly realm, teleport without error at will, SR 33, divine aura (10 ft., DC 18).

Saves

Fort +14, Ref +14, Will +23.

Abilities

Strength 24, Dexterity 24, Constitution 24, Intelligence 43, Wisdom 31, Charisma 25.

Skills

Alchemy +27, Appraise +27, Craft (calligraphy) +40, Craft (sculpting) +27, Craft (stonemasonry) +40, Diplomacy +18, Disable Device +27, Heal +36, Knowledge (arcana) +27, Knowledge (architecture and engineering) +40, Knowledge (geography) +40, Knowledge (history) +40, Knowledge (local) +27, Knowledge (nature) +40, Knowledge (nobility and royalty) +40, Knowledge (the planes) +27, Knowledge (religion) +28, Listen +23, Open Lock +18, Profession (apothecary) +22, Profession (engineer) +36, Profession (herbalist) +22, Profession (scribe) +36, Spot +13.

Feats

Alertness, Ambidexterity, Improved Two-Weapon Fighting, Skill Focus (Profession [scribe]), Skill Focus (Profession [engineer]), Two-Weapon Fighting, Weapon Focus (Quarterstaff ).

Divine Immunities

Ability damage, ability drain, acid, cold, death effects, disease, disintegration, electricity, energy drain, mind-affecting effects, Paralysis, poison, sleep, stunning, transmutation.

Salient Divine Abilities

Gift of Life, Master Crafter.

Domain Powers

Cast conjuration (creation) spells at +1 caster level; cast healing spells at +1 caster level; cast divination spells at +1 caster level.

Spell-Like Abilities

Imhotep uses these abilities as an 11th-level caster, except for conjuration (creation) spells, divination spells, and healing spells, which he uses as a 12thlevel caster. The save DCs are 18 + spell level.

animate rope, clairaudience/clairvoyance, cure critical wounds, cure light wounds, cure moderate wounds, cure serious wounds, detect secret doors, detect thoughts, discern location, divination, fabricate, find the path, foresight, hardening*, heal, healing circle, legend lore, major creation, mass heal, minor creation, prismatic sphere, regenerate, stone shape, true creation*, true resurrection, true seeing, wood shape.


Other Divine Powers

As a demigod, Imhotep treats a 1 on an attack roll or saving throw normally and not as an automatic failure. He is immortal.

Senses: Imhotep can see, hear, touch, and smell at a distance of one mile. As a standard action, he can perceive anything within one mile of his worshipers, holy sites, objects, or any location where one of his titles or name was spoken in the last hour. He can extend his senses to up to two locations at once. He can block the sensing power of deities of his rank or lower at up to two remote locations at once for 1 hour.

Portfolio Sense: Imhotep instantly senses when at least one thousand people are involved in a project of construction, such as the building of a pyramid.

Automatic Actions: Imhotep can use Heal or any Craft, Profession, or Knowledge skill—even those he has no ranks in—as a free action if the DC for the task is 15 or lower. He can perform up to two such free actions in a round.

Create Magic Items: As a god of crafting, Imhotep can create any magic item whose primary purpose is healing or building, such as a wand of cure moderate wounds, a periapt of proof against poison, or sovereign glue, as long as the item’s market price does not exceed 4,500 gp.

The Lore of the Gods
Book 3 - The Egyptian Gods

Lead Designers
Steven Creech and Kevin Ruesch Lead Editor Steven Schend Creative Director Jim Butler Art Director
Todd Morasch Artwork Aaron D. Siddal

Imhotep is revered as a demigod of Wisdom, medicine and magic and is considered the patron of scribes (along with Thoth). The son of the god Ptah (god of crafts and intellect) and a human mother, Imhotep serves as an architect, astronomer, magician, philosopher, physician, poet, priest, sage, and scribe to the other gods and the great pharaohs who worship him. He designed the first large stone structures in Egypt including the Step Pyramid at Sakhara, which was the first of the great Egyptian pyramids.

Staff of Restoration

This thin and elegant dark wooden staff, its ends capped with bronze, is very light in weight and fragile in appearance. Though a poor choice for a melee weapon, its abilities make it a perfect instrument for dealing touch attacks. The Staff of Restoration is a +3 disruption/speed/spell storing weapon.

The Staff of Restoration has the following properties:

•Any spell or spell-like ability with a range of touch can be cast through the staff.

•The wielder gains a natural +4 bonus to Appraise , Craft, Decipher Script, Heal, Knowledge (any) and Use Magic Device checks.

•After possessing the staff for one day, all clothing and items on the person of the wielder are restored to brand new condition (cracks fuse, faded colors brighten, tattered cloth mends, etc.).

•The wielder can cast the following spells at will; erase, grease, and mending.

lesser restoration 5/day.

make whole 5/day.

remove blindness/deafness or remove curse or remove disease 5/day.

stone shape 5/day.

greater restoration 2/day.

regenerate 2/day.

All spells are equal in effect to those cast by a 20th level cleric.

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To Egyptian Gods

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