To Fertile Crescent Gods


Nergal is a solar deity, a god of war and pestilence in Babylonia with the main seat of his cult at Cuthah. He is the son of Enlil and Ninlil.

Nergal seems to represents that brings destruction.

Nergal presides over the netherworld, and who stands at the head of the special pantheon assigned to the government of the dead gathered in a large subterranean cave known as Aralu or Irkalla). In this capacity he has associated with him a goddess Allatu or Ereshkigal, though at one time Allatu may have functioned as the sole mistress of Aralu, ruling in her own person. In some texts the god Ninazu is the son of Nergal by Allatu/Ereshkigal.

Ordinarily Nergal pairs with his consort Laz. Standard iconography pictured Nergal as a lion, and boundary-stone monuments symbolise him with a mace surmounted by the head of a lion.

Nergal's fiery aspect appears in names or epithets such as "the burner, raging king, and the furious one". A play upon his name -- separated into three elements as Ne-uru-gal (lord of the great dwelling) -- expresses his position at the head of the nether-world pantheon.

In the late Babylonian astral-theological system Nergal is related to the planet Mars. As a fiery god of destruction and war, Nergal doubtless seemed an appropriate choice for the red planet, and he was equated by the Greeks either to the combative demigod Heracles (Latin Hercules) or to the war-god Ares (Latin Mars) -- hence the current name of the planet. In Babylonian ecclesiastical art the great lion-headed colossi serving as guardians to the temples and palaces seem to symbolise Nergal, just as the bull-headed colossi probably typify Ninurta.

Nergal's chief temple at Cuthah bore the name Meslam, from which the god receives the designation of Meslamtaeda or Meslamtaea, "the one that rises up from Meslam". The name Meslamtaeda/Meslamtaea indeed is found as early as the list of gods from Fara while the name Nergal only begins to appear in the Akkadian period. Amongst the Hurrians and later Hittites her was known as Aplu, a name derived from the Akkadian Aplu Enlil, meaning "the son of Enlil". As God of the plague, he was invoked during the "plague years" during the reign of Suppiluliuma, when this disease spread from Egypt.


Originally Posted by

Kain Darkwind of the Dicefreaks d20 Community.

On this Thread

Large outsider (Cosmic, Devil, Evil, Lawful)
Hit Dice 41d8 + 533 (861 hp)
Initiative +11
Speed 50 ft.
Armor Class 61 (+12 deflection, +7 Dexterity, +7 insight, +25 natural) touch 36, flat-footed 47
Base Attack/Grapple +41/+61
Attack Bite +56 melee (4d6 + 16) or tentacle +54 melee (2d10 + 8) or rock +52 ranged (2d6 + 16)
Full Attac Bite +56 melee (4d6 + 16 and disease) and 2 claws +54 melee (2d8 + 8) and 10 tentacles +54 melee (2d10 + 8)
Space/Reach 10 ft. /10 ft. (20 ft. with tentacles)
Special Attacks Barbed body, constrict, disease, improved grab, poison, spell-like abilities
Special Qualities Damage reduction 30/epic good, and silver, regeneration 10, immunity to fire and poison, resistance to acid 20 and cold 20, see in darkness, Spell Resistance 44, telepathy 500 ft.
Saves Fort +35, Ref +29, Will +29
Abilities Strength 42, Dexterity 25, Constitution 36, Intelligence 32, Wisdom 25, Charisma 34
Skills Appraise +55, Bluff +56, Concentration +57, Diplomacy +40, Disguise +56 (+60 acting), Escape Artist +51, Forgery +50, Hide +47, Intimidate +60, Knowledge (Arcana) +55, Knowledge (history) +50, Knowledge (the planes) +50, Knowledge (religion) +50, Listen +51, Move Silently +51, Search +34, Sense Motive +51, Spellcraft +72, Spot +51, Survival +29 (+33 other planes, +31 tracking), Use Magic Device +56
Feats Brutal Throw, Cleave, Combat Reflexes, Dark Speech, Great Cleave, Improved Initiative, Maximize Spell-like Ability, Multiattack, Power Attack, Power Throw, Skill Focus (Spellcraft), Throw Anything, Violate Spell-Like Ability
Epic Feats Epic Skill Focus (Spellcraft)
Climate/Terrain Avernus (The Nine Hells)
Organization Solitary (unique)
Challenge Rating 32
Treasure Quadruple Standard
Alignment Lawful Evil

Barbed Body (Ex): Any creature striking Nergal with hand held weapons or natural weapons takes 2d6 + 13 points of piercing and slashing damage from the archdevil’s barbs. Note that weapons with exceptional reach, such as longspears, do not endanger their users in this way. If Nergal is grappling a foe (not with his tentacles), the barbs deal double damage every round.

Constrict (Ex): Nergal deals 2d10 + 16 points of damage with a successful grapple check.

Disease (Su): Devil chills and greater warp touch, Fortitude DC 43, incubation 1 day.

Improved Grab (Ex): Nergal must strike a Medium or smaller sized foe with a tentacle attack to use this ability. With a successful grapple check he automatically deals constrict damage each round.

Poison (Ex): Contact, Fortitude DC 43, damage 1d2 Constitution. Unlike lesser devils’ poison, the Bringer of Pestilence’s poison is continuous. Until treated with magic or a DC 53 Heal check, the poison continues to deal its ability damage every minute. Any creature striking Nergal with a natural weapon, grappling with him or struck by one of his natural attacks must save against the poison. Those who succeed on the initial save are immune to Nergal’s poison for 24 hours.

Spell-like Abilities:

Always active – arcane sight, see invisibility, true seeing;

At will – baleful polymorph (DC 27), blasphemy (DC 29), continual flame, deeper darkness, delayed blast fireball (DC 29), dimensional anchor, greater dispel magic, greater teleport, Hellfire Storm*, produce flame, pyrotechnics, regenerate, scrying, shapechange, silence, wall of fire

3/day – destruction (DC 29), Mindrape* (DC 31);

1/day – contingency Caster level 30th.

Cosmic Entity: Nergal has a +4 bonus on rank checks dealing with disease.

Regeneration (Ex): Nergal takes normal damage from good aligned silver weapons, and from good aligned spells or effects.


To Fertile Crescent Gods

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