To Gods

gray line

Skírnir. An illustration from Fredrik Sander's 1893 Swedish edition of the Poetic Edda. Reprinted with Erik Brate's 1913 Skírnir. An illustration from Fredrik Sander's 1893 Swedish edition of the Poetic Edda. Reprinted with Erik Brate's 1913

Skírnir is Freyr's messenger and vassal. His name means "the shining one". He was sent as a messenger to Jötunheimr to conduct Freyr's wooing of Gerðr on condition of being given Freyr's sword as a reward. He was also sent to the dwarfs to order them to make the chain Gleipnir for binding the wolf Fenris.


Despite Skirnir's skill in battle, he is a peace-loving man who always looks for a nonviolent solution before drawing his mighty sword. Freyr was so impressed by Skirnir's dedication to peace that the god brought Skirnir to Asgard and made him his shield man.
Skirnir is totally dedicated to Frey. Once, when Freyr was struck with love for the giantess Gerda, Skirnir won her hand for his master by threatening to turn the giantess into an old maid.

Special A split second before being struck by a fatal blow or spell, Skirnir is automatically teleported back to Asgard.

ranger 12, bard 12

Aligment Neural Good

Strength 17 Dexterity 18 Constitution 18 Intelligence 14 Wisdom 18 Charisma 18

Frey’s magic sword, +5 dancing defending ghost touch keen longsword, given to, Skirnir, in return for arranging Frey’s wedding to the female giant Gerd.

Another version

Skirnir, Frey’s shield-man

Skirnir, Frey’s shield-man
Male Quasi-deity (divine rank 0) Pal 20
Medium humanoid
Hit Dice 20d10+120; hp 320
Initiative +4
Speed 120 ft.
Armor Class 32 (touch 12, flat-footed 32);
Attack +34/+29/+24/+19 melee (1d8+17/ 15–20, Frey’s sword), +25 melee (1d8, animated bashing large shield)
Space/Reach 5 ft./5 ft.
Special Attacks Smite evil (+2 on attack and +20 on damage), turn undead 5/day;
Special Qualities Aura of courage, detect evil, divine grace, divine health, lay on hands (40 hp/day), remove disease 6/week, quasideity traits;
Quasi-Deity Traits Immune to transmutation, energy drain, ability drain, ability damage, mind-affecting effects, electricity, cold, and acid; fire resistance 20, DR
35/+4, SR 32; immortal.
Saves SV Fort +23, Ref +11, Will +13;
Abilities Strength 26, Dexterity 10, Constitution 22, Intelligence 8, Wisdom 15, Charisma 14.
Skills Concentration +16, Diplomacy +22, Handle Animal +22, Heal +22, Jump +2, Knowledge (religion) +9, Ride (horse) +20
Feats Cleave, Great Cleave, Improved Critical (longsword), Improved Initiative, Power Attack, Sunder, Weapon Focus (longsword).
Challenge Rating 20
Alignment Lawful Good

Paladin Spells/Day: 4/4/3/3; base DC = 12 + spell level.

Typical Possessions: +4 ghost touch invulnerability full plate, +5 animated bashing large steel shield, boots of striding and springing, cloak of resistance +5.

grey line

To Gods

The Worlds of Mankind is owned and created by Mark John Goodwin

The text on this page is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.

‘d20 System’ and the ‘d20 System’ logo are trademarks of Wizards of the Coast, Inc.
and are used according to the terms of the d20 System License version 6.0.
A copy of this License can be found at