Surtur

To Norse Gods

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Eddas Surtur is is both the lord and deity of the fire giants of the fire giants in the south, the ruler of Muspel, the realm of fire. He was married to Sinmore. He can control any fire in Midgard. Surtr resembles an immense fire giant, with crackling flames for hair and eyebrows.
Like all giants, Surtr hates the Aesir and is anxiously awaiting Ragnarok. He will lend his aid to any plan that troubles the Aesir.

In Snorri Sturluson's Edda (1179-1241): "Surtur is the one so named who stands on Múspell's border, guarding the land. His sword is flaming and as the world ends he will go out, make war against and triumph over the gods. And he will burn the whole world with fire" (Gimlé Gylkaginning, iv).

Only Hodmimir's Forest will remain, because that is the only thing his sword can not destroy. He will kill the unarmed god Freyr as well.

In the final battle, Surtur and his Fire-Giants burst forth. :"In Surtur's grasp the Sword of Revenge blazes, adding a blood red colour to the twilight of the whole world."

Originally Posted by Kain Darkwind of the Dice Freaks forums.

On this Thread

Surtyr
Huge Giant (Evil, Extraplanar, Fire, Lawful)
Hit Dice 45d8+765 (1125 hp)
Initiative +2
Speed 80 ft.
AC 61 (+2 Dexterity, +9 deflection, +9 insight, +33 natural, -2 size), touch 28, flat-footed 50
Base Attack/Grapple +34/+65
Attack greatsword +66 melee (6d6+54 and 3d6 fire 17-20/x3 plus 9d6 fire and death {Fort DC 55}) or slam +55 melee (4d8+23 and 2d6 fire) or rock throwing +34 ranged (2d8+23 and 2d8 fire)
Full Attack greatsword +66/+61/+56/+51 melee (6d6+54 and 3d6 fire 17-20/x3 plus 9d6 fire and death {Fort DC 55}) or 2 slams +55 melee (4d8+23 and 2d6 fire) or rock throwing +34/+29/+24/+19 ranged (2d8+23 and 2d8 fire)
Space/Reach 20 ft. /20 ft.
Special Attacks Fires of Muspelheim, rock throwing, spell-like abilities, spells, summon giants
Special Qualities Cosmic entity, damage reduction 25/adamantine and epic, fast healing 20, immunity to fire, mighty grip, rally giants, resistance to acid 25 and electricity 25, Spell Resistance 48
Saves Fort +41, Ref +17, Will +30
Abilities Strength 56, Dexterity 15, Constitution 45, Intelligence 32, Wisdom 29, Charisma 28
Skills Bluff +34, Climb +71, Craft (armorsmithing) +59, Craft (weaponsmithing) +59, Intimidate +61, Jump +76, Knowledge (history) +59, Knowledge (religion) +59, Listen +57, Move Silently +46, Search +34, Sense Motive +34, Spellcraft +34, Spot +57, Survival +57 (+61 tracking)
Feats Awesome Blow, Cleave, Corrupt Spell-like Ability, Great Cleave, Improved Critical (greatsword), Improved Sunder, Iron Will, Power Attack, Snatch, Weapon Focus (greatsword)b, Widen Spell
Epic Feats Devastating Critical (greatsword), Epic Prowess, Epic Sunder, Epic Weapon Focus (greatsword), Epic Will, Overwhelming Critical (greatsword)
Climate/Terrain Muspelheim
Organization Solitary (Unique)
Challenge Rating 38
Treasure Quadruple Standard
Alignment Lawful Evil

Fires of Muspelheim (Ex): Weapons that successfully strike Surtyr suffer 4d6 points of fire damage. (Fortitude DC 49 for half) This damage is not halved as usual for fire damage. Water and cold enchanted weapons (such as a frostbrand or aquan weapon) are immune to this damage.

Rock Throwing (Ex): The boulders hurled by Surtyr strike a 10 ft. by 10 ft. square. The following round the square is turned into a 10 ft. deep pit of lava. Surtyr's rocks have a 200 foot range increment.

Spell-like Abilities: At will- blasphemy, desecrate, elemental swarm (fire), fireball, firestorm, flame strike, heat metal, incendiary cloud, mass bull's strength, mass cure critical wounds, mass inflict critical wounds, wall of fire

Caster level 45th, DC 19+ spell level.

Spells: Surtyr casts spells as a 25th level cleric with access to the Destruction, Fire, Strength and War domains.

Spells per day: 6/8/7/7/7/7/6/6/6/6; Caster level 25th, DC 19+spell level.

Domain powers:

Destruction- 10/day, Surtyr may make a melee attack with a +4 bonus to attack and dealing an additional 25 points of damage.

Fire- 12/day, Surtyr may rebuke or control fire elementals as an evil cleric rebukes undead. He may also turn or destroy water elementals (or ice paramentals) as a good cleric turns undead.

Strength- 10/day, Surtyr may add 25 points to his Strength score for one round.

War- Surtyr receives Weapon Focus (greatsword) as a bonus feat and is proficient with all martial weapons.

Summon Giants: 2/day, Surtyr may summon 5d6 fire giants with maximum hit points.

Cosmic Entity: Surtyr has a +10 bonus to cosmic rank checks.

Mighty Grip (Ex): Surtyr wields Gargantuan weapons with no penalty. When using a two handed weapon, he adds twice his Strength modifier to damage rather than one and a half. When using Power Attack, Surtyr gains a +3 bonus to damage for every -1 penalty he takes to his attack roll.

Rally Giants (Ex): Allied fire giants within 100 feet of Surtyr gain a +10 morale bonus to attack, melee damage and saves.

Possessions:

Surtyr wields a gargantuan adamantine +8 greatsword of fiery blasting. Creatures who are struck must make a Reflex save (DC=fire damage dealt) or catch on fire.

Surtyr also possesses a suit of Obsidian armor which functions as +8 full plate mail of greater cold resistance and moderate fortification. This armor is reserved for Ragnarok or dire emergencies, thus his statistics do not include it in his armor class. When armored, Surtyr possesses an AC of 76 (touch 27, flat footed 66) and suffers a -5 armor check penalty. His speed is not reduced.

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