Rhea is a Mother goddess she symbolized fertility, in which her influence extended over plants, animals, and humans. She also controlled the varying seasons, caused products of the soil to flourish, and even protected men in battle.
She became the wife of Cronos and gave birth to the Olympian gods. After Cronos swallowed Hestia, Hera, Demeter, Hades, and Poseidon, she saved Zeus by substituting a rock in swaddling clothes. Rhea's anguish over the loss of her first five children was ended when Zeus grew to manhood and led a revolt against Cronus.
In her true form, Rhea is a beautiful woman with a generous figure.
Since Zeus seized his father's throne, Rhea has yielded much of her power and many of her responsibilities to her godly children. Nevertheless, she is still revered as the mother of the gods, and sometimes answers appeals concerning fertility or motherhood. Omens from Rhea generally take the form of dreams.
of the Priesthood
Priests devoted to Rhea must ensure that she is forever honored for her part in installing the Olympian gods. They also perform ceremonies related to the fertility of both man and beast, and will go to any length to aid a mother in need of assistance. Their temples often serve as temporary shelters for orphans, whom they place with loving families that have no children of their own.
|Rhea (Elder Titan)|
|Colossal outsider (Extraplanar)|
|Hit Dice||70d8+700 (1,015 hp)|
|AC||58 (-8 size, +32 natural, +24 insight)|
|Attack||Colossal +5 warhammer +87 (4d8+30/19-20 (+2d6 on critical hit)) melee; or Colossal +5 javelin +70 (2d10+22/19-20) ranged|
|Full Attack||Colossal +5 warhammer +87/+82/+77/+72 (4d8+30/19-20 (+2d6 on critical hit)) melee; or Colossal +5 javelin +70/+65/+60/+55 (2d10+22/19-20) ranged|
|Space/Reach||30 ft./30 ft.|
|Special Attacks||Spell-like abilities, spells|
|Special Qualities||DR 20/epic, SR 40|
|Saves||Fort +47, Ref +37, Will +50|
|Abilities||Strength 45, Dexterity 10, Constitution 31, Intelligence 33, Wisdom 37, Charisma 26|
|Skills||Concentration +83, Craft (any five) +45, Decipher Script +84, Diplomacy +45, Gather Information +87, Intimidate +56, Jump +90, Knowledge (all) +66, Listen +86, Sense Motive +86, Speak Language (any five), Spellcraft +90, Spot +86|
|Feats||Blind-Fight, Cleave, Combat Expertise, Great Cleave, Improved Critical (warhammer), Improved Critical (javelin), Improved Sunder, Power Attack, Silent Spell, Still Spell, Weapon Focus (warhammer), Weapon Focus (javelin)|
|Epic Feats||Automatic Silent Spell (0- through 9th level spells), Automatic Still Spell (0- through 9th level spells), Devastating Critical (warhammer), Epic Spellcasting, Epic Weapon Focus (warhammer), Epic Weapon Focus (javelin), Overwhelming Critical (warhammer), Polyglot|
|Advancement||71-140 HD (Colossal)|
Spell-Like Abilities At will-alter self, analyze dweomer, commune with nature, cure critical wounds, eyebite, freedom of movement, fly, fog cloud, produce flame, protection from energy, read magic, remove curse, sanctuary, sending, speak with animals, soften earth and stone, speak with plants, summon monster VI, greater teleport, wind wall;
3/day-antilife shell, astral projection, contact other plane, greater dispel magic, greater scrying, invisibility purge, plane shift.
Caster level 29th; save DC 18 + spell level. The save DCs are Charisma-based.
Spells Rhea can use arcane spells as a 29th-level wizard or divine spells as a 29th-level cleric, from the cleric list and from the Fertility and Protection domains. She will also possess the knowledge of at least three epic spells and the means by which to develop them, though he may not have done so himself.
An Mnemosyne's natural weapons are treated as epic for the purpose of overcoming damage reduction.
|To Greek Gods|
The Worlds of Mankind is owned and created by Mark John Goodwin
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