Magical Rings

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Gerard David (circa 1450/1460–1523)

Gerard David (circa 1450/14601523)

Rings bestow magical powers upon their wearers. Only a rare few have charges. Anyone can use a ring.

A character can only effectively wear two magic rings. A third magic ring doesn't work if the wearer is already wearing two magic rings.

Physical Description: Rings have no appreciable weight. Although exceptions exist that are crafted from glass or bone, the vast majority of rings are forged from metal usually, precious metals such as gold, silver, and platinum. A ring has AC 13, 2 hit points, hardness 10, and a break DC of 25.

Activation: Usually, a ring's ability is activated by a command word (a standard action that does not provoke attacks of opportunity) or it works continually. Some rings have exceptional activation methods, according to their descriptions.

Special Qualities: Roll d%. A result of 01 indicates the ring is intelligent, 02-31 indicates that something (a design, inscription, or the like) provides a clue to its function, and 32-100 indicates no special qualities. Intelligent items have extra abilities and sometimes extraordinary powers and special purposes. Rings with charges can never be intelligent.

Rings
Minor Medium Major Ring Market Price
01-05 - - Ring of Jealousy (New) (Cursed) 240 gp
06-10 - - Slave Ring (New) 500 gp.
11-18 - - Ring of Protection +1 2,000 gp
19-28 - - Ring of Feather Falling 2,200 gp
29-36 - - Ring of Sustenance 2,500 gp
37-44 - - Ring of Climbing 2,500 gp
45-52 - - Ring of Jumping 2,500 gp
53-58 - - Ring of Swimming 2,500 gp
59-60 01-02 - Ring of Weeping (New) 3,000 gp.
61-65 03-04 - Ring ofCounterspells 4,000 gp
66-70 05-06 - Ring of Vengeance (New) 4,500 gp
71-75 07-08 - Ring of Mind Shielding 8,000 gp
76-79 09-17 - Ring of Protection +2 8,000 gp
80 18 - Ring of Status (secondary ring). 8,000 gp
81-85 19-23 - Ring of Force Shield 8,500 gp
86-88 24-26 - Ring of Ram 8,600 gp
89-90 27-28 - Ring of Fetters of the Imagination (New) 9,200 gp
- 29-34 - Ring of Climbing, Improved 10,000 gp
- 35-40 - 10,000 gp
- 41-46 - Ring of Swimming, Improved 10,000 gp
91-91 47-50 - Ring of Animal Friendship 10,800 gp
92-93 51-50 - Ring of Disease Detection 10,800 gp
94-96 51-56 01-02 Ring of Energy Resistance, minor 12,000 gp
97-98 57-61 - Ring ofChameleon Power 12,700 gp
99-100 62-65 - Ring of Water Walking 15,000 gp
- 66 03 Vile Spell Ring (New) 15,000 gp.
- 67-71 04-07 Ring of Protection +3 18,000 gp
- 72-76 08-10 Ring of Spell Storing, Minor 18,000 gp
- 77-81 11-15 Ring of Invisibility 20,000 gp
- 82-83 16-17 Ring of Wizardry (I) 20,000 gp
- 84 18 Rings of Shielding 20,000 gp =10,000 gp (protector), 10,000 gp (protected)
- 85 19 Vile Weapon Ring (New) 20,000 gp.
- 86 20 Ring of Status (Principal Ring) 24,000 gp
- 87-90 21-25 Ring of Evasion 25,000 gp
- 91-93 26-28 Ring of X-Ray Vision 25,000 gp
- 94-97 29-32 Ring of Blinking 27,000 gp
- 98-100 33-39 Ring of Energy Resistance, major 28,000 gp
- - 40-49 Ring of Protection +4 32,000 gp
- - 50-55 Ring of Wizardry (II) 40,000 gp
- - 56-58 Ring of Freedom of Movement 40,000 gp
- - 59-60 Master Ring (New) 40,600 gp
- - 61-63 Ring of Energy Resistance, greater 44,000 gp
- - 64-65 Ring of Friend Shield (pair) 50,000 gp
- - 66-70 Ring of Protection +5 50,000 gp
- - 71-74 Ring of Shooting Stars 50,000 gp
- - 75-78 Ring of Spell Storing 50,000 gp
- - 79-80 Ring of Truth 56,000 gp.
- - 81-82 Ring of Wizardry (III) 70,000 gp
- - 83-84 Ring of Affliction (New) 72,000 gp
- - 85-86 Ring of Telekinesis 75,000 gp
- - 87-88 Ring of Regeneration 90,000 gp
- - 89 Ring of Three Wishes 97,950 gp
- - 90-91

Ring of Spell Turning

98,280 gp
- - 92 Ring of Wizardry (IV) 100,000 gp
- - 93 Ring of Solar Wings (New) 118,000 gp
- - 94 Ring of Adamantine Touch (New) 120,000 gp
- - 95 Ring of Djinni Calling 125,000 gp
- - 96 Ring of Elemental Command (air) 200,000 gp
- - 97 Ring of Elemental Command (earth) 200,000 gp
- - 98 Ring of Elemental Command (fire) 200,000 gp
- - 99 Ring of Elemental Command (water) 200,000 gp
- - 100 Ring of Spell Storing, Major 200,000 gp

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