Salient Divine Abilities

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Deities & Demigods
By Rich Redman, Skip Williams, James Wyatt
Meeting Gods In The Clouds by Cornelius van Poelenburgh (1594/1595–1667) Meeting Gods In The Clouds by Cornelius van Poelenburgh (1594/1595–1667)

A salient divine ability is like a feat—it gives a deity a new capability or improves one that the deity already has. As noted earlier, a deity has one salient divine ability for each divine rank the deity has, plus additional salient divine abilities reflecting its status: Demigods receive one bonus ability, lesser deities receive two bonus abilities, intermediate deities receive three, and greater deities receive five.

Some salient divine abilities have prerequisites. Usually, the deity must have all the listed prerequisites to have the ability. A divine rank of 1 is a prerequisite for all salient divine abilities.

The most common salient divine abilities are described here. A few deities have unique salient divine abilities th at are described in the deity’s individual entry.

Using Salient Divine Abilities:

Using a salient divine ability is a standard action unless otherwise noted in the ability description.

Using a salient divine ability does not provoke an attack of opportunity.

Salient Divine Abilities and Antimagic:

A salient divine ability functions normally within an antimagic field, and is never subject to Spell Resistance.

SALIENT DIVINE ABILITY DESCRIPTIONS
Salient Divine Abilities
Ability Prerequisite
Alter Size
Alter Form Alter Size
Shift Form Divine rank 6
Alter Size
Alter Form
Shapechange Divine rank 11
Alter Size
Alter Form
True Shapechange Divine rank 16
Alter Size
Alter Form
Shapechange
Alter Reality Charisma 29
Annihilating Strike Divine rank 11
Base attack bonus +20
Strength 25
Arcane Mastery Spellcaster level 1st
Intelligence 29
Spell Mastery
Spontaneous Wizard Spells Divine rank 6
Spellcaster level 1st
Intelligence 29
Spell Mastery
Arcane Mastery
Automatic Metamagic Spellcaster level 1st
Avatar Divine rank 6
Charisma 29
Banestrike Base attack bonus +20
Battlesense
Call Creatures
Clearsight Divine rank 6
Wisdom 29
Command Plants
Control Creatures
Create Object Divine rank 6
Intelligence 29
Create Greater Object Divine rank 11
Intelligence 29
Create Object
Divine Creation Divine rank 16
Intelligence 29
Create Object
Create Greater Object
Divine Air Mastery Air domain
Divine Archery Base attack bonus +20
Dexterity 29
Point Blank Shot
Far Shot
Divine Armor Mastery Armor Proficiency (light)
Armor Proficiency (medium)
Divine Bard Bard level 20th
Divine Battle Mastery Fighter level 20th
Combat Reflexes
Intelligence 13
Dexterity 13
Dodge
Expertise
Mobility
Spring Attack
Whirlwind Attack
War domain
Divine Blast Charisma 29
Mass Divine Blast Divine rank 6
Charisma 29
Divine Blast
Divine Blessing Selected ability score 40
Divine Celerity Dexterity 29
Free Move Dexterity 29
Divine Celerity
Divine Dodge Dexterity 29
Divine Druid Druid level 20th
Divine Earth Mastery Earth domain

Divine Fast Healing

Constitution 29 or
fast healing
Rejuvenation Divine rank 11
Divine Fast Healing
Divine Fire Mastery Fire domain
Divine Glibness Charisma 29
Bluff 40 ranks
Trickery domain
Divine Inspiration
Divine Monk Monk level 20th
Divine Paladin Paladin level 20th
Divine Radiance Good alignment
Sun domain
Divine Rage Barbarian level 20th
Divine Ranger Ranger level 20th
Wisdom 25
Wilderness Lore 40 ranks
Knowledge (nature) 30 ranks
Divine Recall

Divine Rogue
Rogue level 20th
Dodge
Improved evasion
Defensive roll

Divine Shield

Charisma 29
Area Divine Shield Divine rank 6
Charisma 29
Divine Shield
Divine Skill Focus 23 ranks in selected skill
Divine Sneak Attack Rogue level 20th
Crippling strike
Divine Spell Focus
Divine Spellcasting
Spellcaster level 20th
Divine Splendor Divine rank 16
Charisma 26
Divine Storm Divine rank 11

Divine Water Mastery

Water domain
Divine Weapon Focus
Divine Weapon Specialization Base attack bonus +20
Divine Weapon Focus with selected weapon
Divine Weapon Mastery Fighter level 20th
War domain
Energy Burst
Energy Storm Divine rank 11
Extra Sense Enhancement Wisdom 29
Extra Domain Divine rank 6
Extra Energy Immunity Divine rank 6
Resistance to energy type selected
Footsore Travel domain
Frightful Presence Charisma 24
Gift of Life
Life and Death Divine rank 6
Gift of Life or
Hand of Death
Mass Life and Death Divine rank 16
Life and Death
Gift of Life or
Hand of Death
Grow Creature
Hand of Death
Increased Energy Resistance
Increased Damage Reduction Constitution 29
Increased Spell Resistance
Indomitable Strength Strength 40
Strength domain
Instant Counterspell
Instant Move Divine rank 6
Dexterity 29
Irresistible Blows Weapon Focus
Improved Critical
Irresistible Performance Perform 40 ranks
Know Death
Know Secrets
Lay Curse
Lay Quest
Life Drain Death domain
Master Crafter 23 ranks in at least two Craft skills
Mind of the Beast
Possess Mortal Charisma 29
Power of Luck Luck domain
Power of Nature
Power of Truth
See Magic Magic domain
Speak with Creatures
Stride Travel domain
Sunder and Disjoin
Supreme Initiative Dexterity 29
Improved Initiative
True Knowledge Divine rank 11
Intelligence 40
Bardic knowledge or lore
Bard or loremaster
level 10th
Knowledge domain
Undead Mastery Divine rank 16
Cleric level 17th
Undead Qualities
Wave of Chaos Chaos domain
Wound Enemy Base attack bonus +20

Here is the format for salient divine ability descriptions.

Ability Name

Description of what the ability does or represents in plain language.

Prerequisite: A minimum divine rank, minimum ability score, another salient divine ability, a minimum base attack bonus, a feat a skill, or some other condition that a deity must have in order to acquire this salient divine ability. This entry is absent if a salient divine ability has no prerequisite. An ability may have more than one prerequisite. All salient divine abilities have a minimum prerequisite of divine rank 1. Quasi-deities (rank 0) have no salient divine abilities.

Benefit: What the ability enables the deity to do. If a deity has the same ability more than once, its benefits do not stack unless indicated otherwise in the description. In general, having a salient divine ability twice is the same as having it once.

Notes: Additional facts about the ability that may be helpful when using the ability in play or when you are deciding to give the ability to a deity you are creating.

Rest: Some abilities require the deity to rest afterward. If no rest is required, the entry is absent. A resting deity can engage in light activities such as talking or walking at half speed. When attempting anything more strenuous than that, the deity can only take partial actions and suffers a –6 penalty on all attack rolls, saves, and checks.

The deity cannot use another ability that requires rest until its current rest requirement is fulfilled. Any time the deity spends performing strenuous activities does not count toward the required rest time.

For example, during a visit to the Material Plane, Ra uses the Create Greater Object ability to create a masterwork mighty composite longbow (+4 Strength bonus) worth 800 gp. Ra must rest for 70 minutes. If Ra were to spot his enemy, Apep, coming his way, Ra could fight or flee, but the time he spent doing either activity would not count toward the necessary 70 minutes of rest.

Suggested Portfolio Elements: This entry gives one or more portfolio elements that are associated with the salient divine ability in question. The information is provided as guidance for DMs who want to design their own deities and should not be taken as a rule.

For example, the suggested portfolio elements for Annihilating Strike are death, justice, vengeance, and war. More often than not, a deity that has this ability will also have one or more of those elements in its portfolio. However, a deity without any of those elements in its portfolio can still have the Annihilating Strike ability, as long as it meets the prerequisites.

SIZE CATEGORIES IN THE D&D GAME

The following information is compiled from the Player’s Handbook and Monster Manual.

Table 2–2: Creature Sizes
AC/
Example Natural
Size Attack Modifier Dimension* Weight** Creature Reach Face
Fine +8 6 in. or less 1/8 lb. or less Fly 0 1/2 ft. by 1/2 ft.
Diminutive +4 6 in.–1 ft. 1/8 lb.–1 lb. Toad 0 1 ft. by 1 ft.
Tiny +2 1 ft.–2 ft. 1 lb.–8 lb. Cat 0 2 1/2 ft. by 2 1/2 ft.
Small +1 2 ft.–4 ft. 8 lb.–60 lb. Halfling 5 ft. 5 ft. by 5 ft.
Medium 0 4 ft.–8 ft. 60 lb.–500 lb. Human 5 ft. 5 ft. by 5 ft.
Large –1 8 ft.–16 ft. 500 lb.–4,000 lb. Ogre (tall) 10 ft. 5 ft. by 5 ft.
Horse (long) 5 ft. 5 ft. by 10 ft.
Huge –2 16 ft.–32 ft. 4,000 lb.–32,000 lb. Cloud giant (tall) 15 ft. 10 ft. by 10 ft.
Bulette (long) 10 ft. 10 ft. by 20 ft.
Retriever (long) 10 ft. 15 ft. by 15 ft.
Gargantuan (tall) –4 32 ft.–64 ft. 32,000 lb.–250,000 lb. 50-ft animated 20 ft. 20 ft. by 20 ft.
statue (tall)
Gargantuan (long)
Kraken (long) 10 ft.† 20 ft. by 40 ft.
Gargantuan (long)
Coiled-up purple 15 ft. 30 ft. by 30 ft.
worm (long)
Colossal –8 64 ft. or more 250,000 lb. or more The tarrasque (tall) 25 ft. 40 ft. by 40 ft.
Great red wyrm (long) 15 ft. 40 ft. by 80 ft.
*Biped’s height, quadruped’s body length (nose to base of tail).
**Assumes that the creature is roughly as dense as a regular animal. A creature made of stone weighs considerably more. A
gaseous creature weighs much less.
†With its bite attack.
Table 2–3: Abilities by Altered Size
Old Size ————————————————New Size ————————————————
Fine Diminutive Tiny Small Medium-Size Large Huge Gargantuan Colossal
Fine — +0 Strength +2 Strength +6 Strength +10 Strength +18 Strength +26 Strength +34 Strength +42 Strength
— –4 Atk/AC –6 Atk/AC –7 Atk/AC –8 Atk/AC –9 Atk/AC –10 Atk/AC –12 Atk/AC –16 Atk/AC
Diminutive +0 Strength — +2 Strength +6 Strength +10 Strength +18 Strength +26 Strength +34 Strength +42 Strength
+4 Atk/AC — –2 Atk/AC –3 Atk/AC –4 Atk/AC –5 Atk/AC –6 Atk/AC –8 Atk/AC –12 Atk/AC
Tiny –2 Strength –2 Strength — +4 Strength +8 Strength +16 Strength +24 Strength +32 Strength +40 Strength
+6 Atk/AC +2 Atk/AC — –1 Atk/AC –2 Atk/AC –3 Atk/AC –4 Atk/AC –6 Atk/AC –10 Atk/AC
Small –6 Strength –6 Strength –4 Strength — +4 Strength +12 Strength +20 Strength +28 Strength +36 Strength
+7 Atk/AC +3 Atk/AC +1 Atk/AC — –1 Atk/AC –2 Atk/AC –3 Atk/AC –5 Atk/AC –9 Atk/AC
Medium –10 Strength –10 Strength –8 Strength –4 Strength — +8 Strength +16 Strength +24 Strength +32 Strength
+8 Atk/AC +4 Atk/AC +2 Atk/AC +1 Atk/AC — –1 Atk/AC –2 Atk/AC –4 Atk/AC –8 Atk/AC
Large –18 Strength –18 Strength –16 Strength –12 Strength –8 Strength — +8 Strength +16 Strength +24 Strength
+9 Atk/AC +5Atk/AC +3 Atk/AC +2 Atk/AC +1 Atk/AC — –1 Atk/AC –3 Atk/AC –7 Atk/AC
Huge –26 Strength –26 Strength –24 Strength –20 Strength –16 Strength –8 Strength — +8 Strength +16 Strength
+10 Atk/AC +6 Atk/AC +4 Atk/AC +3 Atk/AC +2 Atk/AC +1 Atk/AC — –2 Atk/AC –6 Atk/AC
Gargantuan –34 Strength –34 Strength –32 Strength –28 Strength –24 Strength –16 Strength –8 Strength — +8 Strength
+12 Atk/AC +8 Atk/AC +6 Atk/AC +5 Atk/AC +4 Atk/AC +3 Atk/AC +2 Atk/AC — –4 Atk/AC
Colossal –42 Strength –42 Strength –40 Strength –36 Strength –32 Strength –24 Strength –16 Strength –8 Strength
+16 Atk/AC +12 Atk/AC +10 Atk/AC +9 Atk/AC +8 Atk/AC +7 Atk/AC +6 Atk/AC +4 Atk/AC —

Alter Reality

Alter Size

Annihilating Strike

Arcane Mastery

Area Divine Shield

Automatic Metamagic

Avatar

Banestrike

Battlesense

Call Creatures

Clearsight

Command Plants

Control Creatures

Craft Artifact

Create Object

Create Greater Object

Divine Air Mastery

Divine Archery

Divine Armor Mastery

Divine Bard

Divine Battle Mastery

Divine Blast

Divine Blessing

Divine Celerity

Divine Creation

Divine Dodge

Divine Druid

Divine Earth Mastery

Divine Fast Healing

Divine Fire Mastery

Divine Glibness

Divine Inspiration

Divine Monk

Divine Paladin

Divine Radiance

Divine Rage

Divine Ranger

Divine Recall

Divine Rogue

Divine Shield

Divine Skill Focus

Divine Sneak Attack

Divine Spell Focus

Divine Spellcasting

Divine Splendor

Divine Storm

Divine Water Mastery

Divine Weapon Focus

Divine Weapon Mastery

Divine Weapon Specialization

Energy Burst

Energy Storm

Extra Domain

Extra Energy Immunity

Extra Sense Enhancement

Footsore

Free Move

Frightful Presence

Gift of Life

Grow Creature

Hand of Death

Increased Damage Reduction

Increased Energy Resistance

Increased Spell Resistance

Indomitable Strength

Instant Counterspell

Instant Move

Irresistible Blows

Irresistible Performance

Know Death

Know Secrets

Lay Curse

Lay Quest

Life and Death

Life Drain

Mass Divine Blast

Mass Life and Death

Master Crafter

Mind of the Beast

Possess Mortal

Power of Luck

Power of Nature

Power of Truth

Rejuvenation

See Magic

Shapechange

Shift Form

Speak with Creatures

Spontaneous Wizard Spells

Stride

Sunder and Disjoin

Supreme Initiative

True Knowledge

True Shapechange

Undead Mastery

Undead Qualities

Wave of Chaos

Wound Enemy

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