By Rich Redman, Skip Williams, James Wyatt
|Meeting Gods In The Clouds by Cornelius van Poelenburgh (1594/15951667)|
divine ability is like a featit gives a deity a new capability or improves
one that the deity already has. As noted earlier, a deity has one salient divine
ability for each divine rank the deity has, plus additional salient divine abilities
reflecting its status: Demigods receive one bonus ability, lesser deities receive
two bonus abilities, intermediate deities receive three, and greater deities
divine abilities have prerequisites. Usually, the deity must have all the listed
prerequisites to have the ability. A divine rank of 1 is a prerequisite for
all salient divine abilities.
The most common
salient divine abilities are described here. A few deities have unique salient
divine abilities th at are described in the deitys individual entry.
Salient Divine Abilities:
Using a salient
divine ability is a standard action unless otherwise noted in the ability description.
Using a salient
divine ability does not provoke an attack of opportunity.
Divine Abilities and Antimagic:
divine ability functions normally within an antimagic field, and is never subject
|Salient Divine Abilities|
|Alter Form||Alter Size|
|Alter Reality||Charisma 29|
Base attack bonus +20
|Spontaneous Wizard Spells||Divine
Spellcaster level 1st
|Automatic Metamagic||Spellcaster level 1st|
|Banestrike||Base attack bonus +20|
|Create Greater Object|| Divine
Create Greater Object
|Divine Air Mastery||Air domain|
|Divine Archery|| Base
attack bonus +20
Point Blank Shot
|Divine Armor Mastery|| Armor
Armor Proficiency (medium)
|Divine Bard||Bard level 20th|
|Divine Battle Mastery||Fighter
|Divine Blast||Charisma 29|
|Mass Divine Blast||Divine
|Divine Blessing||Selected ability score 40|
|Divine Celerity||Dexterity 29|
|Free Move|| Dexterity
|Divine Dodge||Dexterity 29|
|Divine Druid||Druid level 20th|
|Divine Earth Mastery||Earth domain|
Constitution 29 or
Divine Fast Healing
|Divine Fire Mastery||Fire domain|
|Divine Glibness|| Charisma
Bluff 40 ranks
|Divine Monk||Monk level 20th|
|Divine Paladin||Paladin level 20th|
|Divine Radiance||Good alignment
|Divine Rage||Barbarian level 20th|
Wilderness Lore 40 ranks
Knowledge (nature) 30 ranks
|Area Divine Shield||Divine
|Divine Skill Focus||23 ranks in selected skill|
|Divine Sneak Attack||Rogue
|Divine Spell Focus|||
||Spellcaster level 20th|
|Divine Splendor|| Divine
|Divine Storm||Divine rank 11|
|Divine Weapon Focus|||
|Divine Weapon Specialization|| Base
attack bonus +20
Divine Weapon Focus with selected weapon
|Divine Weapon Mastery|| Fighter
|Energy Storm||Divine rank 11|
|Extra Sense Enhancement||Wisdom 29|
|Extra Domain||Divine rank 6|
|Extra Energy Immunity||
Divine rank 6
Resistance to energy type selected
|Frightful Presence||Charisma 24|
|Gift of Life|||
|Life and Death||Divine
Gift of Life or
Hand of Death
|Mass Life and Death||Divine
Life and Death
Gift of Life or
Hand of Death
|Hand of Death|||
|Increased Damage Reduction||Constitution 29|
|Increased Spell Resistance|||
|Irresistible Performance||Perform 40 ranks|
|Life Drain||Death domain|
|Master Crafter||23 ranks in at least two Craft skills|
|Mind of the Beast|||
|Possess Mortal||Charisma 29|
|Power of Luck||Luck domain|
|Power of Nature|||
|Power of Truth|||
|See Magic||Magic domain|
|Speak with Creatures|||
|Sunder and Disjoin|||
|Supreme Initiative|| Dexterity
Bardic knowledge or lore
Bard or loremaster
Cleric level 17th
|Wave of Chaos||Chaos domain|
|Wound Enemy||Base attack bonus +20|
Here is the
format for salient divine ability descriptions.
of what the ability does or represents in plain language.
A minimum divine rank, minimum ability score, another salient divine ability,
a minimum base attack bonus, a feat a skill, or some other condition that a
deity must have in order to acquire this salient divine ability. This entry
is absent if a salient divine ability has no prerequisite. An ability may have
more than one prerequisite. All salient divine abilities have a minimum prerequisite
of divine rank 1. Quasi-deities (rank 0) have no salient divine abilities.
What the ability enables the deity to do. If a deity has the same ability more
than once, its benefits do not stack unless indicated otherwise in the description.
In general, having a salient divine ability twice is the same as having it once.
Additional facts about the ability that may be helpful when using the ability
in play or when you are deciding to give the ability to a deity you are creating.
Some abilities require the deity to rest afterward. If no rest is required,
the entry is absent. A resting deity can engage in light activities such as
talking or walking at half speed. When attempting anything more strenuous than
that, the deity can only take partial actions and suffers a 6 penalty
on all attack rolls, saves, and checks.
The deity cannot use another ability that requires rest until its current rest requirement is fulfilled. Any time the deity spends performing strenuous activities does not count toward the required rest time.
during a visit to the Material Plane, Ra uses the
Greater Object ability to create a masterwork mighty composite longbow
(+4 Strength bonus) worth 800 gp. Ra must rest for 70
minutes. If Ra were to spot his enemy, Apep,
coming his way, Ra could fight or flee, but the
time he spent doing either activity would not count toward the necessary 70
minutes of rest.
Portfolio Elements: This entry gives one or more portfolio elements that
are associated with the salient divine ability in question. The information
is provided as guidance for DMs who want to design their own deities and should
not be taken as a rule.
the suggested portfolio elements for Annihilating
Strike are death, justice, vengeance, and war. More often than not, a deity
that has this ability will also have one or more of those elements in its portfolio.
However, a deity without any of those elements in its portfolio can still have
the Annihilating Strike ability,
as long as it meets the prerequisites.
IN THE D&D GAME
information is compiled from the Players Handbook and Monster Manual.
Size Attack Modifier Dimension* Weight** Creature Reach Face
Fine +8 6 in. or less 1/8 lb. or less Fly 0 1/2 ft. by 1/2 ft.
Diminutive +4 6 in.1 ft. 1/8 lb.1 lb. Toad 0 1 ft. by 1 ft.
Tiny +2 1 ft.2 ft. 1 lb.8 lb. Cat 0 2 1/2 ft. by 2 1/2 ft.
Small +1 2 ft.4 ft. 8 lb.60 lb. Halfling 5 ft. 5 ft. by 5 ft.
Medium 0 4 ft.8 ft. 60 lb.500 lb. Human 5 ft. 5 ft. by 5 ft.
Large 1 8 ft.16 ft. 500 lb.4,000 lb. Ogre (tall) 10 ft. 5 ft. by 5 ft.
Horse (long) 5 ft. 5 ft. by 10 ft.
Huge 2 16 ft.32 ft. 4,000 lb.32,000 lb. Cloud giant (tall) 15 ft. 10 ft. by 10 ft.
Bulette (long) 10 ft. 10 ft. by 20 ft.
Retriever (long) 10 ft. 15 ft. by 15 ft.
Gargantuan (tall) 4 32 ft.64 ft. 32,000 lb.250,000 lb. 50-ft animated 20 ft. 20 ft. by 20 ft.
Kraken (long) 10 ft. 20 ft. by 40 ft.
Coiled-up purple 15 ft. 30 ft. by 30 ft.
Colossal 8 64 ft. or more 250,000 lb. or more The tarrasque (tall) 25 ft. 40 ft. by 40 ft.
Great red wyrm (long) 15 ft. 40 ft. by 80 ft.
*Bipeds height, quadrupeds body length (nose to base of tail).
**Assumes that the creature is roughly as dense as a regular animal. A creature made of stone weighs considerably more. A
gaseous creature weighs much less.
With its bite attack.
Table 23: Abilities by Altered Size
Old Size New Size
Fine Diminutive Tiny Small Medium-Size Large Huge Gargantuan Colossal
Fine +0 Strength +2 Strength +6 Strength +10 Strength +18 Strength +26 Strength +34 Strength +42 Strength
4 Atk/AC 6 Atk/AC 7 Atk/AC 8 Atk/AC 9 Atk/AC 10 Atk/AC 12 Atk/AC 16 Atk/AC
Diminutive +0 Strength +2 Strength +6 Strength +10 Strength +18 Strength +26 Strength +34 Strength +42 Strength
+4 Atk/AC 2 Atk/AC 3 Atk/AC 4 Atk/AC 5 Atk/AC 6 Atk/AC 8 Atk/AC 12 Atk/AC
Tiny 2 Strength 2 Strength +4 Strength +8 Strength +16 Strength +24 Strength +32 Strength +40 Strength
+6 Atk/AC +2 Atk/AC 1 Atk/AC 2 Atk/AC 3 Atk/AC 4 Atk/AC 6 Atk/AC 10 Atk/AC
Small 6 Strength 6 Strength 4 Strength +4 Strength +12 Strength +20 Strength +28 Strength +36 Strength
+7 Atk/AC +3 Atk/AC +1 Atk/AC 1 Atk/AC 2 Atk/AC 3 Atk/AC 5 Atk/AC 9 Atk/AC
Medium 10 Strength 10 Strength 8 Strength 4 Strength +8 Strength +16 Strength +24 Strength +32 Strength
+8 Atk/AC +4 Atk/AC +2 Atk/AC +1 Atk/AC 1 Atk/AC 2 Atk/AC 4 Atk/AC 8 Atk/AC
Large 18 Strength 18 Strength 16 Strength 12 Strength 8 Strength +8 Strength +16 Strength +24 Strength
+9 Atk/AC +5Atk/AC +3 Atk/AC +2 Atk/AC +1 Atk/AC 1 Atk/AC 3 Atk/AC 7 Atk/AC
Huge 26 Strength 26 Strength 24 Strength 20 Strength 16 Strength 8 Strength +8 Strength +16 Strength
+10 Atk/AC +6 Atk/AC +4 Atk/AC +3 Atk/AC +2 Atk/AC +1 Atk/AC 2 Atk/AC 6 Atk/AC
Gargantuan 34 Strength 34 Strength 32 Strength 28 Strength 24 Strength 16 Strength 8 Strength +8 Strength
+12 Atk/AC +8 Atk/AC +6 Atk/AC +5 Atk/AC +4 Atk/AC +3 Atk/AC +2 Atk/AC 4 Atk/AC
Colossal 42 Strength 42 Strength 40 Strength 36 Strength 32 Strength 24 Strength 16 Strength 8 Strength
+16 Atk/AC +12 Atk/AC +10 Atk/AC +9 Atk/AC +8 Atk/AC +7 Atk/AC +6 Atk/AC +4 Atk/AC
Divine Spell Focus
Extra Sense Enhancement
Hand of Death
Life and Death
of the Beast
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