|(Spell Compendium, p. 79)|
Abjuration [see text]
Level: Paladin 1, Cleric 2,
Components: V, S, DF,
Casting Time: 1 Standard Action
Target: Shield touched
Duration: 1 round/level
Saving Throw: None
Spell Resistance: No
A silver aura surrounds the touched shield for a moment before it appears to transform into the chosen type of energy. The shield hums with power.
When this spell is cast, the shield touched appears to be made entirely out of one type of energy (fire, cold, electricity, acid, or sonic). Whoever bears the shield gains resistance 5 against the chosen energy type. Additionally, if the wielder successfully hits someone with the shield with a shield bash attack, the victim takes 1d6 points of the appropriate energy damage in addition to the normal shield bash damage. The energy type must be chosen when the spell is cast and cannot be changed during the duration of the spell. The energy resistance overlaps (and does not stack) with resist energy. A given shield cannot be the subject of more than one lesser energized shield or energized shield spell at the same time.
The descriptor of this
spell is the same as the energy type you choose when you cast it.
The Worlds of Mankind is owned and created by Mark John Goodwin
The text on this page is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.
System and the d20 System logo are trademarks of Wizards of
the Coast, Inc.
and are used according to the terms of the d20 System License version 6.0.
A copy of this License can be found at www.wizards.com/d20.