Dexterity (Dexterity)

This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.

To the Basics

grey line

Dexterity measures hand-eye coordination, agility, reflexes, and balance. This ability is the most important one for rogues, but it's also high on the list for characters who typically wear light or medium armor (rangers and barbarians) or no armor at all (monks, wizards, and sorcerers), and for anyone who wants to be a skilled archer.

You apply your character's Dexterity modifier to:

o Ranged attack rolls, including those for attacks made with bows, crossbows, throwing axes, and other ranged weapons.

o Armor Class (AC), provided that the character can react to the attack.

o Reflex saving throws, for avoiding fireballs and other attacks that you can escape by moving quickly.

o Balance, Escape Artist, Hide, Move Silently, Open Lock, Ride, Sleight of Hand, Tumble, and Use Rope checks. These are the skills that have Dexterity as their key ability.

grey line

To the Basics

The Worlds of Mankind is owned and created by Mark John Goodwin

The text on this page is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.

‘d20 System’ and the ‘d20 System’ logo are trademarks of Wizards of the Coast, Inc.
and are used according to the terms of the d20 System License version 6.0.
A copy of this License can be found at www.wizards.com/d20.