Weapons

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Rembrandt (1606–1669) Title The Company of Frans Banning Cocq and Willem van Ruytenburch, known as the ‘Night Watch’.

Rembrandt (1606–1669) Title The Company of Frans Banning Cocq and Willem van Ruytenburch, known as the ‘Night Watch’.

Without a doubt, weapons number among adventurers’ most coveted possessions. Whether weapons are used as tools to lay foul monsters low, as the medium for magical enhancements, or as outlets for a host of fundamental class abilities, few heroes head into the field without their favorite—or perhaps even a whole arsenal of their favorites. This section presents all manner of nonmagical weapons for PCs to purchase and put to use, whatever their adventures might entail. The weapons presented here should be relatively easy to find and purchase in most towns and cities, although GMs might wish to restrict the availability of some of the more expensive and exotic items.

From the common longsword to the exotic dwarven urgrosh, weapons come in a wide variety of shapes and sizes.

All weapons deal hit point damage. This damage is subtracted from the current hit points of any creature struck by the weapon. When the result of the die roll to make an attack is a natural 20 (that is, the die actually shows a 20), this is known as a critical threat (although some weapons can score a critical threat on a roll of less than 20). If a critical threat is scored, another attack roll is made, using the same modifiers as the original attack roll. If this second attack roll exceeds the target's AC, the hit becomes a critical hit, dealing additional damage.

Weapons are grouped into several interlocking sets of categories. These categories pertain to what training is needed to become proficient in a weapon's use (simplemartial, orexotic), the weapon's usefulness either in close combat (melee) or at a distance (ranged, which includes both thrown and projectile weapons), its relative encumbrance (lightone-handed, or two-handed), and its size (SmallMedium, or Large).

Simple, Martial, and Exotic Weapons

Most character classes are proficient with all simple weapons. Combat-oriented classes such as barbarians, cavaliers, and fighters are proficient with all simple and all martial weapons. Characters of other classes are proficient with an assortment of simple weapons and possibly some martial or even exotic weapons. All characters are proficient with unarmed strikes and any natural weapons they gain from their race. A character who uses a weapon with which he is not proficient takes a –4 penalty on attack rolls with that weapon.

Masterwork Weapons

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Simple Weapons
Unarmed Attacks (Simple)
Weapon Cost Damage (S) Damage (M) Critical Range Increment Weight Type Special
Gauntlet 2 gp 1d2 1d3 ×2 1 lb Bludgeoning
Iron Nails 25 gp 1d4 1d6 18–20/x2 1 lb Slashing or Piercing
Iron Teeth (bite) 25 gp 1d3 1d4 x2 1 lb. Piercing
Unarmed strike 1d3   ×2 Bludgeoning nonlethal
Light Melee Weapons (Simple)
Weapon Cost Damage (S) Damage (M) Critical Range Increment Weight Type Special
Battle Aspergillum 5 gp 1d4 1d6 x2 4 lb. Bludgeoning see text
Brass Knife 2 gp 1d3 1d4 19-20/x2 10 ft. 1 lb. Piercing or Slashing fragile
Brass Knuckles 1 gp 1d2 1d3 x2 1 lb. Bludgeoning monk, see text
Cestus 5 gp 1d3 1d4 19-20x2 1lb. Piercing or slashing monk
Dagger 2 gp 1d3 1d4 19-20/×2 10 ft. 1 lb Piercing or slashing
Dagger, punching 2 gp 1d3 1d4 ×3 1 lb Piercing

Gauntlet Spiked

5 gp 1d3 1d4 ×2 1 lb Piercing
Hook Hand 10 gp 1d3 1d4 x2 1 lb. Slashing disarm
Mace, Light 5 gp 1d4 1d6 ×2 4 lb. Bludgeoning
Sickle 6 gp 1d4 1d6 ×2 2 lb. Slashing trip
Stake, Wooden 1d3 1d4 x2 10 ft. 1 lb. Piercing
Stiletto 4 gp 1d3 1d4 18-20/×2 1 lb. Piercing
One-Handed Melee Weapons (Simple)
Weapon Cost Damage (S) Damage (M) Critical Range Increment Weight 1 Type 2 Special
Club 1d4 1d6 ×2 10 ft. 3 lb Bludgeoning
Club Mere 2 gp 1d3 1d4 x2 2 lbs. Bludgeoning or piercing fragile
Mace, Heavy 12 gp 1d6 1d8 ×2 8 lb Bludgeoning
Morningstar 8 gp 1d6 1d8 ×2 6 lbs. Bludgeoning and piercing
shortspear 1 gp 1d4 1d6 ×2 20 ft. 3 lb. Piercing
Two-Handed Melee Weapons (Simple)
Weapon Cost Damage (S) Damage (M) Critical Range Increment Weight Type Special
Bayonet 5 gp 1d4 1d6 x2 1 lb. Piercing
Longspear 5 gp 1d6 1d8 ×3 9 lb Piercing brace, reach
Pike, boarding 8 gp 1d6 1d8 x3 9 lbs. Piercing brace, reach
Quarterstaff 1d4/1d4 1d6/1d6 ×2 4 lb Bludgeoning double, monk
Spear 2 gp 1d6 1d8 ×3 20 ft. 6 lb Piercing brace
Spear, Boar 5 gp 1d6 1d8 x2 8 lb. Piercing brace, see text
Ranged Weapons (Simple)
Weapon Cost Damage (S) Damage (M) Critical Range Increment Weight Type Special
Blowgun 2 gp 1 1d2 x2 20 ft. 1 lb. Piercing
Crossbow Heavy 50 gp   1d10 19-20/×2 120 ft. 8 lb Piercing
Crossbow Light 35 gp   1d8 19-20/×2 80 ft. 4 lb Piercing
Dart 5 sp 1d3 1d4 ×2 20 ft. ½ lb Piercing
Javelin 1 gp 1d4 1d6 ×2 30 ft. 2 lb Piercing
Needlestorm 300 gp 1 1 x2 10 ft 2 lb. Piercing
Sling 1d3 1d4 ×2 50 ft. 0 lb Bludgeoning
Ammunition (Simple)
Weapon
Cost Damage (S) Damage (M) Critical Range Increment Weight Type Special
Bolts Crossbow (10) 1 gp   1 lb
Bolt(s), acid (1) 40 gp 0.1 lb. see text
Bolt(s), Drow poison (1)
100 gp 0.1 lb. see text
Bolt(s), fire (1) 50 gp 0.1 lb. see text
Bullet(s), groaning (10) 2 gp 5 lbs. see text
Bullets Sling (10) 1 sp   5 lbs.
Bullet(s), smoke (10) 100 gp 5 lbs. see text
Dart(s), blowgun (10) 5 sp 1 lb.
Martial Weapons
Light Melee Weapons (Martial)
Weapon Cost Damage (S) Damage (M) Critical Range Increment Weight Type Special
Axe, boarding 6 gp 1d4 1d6 x3 3 lbs. Piercing or Slashing
Axe throwing 8 gp 1d6   ×2 10 ft. 2 lb Slashing
Blade Boot 25 gp 1d3 1d4 x2 2 lbs. Piercing see text
Spiked Gauntlet 5 gp 1d3 1d4 x2 1 lb. Piercing
Gladius
15 gp 1d4 1d6 19-20/x2 3 lbs. Piercing or Slashing performance
Hammer, Light 1 gp 1d3 1d4 ×2 20 ft. 2 lb Bludgeoning
Handaxe 6 gp 1d6   ×3 3 lb Slashing  
Knife, Switchblade 5 gp 1d3 1d4 19-20/x2 10 ft. 1 lb. Piercing
Kukri 8 gp 1d4   18-20/×2 2 lb Slashing  

Pick, Light

4 gp 1d3 1d4 ×4 3 lb Piercing
Rondel 8 gp 1d3 1d4 18-20/×2 1 lb Piercing
Sap 1 gp 1d4 1d6 ×2 2 lb Bludgeoning nonlethal
Shield light special 1d2 1d3 ×2 special Bludgeoning
Spiked armor special 1d4 1d6 ×2 special Piercing  
Spiked shield light special 1d3 1d4 ×2 special Piercing
Starknife 24 gp 1d3 1d4 x3 20 ft. 3 lbs. Piercing
Shortsword 10 gp 1d4 1d6 19-20/×2 2 lb Piercing
War Razor 8 gp 1d3 1d4 19-20/x2 1 lb. Slashing
Whip, Cat-o'-nine-tails 1 gp 1d3 1d4 ×2 1 lb. Slashing disarm, nonlethal
One-Handed Melee Weapons (Martial)
Martial Weapons Cost Damage (S) Damage (M) Critical Range Increment Weight Type Special
Battleaxe 10 gp 1d6 1d8 ×3 6 lb Slashing  
Cutlass 15 gp 1d4 1d6 18-20/×2 4 lbs. Slashing
Flail 8 gp 1d6 1d8 ×2 5 lb Bludgeoning disarm, trip
Flail, sprinkling 12 gp 1d6 1d8 x2 5 lbs. Bludgeoning disarm, trip
Longflail 25 gp 1d6 1d8 ×2 10 lb Bludgeoning reach
Longsword 15 gp 1d6 1d8 19-20/×2 4 lb Slashing  
Pick, Heavy 8 gp 1d4 1d6 ×4 6 lb Piercing  
Rapier 20 gp 1d4 1d6 18-20/×2 2 lb Piercing
Scimitar 15 gp 1d4 1d6 18-20/×2 4 lb Slashing
Scizore 20 gp 1d8 1d10 x2 3 lbs. Piercing
Shield heavy special 1d3 1d4 ×2 special Bludgeoning
Side-sword 13 gp 1d4 1d6 19-20/×2 3 lbs. Piercing or slashing
Spatha 10 gp 1d6 2d4 18-20/×2 12 lb. Slashing
Spear, Dory 10 gp 1d6 1d8 ×3 10 lbs Piercing brace
Spiked shield heavy special   1d6 ×2 special Piercing
Sword cane 45 gp 1d4 1d6 x2 4 lbs. Piercing see text
Terbutje (Macuahuitl) 5 gp 1d6 1d8 19-20/x2 2 lbs. Slashing fragile
Terbutje, steel 20 gp 1d6 1d8 19-20/×2 4 lbs. Slashing
Trident 15 gp 1d6 1d8 ×2 10 ft. 4 lb Piercing brace
Warhammer 12 gp 1d6 1d8 ×3 5 lb. Bludgeoning
Two-Handed Melee Weapons (Martial)
Weapon Cost Damage (S) Damage (M) Critical Range Increment Weight Type Special
Bardiche 13 gp 1d8 1d10 19-20/x2 14 lbs. Slashing brace, reach, see text
Bec de Corbin 15 gp 1d8 1d10 x3 12 lbs. Bludgeoning or Piercing brace, reach, see text
Bill 11 gp 1d6 1d8 x3 11 lbs. Slashing brace, disarm, reach, see text
Falchion 75 gp 1d6 2d4 18-20/×2 8 lb. Slashing
Flail Heavy 15 gp 1d8 1d10 19-20/×2 10 lb. Bludgeoning disarm, trip
Glaive 8 gp 1d8 1d10 ×3 10 lb. Slashing reach
Glaive-Guisarme 12 gp 1d8 1d10 x3 10 lbs. Slashing brace, reach, see text
Greataxe 20 gp 1d10 1d12 ×3 12 lb. Slashing  
Greatclub 5 gp 1d8 1d10 ×2 8 lb. Bludgeoning
Greatsword
50 gp 1d10 2d6 19-20/×2 8 lb. Slashing  
Guisarme 9 gp 1d6
2d4 x3 12 lbs. Slashing reach, trip
Halberd 10 gp 1d8 1d10 ×3 12 lb. Piercing or slashing brace, trip
Hammer, Lucerne 15 gp 1d10 1d12 x2 12 lbs. Bludgeoning or Piercing brace, reach, see text

Lance

10 gp 1d6 1d8 ×3 10 lb. Piercing reach
Lance, blunt 8 gp 1d6 1d8 x3 10 lb. Piercing reach
Lance, barbed 14 gp 1d6 1d8 19-20/x3 10 lb. Piercing reach
Maul 45 gp 1d10 2d6 x3 10 lbs. Bludgeoning
Military Fork 15 gp 1d8 1d10 x3 10 lbs. Piercing
Pickaxe 14 gp 1d6 1d8 x4 12 lbs. Piercing
Ranseur 10 gp 1d6 2d4 ×3 12 lb. Piercing disarm, reach
Sarissa 12 gp 1d6 1d8 x3 12 lbs. Piercing brace, reach, see text
Scythe 18 gp 1d6 2d4 ×4 10 lb. Piercing or slashing trip
Spear, syringe 100 gp 1d6 1d8 x3 20 ft. 6 lbs. Piercing , see text
Ranged Weapons (Martial)
Weapon Cost Damage (S) Damage (M) Critical Range Increment Weight Type Special
Arbalest 100 gp 1d10 2d6 19-20/×2 120 ft. 10 lbs Piercing
Amentum 1d4 1d6 x2 50 ft. 1 lb. Piercing performance
Chakram 1 gp 1d6 1d8 x2 30 ft. 1 lb. Slashing
Hunga munga 4 gp 1d4 1d6 x2 15 ft. 3 lbs. Piercing
Longbow 75 gp 1d6 1d8 ×3 100 ft. 3 lb. Piercing  
Longbow, Composite 100 gp 1d6 1d8 ×3 110 ft. 3 lb. Piercing  
Pilum 5 gp 1d6 1d8 x2 20 ft. 4 lbs. Piercing see text
Shortbow 30 gp 1d4 1d6 ×3 60 ft. 2 lb. Piercing
Shortbow composite 75 gp 1d4 1d6 ×3 70 ft. 2 lb. Piercing
Arrows (20) 1 gp   3 lb.  
Arrow(s), Blunt (20) 2 gp 3 lbs. Bludgeoning see text
Arrow, Durable (1) 1 gp see text see text see text see text see text see text see text
Arrow, Dye (1) 1 gp see text see text see text see text 4 lbs. see text
Arrow, Flight (20) 2 gp see text 3 lbs. Piercing see text
Arrow, Lodestone (1) 10 gp see text see text see text see text see text see text see text
Arrows Merciless (10) 50 gp see text see text see text see text 4 lb. see text see text
Arrow, Pheromone (1) 15 gp see text see text see text see text see text see text see text
Arrow, Raining (1) 30 gp see text see text see text see text see text see text see text
Arrow, Slow Burn (1) 150 gp see text see text see text see text see text see text see text
Arrow, Smoke(1) 10 gp Piercing see text
Arrow, Splintercloud (1) 25 gp see text see text see text see text see text see text see text
Arrow, Tangleshot (1) 20 gp see text see text see text see text see text see text see text
Arrow(s), Whistling (20) 2 gp 3 lbs.
Exotic Weapons
Light Melee Weapons (Exotic)
Weapon Cost Damage (S) Damage (M) Critical Range Increment Weight Type Special
Aklys 5 gp 1d6 1d8 x2 20 ft. 2 lbs. Bludgeoning performance, trip
Axe, knuckle 9 gp 1d4 1d6 x3 2 lbs. Slashing monk, performance
Battle poi 5 gp 1d3 fire 1d4 fire x2 2 lbs. fire
Chaindisc 25 gp 1d3 1d4 x3 3 lb Slashing reach

Combat Cloth

5 gp 1d3 1d4 x2 5 ft 1 lb Slashing or Piercing
Kama 2 gp   1d6 ×2 2 lb Slashing  
Dagger, swordbreaker 10 gp 1d3 1d4 x2 3 lbs. S disarm, sunder
Dirk 10 gp 1d4 1d6 19-20/×2 10 ft. 2 lb Piercing or slashing see text
Flying Talon 15 gp 1d3 1d4 x2 10 ft. 5 lbs. Piercing disarm, trip
Knife, butterfly 5 gp 1d3 1d4 19-20/x2 1 lb. Piercing or Slashing
Katar, tri-bladed 6 gp 1d3 1d4 x4 2 lbs. Piercing
Quadrens 8 gp 1d4 1d6 19-20/x2 2 lbs. Piercing performance
Nunchaku 2 gp   1d6 ×2 2 lb Bludgeoning  
Sai 1 gp   1d4 ×2 10 ft. 1 lb Bludgeoning  
Siangham 3 gp 1d4 1d6 ×2 1 lb Piercing monk
Sica 10 gp 1d4 1d6 x2 2 lbs. Slashing performance
One-Handed Melee Weapons (Exotic)
Weapon Cost Damage (S) Damage (M) Critical Range Increment Weight Type Special
Axe, hooked 20 gp 1d6 1d8 x3 7 lbs. Slashing disarm, performance, trip
Bladechain 40 gp 1d4 1d6 19–20/x2 5 lb Slashing disarm, reach, trip
Falcata 18 gp 1d6 1d8 19-20/x3 4 lbs. Slashing
Khopesh 20 gp 1d6 1d8 19-20/x2 8 lbs. Slashing trip
Kopis 65 gp 1d6 1d8 18-20/x2 5 lb. Slashing performance
Magnet Chain 200 gp 1d3 1d4 x2 2 lb Bludgeoning reach
Saw Flail 50 gp
1d8 1d10 x3 3 lb Slashing see text
Shotel 30 gp 1d6 1d8 x3 3 lbs. Piercing performance
Sword bastard 35 gp 1d8 1d10 19-20/×2 6 lb Slashing
Waraxe dwarven 30 gp 1d8 1d10 ×3 8 lb Slashing
Waraxe, dwarven double 60 gp 1d8 1d10 ×3 12 lbs. Slashing see text
Whip 1 gp 1d2 1d3 ×2 2 lb Slashing disarm, nonlethal, reach, trip
Two-Handed Melee Weapons (Exotic)
Weapon Cost Damage (S) Damage (M) Critical Range Increment Weight Type Special
Axe, Orc Double 60 gp 1d6/1d6 1d8/1d8 x3 15 lbs. S double
Battle Ladder 20 gp 1d4/1d4 1d6/1d6 ×2 8 lbs. B trip
Boarding gaff 8 gp 1d4/1d4 1d6/1d6 ×2 8 lbs. Slashing double, reach, trip
Chain Spiked 25 gp   2d4 ×2 10 lb. Piercing disarm, trip
Claymore 75 gp 2d6 2d8 19-20/×2 12 lb. Slashing  
Crook 1 gp 1d4 1d6 ×2 5 lbs. B reach, trip
Curve blade, elven 80 gp 1d8 1d10 18–20/×2 7 lbs. S
Dorn Dergar, dwarven 50 gp 1d8 1d10 ×2 15 lbs. B reach
Elven branched spear 20 gp 1d6 1d8 ×3 10 lbs. P brace, reach
Fauchard 14 gp 1d8 1d10 18-20/x2 10 lbs. Slashing reach, trip
Flail Dire 90 gp   1d8/1d8 ×2 10 lb. Bludgeoning  
Flailpole 15 gp 1d6 1d8 ×2 10 lbs. S reach, trip
Flambard 50 gp 1d8 1d10 19-20/x2 6 lbs. Slashing sunder
Flying blade 40 gp 1d10 1d12 x3 12 lbs. S performance, reach
Garrote 3 gp 1d4 1d6 x2 1 lb. Slashing grapple, see text
Hammer Gnome Hooked 20 gp 1d6/1d4 1d8/1d6 ×3/×4 6 lbs. Bludgeoning and piercing  
Harpoon 5 gp 1d6 1d8 x3 10 ft. 16 lbs. P grapple
Lance, Dire 20 gp   2d6 x3 15 lb. Piercing reach
Longaxe, dwarven 50 gp 1d10 1d12 ×3 14 lbs. S reach
Longhammer, dwarven 70 gp 1d10 2d6 ×3 20 lbs. B reach
Mancatcher 15 gp 1 1d2 x2 10 lbs. Piercing grapple, reach, see text
Net, snag 30 gp see text see text 10 ft. 10 lbs. P trip, see text
Orc skull ram 15 gp 1d8 1d10 ×3 20 lbs. B reach
Piston maul 70 gp 1d8 1d10 ×2 15 lbs. B see text
Ripsaw glaive 30 gp 1d8 1d10 x3 12 lbs. Slashing reach, see text
Scarf, bladed 12 gp 1d4 1d6 ×2 2 lbs. S disarm, trip
Scimitar Two-Bladed 100 gp 1d4/1d4 1d6/1d6 18–20/x2 9 lbs. Slashing double
Scythe Two-Bladed
120 gp 1d6/1d6 2d4/2d4 x4 22 lbs. Slashing double
Shield Halberd 150 gp 1d10

2d8

x4 22 lbs. Slashing see text
Spear, totem 25 gp 1d8 1d10 x3 10 ft. 6 lbs. P or S see text
Sword, two-bladed 100 gp 1d6/1d6 1d8/1d8 19-20/×2 10 lbs. Slashing double
Urgrosh, dwarven 50 gp 1d6/1d4 1d8/1d6 ×3 12 lbs. Slashing or piercing brace, double
Ranged Weapons Exotic
Weapon Cost Damage (S) Damage (M) Critical Range Increment Weight Type Special
Bolas 5 gp   1d4 ×2 10 ft. 2 lb Bludgeoning  
Bola, Brutal 15 gp 1d3 1d4 ×2 10 ft. 2 lbs. B and P trip
Boomerang 3 gp 1d4 1d6 x2 30 ft. 3 lbs. Bludgeoning
Bow, thorn 50 gp 1d4 1d6 x3 40 ft. 2 lbs. P
Crossbow, crank (heavy) 400 gp 1d8 1d10 19–20/×2 120 ft. 12 lbs. P
Crossbow, crank (light) 250 gp 1d6 1d8 19–20/×2 80 ft. 6 lbs. P
Crossbow, double 300 gp 1d6 1d8 19-20/x2 80 ft. 18 lbs. Piercing
Crossbow Hand 100 gp 1d3 1d4 19-20/×2 30 ft. 2 lb Piercing  
Bolts Crossbow(10) 1 gp   1 lb  
Crossbow Repeating heavy 400 gp   1d10 19-20/×2 120 ft. 12 lb Piercing  
Bolts Crossbow (5) 1 gp   1 lb  
Crossbow, launching 75 gp 30 ft. 8 lbs. see text
Crossbow Repeating light 250 gp   1d8 19-20/×2 80 ft. 6 lb Piercing  
Bolts Crossbow (5) 1 gp   1 lb  
Flask Thrower 25 gp 20 ft. 4 lbs. see text
Grappling hook 6 gp 1d4 1d6 ×2 10 ft. 14 lbs. P grapple
Harpbow 500 gp 1d6 1d8 x3 110 ft 2 lb Piercing see text
Lasso 1 sp 5 lbs. see text
Luna Blade 300 gp 1d4 1d6 18–20/x2; 10 ft.; 3 lb Slashing see text
Net 20 gp   10 ft. 6 lb.  
Net Bolas 70 gp 1d2 1d3 x2 10 ft. 4 lb. Bludgeoning see text
Shield, throwing +50 gp 1d4 1d6 ×2 20 ft. B performance, trip
Shrillshaft javelin 35 gp 1d4 1d6 ×2 30 ft. 3 lbs. P see text
Shuriken (5) 1 gp 1 1d2 ×2 10 ft. ½ lb. Piercing monk
Sling, double 10 gp 1d3 1d4 ×2 50 ft. 1 lb. B double, see text
Sling glove 5 gp 1d3 1d4 x2 50 ft. 2 lbs. Bludgeoning
Sling staff, halfling 20 gp 1d6 1d8 x3 80 ft. 3 lbs. B
Sling, stitched 1d4 1d6 ×2 1 lb. B disarmtrip
(Exotic) Ammunition Cost Damage (S) Damage (M) Critical Range Increment Weight Type Special
Little starstones (10) 5 cp 1 1 2 lbs. Bludgeoning nonlethal
Sharpstones (10) 1 gp 1d3 1d4 5 lbs. Piercing or Slashing

Bich’hwa
Also known as the waveblade or "scorpion’s tail," this short, double-curved blade has no hilt but features a knuckle guard and can easily be used in either hand.

Features: disarm, monk

Bich’hwa 5 gp 1d3 1d4 19-20/x2 — 2 lbs. P or S monk

Sword, Butterfly

Sword, Butterfly


These short matching swords come in pairs, cleverly nested together to appear as a single blade.

Light Melee Weapons (Eastern)
Weapon Cost Damage (S) Damage (M) Critical Range Increment Weight Type Special
Butterfly sword 20 gp 1d3 1d4 19–20/×2 1 lb. Slashing monk

Benefit: Both weapons can be drawn at the same time, and they can be separated as a free action and wielded in both hands to make wickedly effective chops and slashes. Their thin, broad blades extend just 1 foot in length. A butterfly sword has a hardwood grip covered with braided cord, and a metal D-shaped guard to protect the wielder’s hand.

Section 15: Copyright Notice
Pathfinder Roleplaying Game Ultimate Combat. © 2011, Paizo Publishing, LLC; Authors: Jason Bulmahn, Tim Hitchcock, Colin McComb, Rob McCreary, Jason Nelson, Stephen Radney-MacFarland, Sean K Reynolds, Owen K.C. Stephens, and Russ Taylor.


Iron Brush

This is an iron-handled version of a scholar’s brush with a sharpened handle.

Benefit: Though it does little damage, it is easily concealed (the wielder gets a +2 bonus on Sleight of Hand skill checks made to conceal a iron brush on her body) and can be used as a jabbing weapon or thrown short distances.

Light Melee Weapons (Eastern)
Weapon Cost Damage (S) Damage (M) Critical Range Increment Weight Type Special
Iron brush 2 gp 1d2 1d3 ×2 10 ft. 1 lb. Piercing

Section 15: Copyright Notice
Pathfinder Roleplaying Game Ultimate Combat. © 2011, Paizo Publishing, LLC; Authors: Jason Bulmahn, Tim Hitchcock, Colin McComb, Rob McCreary, Jason Nelson, Stephen Radney-MacFarland, Sean K Reynolds, Owen K.C. Stephens, and Russ Taylor.

Kerambit


This small, curved pull dagger has a metal loop at the base of its handle allowing it to be secured with a pinky or worn on a string tied in the hair. While relatively small, the curved blade can create brutal wounds.

Benefit: Easily concealed (the wielder gets a +2 bonus on Sleight of Hand skill checks made to conceal a kerambit on her body), it is a favorite concealed weapon of ninja and assassins.

Light Melee Weapons (Eastern)
Weapon Cost Damage (S) Damage (M) Critical Range Increment Weight Type Special
Kerambit 2 gp 1d2 1d3 ×3 Slashing

Section 15: Copyright Notice
Pathfinder Roleplaying Game Ultimate Combat. © 2011, Paizo Publishing, LLC; Authors: Jason Bulmahn, Tim Hitchcock, Colin McComb, Rob McCreary, Jason Nelson, Stephen Radney-MacFarland, Sean K Reynolds, Owen K.C. Stephens, and Russ Taylor.

Crook

Source Melee Tactics Toolbox pg. 19 

Description

This common herders tool is a wooden pole with a hooked end. When using a crook, you can ignore the penalty for not having two hands free when making a combat maneuver check to initiate a grapple against a creature you threaten.

Two-Handed Melee Weapons (Exotic)
Weapon Cost Damage (S) Damage (M) Critical Range Increment Weight Type Special
Crook 1 gp 1d4 1d6 ×2 5 lbs. B reach, trip

Double Chicken Saber

The tip of this 3-foot-long, straight-bladed sword is bent into two staggered, opposing sharpened spurs that can be used to pull weapons from an opponent’s hands.

Two-Handed Melee Weapons (Exotic)
Weapon Cost Damage (S) Damage (M) Critical Range Increment Weight Type Special
Double chicken saber 12 gp 1d4 1d6 19–20/×2 3 lbs. Bludgeoning disarm, monk

Section 15: Copyright Notice
Pathfinder Roleplaying Game Ultimate Combat. © 2011, Paizo Publishing, LLC; Authors: Jason Bulmahn, Tim Hitchcock, Colin McComb, Rob McCreary, Jason Nelson, Stephen Radney-MacFarland, Sean K Reynolds, Owen K.C. Stephens, and Russ Taylor.

Hooked lance(Martial - Eastern)
Two-Handed Melee Weapons Cost Dmg (S) Dmg (M) Critical Range Weight1 Type2 Special Source
3 gp 1d6 1d8 ×4 — 10 lbs. P reach, trip PRG:UC

Kumade

Adapted from a garden rake, the kumade consists of a wood or bamboo pole topped with a metal claw. The rake head doubles as a grappling hook. When a kumade is secured to a surface, such as a rafter or window sill, its handle can be climbed as a 5-foot length of rope.

Section 15: Copyright Notice

Pathfinder Player Companion: Melee Tactics Toolbox © 2015, Paizo Inc.; Authors: Paris Crenshaw, Ron Lundeen, and David Schwartz.

Kumade, Collapsible

This weapon acts as a kumade, but the handle consists of bamboo sections held together by a taut rope running through the center. Releasing the rope is a standard action that provokes attacks of opportunity and causes the weapon to collapse into a bundle that fits into a backpack. Reassembling the collapsible kumade requires a full-round action that provokes attacks of opportunity.

Section 15: Copyright Notice

Pathfinder Player Companion: Melee Tactics Toolbox © 2015, Paizo Inc.; Authors: Paris Crenshaw, Ron Lundeen, and David Schwartz.

Gandasa

A gandasa is a wide, single-edged dagger on a 2-foot handle and is wielded in combat like an axe. This weapon is also known as an elephant knife because the connection between the blade and the handle is often decorated to resemble a stylized elephant head.

Section 15: Copyright Notice

Pathfinder Player Companion: Melee Tactics Toolbox © 2015, Paizo Inc.; Authors: Paris Crenshaw, Ron Lundeen, and David Schwartz.

Katana

Specifically constructed for samurai, katanas employ multiple types of steel combined in a distinctive forging process. The result are swords noted for their wickedly sharp yet slender, gently curved blades, designed to make graceful hacking strokes capable of severing opponents’ heads and limbs. Though finely balanced, these blades are difficult to master.

Benefit: Characters can use a katana two-handed as a martial weapon, but must take the Exotic Weapon Proficiency (katana) feat to use it one-handed

Klar

The traditional form of this tribal weapon is a short blade bound to the skull of a large horned lizard but but a skill smith can craft one entirely out of metal.

Benefit: A traditional klar counts as a light wooden shield with armor spikes. A metal klar counts as a light steel shield with armor spikes.

Weapon Feature(s): special

Section 15: Copyright Notice

Pathfinder Roleplaying Game: Ultimate Equipment (OGL) © 2012, Paizo Publishing, LLC; Authors: Dennis Baker, Jesse Benner, Benjamin Bruck, Ross Byers, Brian J. Cortijo, Ryan Costello, Mike Ferguson, Matt Goetz, Jim Groves, Tracy Hurley, Matt James, Jonathan H. Keith, Michael Kenway, Hal MacLean, Jason Nelson, Tork Shaw, Owen KC Stephens, Russ Taylor, and numerous RPG Superstar contributors

Broadsword, Nine-Ring:

This broad-bladed weapon has nine heavy rings threaded through its spine, providing additional weight to add to the force of its impressive chopping power.

One-Handed Melee Martial Weapons (Eastern)
Weapon Cost Damage (S) Damage (M) Critical Range Increment Weight Type Special
Broadsword, nine ring 15 gp 1d6 1d8 ×3 4 lbs. Slashing monk

This content was created for the Pathfinder rules by Paizo Publishing LLC and is part of the Pathfinder RPG product line.
Section 15: Copyright Notice
Pathfinder Roleplaying Game Ultimate Combat. © 2011, Paizo Publishing, LLC; Authors: Jason Bulmahn, Tim Hitchcock, Colin McComb, Rob McCreary, Jason Nelson, Stephen Radney-MacFarland, Sean K Reynolds, Owen K.C. Stephens, and Russ Taylor.

Sword, Seven-Branched:

This unusual sword has a straight 2-foot-long blade with six shorter L-shaped blades protruding, three on each side in a staggered pattern. The shorter blades can be used to snag opponents' clothing or armor, or can target weapons in order to disarm them. To snag armor or clothing, the attacker makes a trip attempt. If successful, the victim doesn't fall prone, but instead is snagged and stumbles forward, leaving the victim flat-footed for the remainder of the round.

Knife, Deer Horn

This flat, metal weapon consists of two joined crescent-shaped blades overlapping to form a hollow center with four projecting points. The blades can differ in length. One side of the center is wrapped to serve as a grip while the other acts as a guard. Deer horn knives are traditionally used in pairs.

Section 15: Copyright Notice

Pathfinder Player Companion: Melee Tactics Toolbox © 2015, Paizo Inc.; Authors: Paris Crenshaw, Ron Lundeen, and David Schwartz.

Kerambit: This small, curved pull dagger has a metal loop at the base of its handle allowing it to be secured with a pinky or worn on a string tied in the hair. While relatively small, the curved blade can create brutal wounds. Easily concealed (the wielder gets a +2 bonus on Sleight of Hand skill checks made to conceal a kerambit on her body), it is a favorite concealed weapon of ninja and assassins.

Sword, Dueling

These swords are a bit over 3 feet long, very slightly curved, and sharp only along the outer edge.

Benefit: A dueling sword may be used as a Martial Weapon (in which case it functions as a longsword), but if you have the feat Exotic Weapon Proficiency (dueling sword), you can use the Weapon Finesse feat to apply your Dexterity modifier instead of yourStrength modifier on attack rolls with a dueling sword sized for you, even though it isn't a light weapon. You can also wield a dueling sword in two hands in order to apply 1-1/2 times your Strength bonus to damage.

Estoc

An estoc is a sword about as long as a bastard sword, but designed exclusively for thrusting attacks. Its “blade” is a steel spike with a triangular, square, or hexagonal cross-section. Like the bastard sword, an estoc requires special training to use it one handed, but it can also be wielded as a two-handed martial weapon.

When you wield an estoc with one hand, treat it as a one-handed weapon; when you wield an estoc with two hands, treat it as a two-handed weapon. If you can use the estoc proficiently with one hand, you can also use the Weapon Finesse feat to apply your Dexterity modifier instead of your Strengthmodifier on attack rolls when wielding an estoc sized for you with one or two hands, even though it isn't a light weapon.a

Section 15: Copyright Notice

Pathfinder Player Companion: Melee Tactics Toolbox © 2015, Paizo Inc.; Authors: Paris Crenshaw, Ron Lundeen, and David Schwartz.

Knobkerrie

Freedom Park, Salvokop, Pretoria Author Leo za1

Freedom Park, Salvokop, Pretoria Author Leo za1

A knobkerrie, or iwisa, is carved from a single piece of hardwood with a shaft 2 to 4 feet long surmounted by a bulbous knob. The knobkerrie is a traditional hunting weapon, but it's also used as a symbol of authority. Many tribal elders use decorated knobkerries as scepters or canes. A knobkerrie is thrown end-over-end.

Benefit(s) If you are proficient, you gain a +1 bonus on ranged attack rolls with a knobkerrie against opponents using bucklers, light shields, or heavy shields. If you aren't proficient with a knobkerrie, treat it as a club.

Section 15: Copyright Notice
Pathfinder Player Companion: Ranged Tactics Toolbox © 2014, Paizo Inc.; Authors: David N. Ross, David Schwartz, and Kaitlyn Sprague.

Eku

Fukibari

Fukiya

Hanbo

Iki Jime

Iron-shod staff

Fighting Fan

Jutte /Jitte

Kamayari

Kanabo

Kodachi

From Wikipedia, the free encyclopedia

A kodachi is too short to be considered a long sword but too long to be a Dagger.

A kodachi's length is similar to that of the wakizashi, and though the blades differ greatly in construction, the kodachi and the wakizashi are similar enough in size and technique that the terms are sometimes (mis)used interchangeably. While the kodachi was a set length, the wakizashi was forged to complement the height of its wielder or the length of the katana it was paired with, and thus varied. The kodachi also features greater curvature than a wakizashi, and typically has a longer handle

From D&D Wiki
Created By Eroneko
Date Created: 11/17/2007


Exotic One-Handed Critical:
19–20/x2
Range Increment:
Type: Piercing
Hardness: 10

Size Cost1 Damage Weight1 hp
Small 10 gp 1d4 1lb
Medium 10 gp 1d6 2lb  

1. The SRD only gives a means to determine costs and weights of weapons for Large and Small versions based on the Medium weapons. Any supplied values are the author's best determination.

A japanese sword about that can be used by non-Samurai.

Kunai

A highly stylized kunai, as often portrayed in fiction .

A highly stylized kunai, as often portrayed in fiction .

From Wikipedia, the free encyclopedia

A kunai is an ancient Japanese kind of gardening tool or trowel. Two variations are the short kunai and the big kunai It is a good example of a very basic tool which, in the hands of a martial arts expert, could be used as a multi-functional weapon.

The kunai was conventionally wrought of iron, not steel, cheaply forged and unpolished. The size of most kunai ranged from 20 cm to 60 cm, with the average at 40 cm. The kunai was used by common folk as multi-purpose gardening tools and by workers of stone and masonry. The kunai is not a knife, but something more akin to a crowbar. The blade was soft iron and unsharpened because the edges were used to smash plaster and wood, to dig holes and to pry. Normally only the tip would have been sharpened. The uses to which a kunai was put would have destroyed any heat-treated and sharpened tool like a knife.

Kunai normally had a leaf-shaped blade and a handle with a ring on the pommel for attaching a rope. This would allow the kunai's handle to be wrapped to act as a grip, or when used as a weapon; to be strapped to a stick as an expedient spear, to be tied to the body for concealment, or to use as an anchor or piton.

Contrary to popular belief, they were not designed to be used primarily as throwing weapons, though they can be thrown and cause damage. Instead, they are a thrusting and stabbing implement.

As a weapon

Many ninja developed weapons that were merely adapted farming tools, not unlike those used by Shaolin monks in China. Since kunai were cheaply produced farming tools of a decent size and weight, and could be easily sharpened, they were readily available to be converted into simple weapons.

As with the shuriken and ninjutsu, the exaggeration persistent in ninja myths played a large role in creating the current pop culture image of kunai. In the mythology of ninja, the kunai is commonly portrayed to be a Japanese knife that is used for throwing as opposed to stabbing.

As a weapon it is larger and heavier than a shuriken, and with the grip could also be used in hand to hand combat more readily than a shuriken.

In addition, it could be used for Climbing, as either a kind of grappling hook, or a piton.

There are several varieties of kunai, including of short kunai, long kunai, narrow bladed types, saw-toothed types, and wide bladed types. In some cases, the kunai and the shikoro, a wide bladed saw with a Dagger-type handle, are hard if not impossible to distinguish.

Roleplaying

Kunai (DnD Equipment)

From D&D Wiki
Created By Pirate-Sorcerer
Date Created: 7/19/2007


Kunai
Exotic Light Melee Critical:
×2
Range Increment: 30 ft
Type: Piercing or slashing
Hardness: 10

Size Cost1 Damage Weight1 hp
Small 2 gp 1d3 1/2 lbs 1
Medium 2 gp 1d4 1 lbs 2

1. The SRD only gives a means to determine costs and weights of weapons for Large and Small versions based on the Medium weapons. Any supplied values are the author's best determination.

A kunai is a throwing knife favored mainly by ninjas. You get a +2 bonus on Sleight of Hand checks made to conceal a kunai on your body. This is added to the list of weapons the ninja is already proficient with. Although this weapon is called a kunai, any knife that can be thrown can be referred to as a kunai.

Kukri

A kukri is a curved blade, about 1 foot in length.

Light Martial Melee Weapons (Eastern)
Weapon Cost Damage (S) Damage (M) Critical Range Increment Weight Type Special
Kukri 8 gp 1d3 1d4 18–20/x2 2 lbs. Slashing

Section 15: Copyright Notice
Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.

Kusari-fundo

From Wikipedia, the free encyclopedia

Kusari-fundo is a weighted short chain weapon that is closely-related to the kusari-gama in application. It is a close range weapon, ranging between approximately eighteen and thirty inches (45 to 76 Centimetres) in length. It is generally constructed of a non-reflective etched steel chain or thick rope for training purposes. This flexible weapon can be used to strike, snare, or entangle an assailant or their weapon.

It is rumored that the kusari-fundo was invented to disarm, disable or kill attackers of the imperial castle without bloodshed, as it was considered hallowed ground.

As with the kusari-gama and kyoketsu-shoge, striking attacks with the kusari-fundo utilize the very end of the weight in motion in order to generate the most leverage and impact. Striking trajectories include:

* Tenchi furi: Rising or falling vertical strikes;
* Yoko furi: Inward or outward horizontal strikes;
* Happo furi: Inward or outward diagonal strikes; and
* Naka furi: Forward shooting strikes.

Roleplaying

Kusari-fundo (DnD Equipment)

From D&D Wiki
Created By Eroneko
Date Created: 11/21/2007

Kusari-fundo
Exotic Two-Handed Melee Critical:
x2
Range Increment: 10 ft
Type: bludgeoning
Hardness: 10

Size Cost1 Damage Weight1 hp
Small 25 gp 1d4 5 lb.
Medium 25 gp 1d6 10 lb.  
Large 50 gp 1d8 20 lb.

1. The SRD only gives a means to determine costs and weights of weapons for Large and Small versions based on the Medium weapons. Any supplied values are the author's best determination.

A Kusari-fundo has reach, so you can strike opponents 10 feet away with it. In addition, unlike most other weapons with reach, it can be used against an adjacent foe.

You can make trip attacks with the Kusari-fundo. If you are tripped during your own trip attempt, you can drop the chain to avoid being tripped.

When using a Kusari-fundo, you get a +2 bonus on opposed attack rolls made to disarm an opponent (including the roll to avoid being disarmed if such an attempt fails).

Kusarigama



Kusarigama at Iwakuni Castle

From Wikipedia, the free encyclopedia

The kusarigama, chain sickle is a Japanese weapon that consists of kama on a metal chain with a heavy iron weight at the end.

Attacking with the weapon usually entailed swinging the weighted chain in a large circle over one's head, and then whipping it forward to entangle an opponent's spear, sword, or other weapon, or immobilizing his arms or legs. This allows the kusarigama user to easily rush forward and strike with the sickle.

A kusarigama wielder might also strike with the spinning weighted end of the chain directly, causing serious or deadly injury to his opponent while still outside the range of the opponent's sword or spear.

Kusarigama have also been employed as anti-siege weapons, with the chain allowing the weapon to be retrieved after it was thrown downwards at an attacking force.

Many fictional accounts of kusarigama sometimes show fighters swinging the sickle with the chain, rather than the weighted end. Though entertaining, this is usually not a proper use of the weapon, as the sickle is likely to bounce off a target without causing much injury. One of the few exceptions to this is the Houten Ryu discipline of the kusarigama.

From D&D Wiki
Created By Eroneko
Date Created: 11/21/2007

Exotic Two-Handed Melee Critical: x2
Range Increment: 10 ft.
Type: slashing
Hardness: 10

Size Cost1 Damage Weight1 hp
Small 25 gp 1d4 5 lb.
Medium 25 gp 1d6 10 lb.  

A Kusarigama has reach, so you can strike opponents 10 feet away with it. In addition, unlike most other weapons with reach, it can be used against an adjacent foe.

You can make trip attacks with the Kusarigama. If you are tripped during your own trip attempt, you can drop the chain to avoid being tripped.

When using a Kusarigama, you get a +2 bonus on opposed attack rolls made to disarm an opponent (including the roll to avoid being disarmed if such an attempt fails).

Kyoketsu shoge

From Wikipedia, the free encyclopedia

The Kyoketsu Shoge, which means "to run about in the fields and mountains", is a double edged blade, with another blade attached at 90 degrees to it. This is attached to roughly 18 feet of rope, chain, or hair which then ends in a large metal ring. It is thought to have developed before the more widely known kusarigama (sickle and chain).

Almost exclusively used by the ninja, the kyoketsu shoge had a multitude of useful applications. The blade could be used for pulling slashes as well as thrusting stabs. The chain or cord, sometimes made from human hair or horsehair for strength and resiliency, could be used for Climbing, ensnaring an enemy, binding an enemy and many such other uses. The long range of the weapon combined a cutting tool with the capability to strike or entangle an enemy at what he perceived to be a 'safe' distance out of the way. When skilled with this weapon it could be used to entangle a sword and rip from the opponents hands rendering him harmless.

Kyoketsu Shoge (DnD Equipment)

From D&D Wiki
Created By Eroneko
Date Created: 11/21/2007


Kyoketsu
Exotic Two-Handed Melee Critical:
x2
Range Increment: 10 ft
Type: piercing
Hardness: 10

Size Cost1 Damage Weight1 hp
Fine * 1 *
Diminutive * 1d2 *
Tiny * 1d3 *
Small 25 gp 1d4 5 lb.
Medium 25 gp 1d6 10 lb.  
Large 50 gp 1d8 20 lb.
Huge * 2d6 *
Gargantuan * 3d6 *
Colossal * 4d6 *

1. The SRD only gives a means to determine costs and weights of weapons for Large and Small versions based on the Medium weapons. Any supplied values are the author's best determination.

A Kyoketsu has reach, so you can strike opponents 10 feet away with it. In addition, unlike most other weapons with reach, it can be used against an adjacent foe.

You can make trip attacks with the Kyoketsu. If you are tripped during your own trip attempt, you can drop the chain to avoid being tripped.

When using a Kyoketsu, you get a +2 bonus on opposed attack rolls made to disarm an opponent (including the roll to avoid being disarmed if such an attempt fails).

Lungchuan Tamo (Hidden Daggers)

What appears to be an ordinary baton sheaths a pair of matching slender-bladed daggers, perfectly balanced throwing blades.

Light Martial Melee Weapons (Eastern)
Weapon Cost Damage (S) Damage (M) Critical Range Increment Weight Type Special
Lungchuan tamo 5 gp 1d3 1d4 x2 10 ft. 1 lb. Slashing or piercing Monk

Section 15: Copyright Notice
Pathfinder Roleplaying Game Ultimate Combat. © 2011, Paizo Publishing, LLC; Authors: Jason Bulmahn, Tim Hitchcock, Colin McComb, Rob McCreary, Jason Nelson, Stephen Radney-MacFarland, Sean K Reynolds, Owen K.C. Stephens, and Russ Taylor.

Manriki

From Wikipedia, the free encyclopedia

Manriki is a traditional Japanese throwing chain, generally about 11 inches long. It belongs to the broad class of chain weapons. When used with a whipping motion of the wrist, it can injure or knock out opponents at a considerable distance. Some manriki are made with chains as long as 3 to 6 feet with weights on the ends. They are common to the ninjutsu style. They are quite versatile weapons that are viable non-projectile weapons as well as projectile weapons. They are quite similar to the kobudo Surujin.

The chain is generally held concealed in the hand until the attacker approaches within distance. One of the weighted ends can then be launched at the opponent, or the defender can get in closer and use the weights at close range to punch and entangle the attacker in the chain.

The Manriki was very useful in direct combat against swords. It was strong enough to stop a slash from a sword blade when the ends were held in each hand and then tangle the arms and/or neck of the swordsman.

Its ability to be easily concealed in the hand or on the person made it a very popular weapon where a more obvious weapon may be forbidden. It was sometimes used by guards when they had to protect an area where the spilling of blood was forbidden. It also makes a good fashion statement when dealing with people of considerable aggression.

Roleplaying

Mankiri (DnD Equipment)

From D&D Wiki
Created By Eroneko
Date Created: 11/21/2007


Mankiri
Exotic Two-Handed Melee Critical:
x2
Range Increment:
Type: bludgeoning
Hardness: 5

Size Cost1 Damage Weight1 hp
Small 12 gp 1d4 5 lb.
Medium 12 gp 1d6 10 lb.  

1. The SRD only gives a means to determine costs and weights of weapons for Large and Small versions based on the Medium weapons. Any supplied values are the author's best determination.

Mankiri is a special ninja chain weapon. A ninja gains +2 to Sleight of Hand to draw a hidden Makiri or hide it.

Manriki-gusari

From Wikipedia, the free encyclopedia

The Manrikigusari or Kusarifundo is a traditional Japanese chain weapon with two steel-weights on the ends designed to strike, ensnare or trap an opponent. One tactic was to bunch the chain in a fist and fling one weighted end into the face, groin or solar plexus of an opponent, quickly and discreetly disabling or even killing them. Typical Manrikigusaris are approximately three feet long. These weapons are one of the traditional weapons of Ninjutsu. The manriki gusari could also be thrown before drawing another weapon, thus possibly confusing, or surprising your enemy. Many forms taught to hit directly with only one swing, so that your opponent would not expect the blow.

Additional applications include the composite use of a stabbing weapon ("spike and chain") in conjunction with the chain weapon. In this usage, the chain component is typically of longer length (circa 6-10 feet) weighted at both ends, either of which can be used individually or both of which may be applied simultaneously, when the user applies a center grip on the chain. When applied in conjunction with the spike (or knife, e.g., "tonfa") there is often applied a complex, circular, swinging/ensaring approach to the application of the weighted chain coupled with capturing and drawing the opponent into stabbing range. This composite use of "spike and chain" relies on the speed and reach (longer chain) to keep the opponent out of close range contact until either a controlling capture with the chain is accomplished or the opponent is disabled and, in either case, the spike (or knife) can then be applied to deliver a killing stroke. This application offers the advantage of highly concealable weapons of very different capacities that can be used against opponents at short and medium ranges. Its light weight allows ease of usage.

Roleplaying

Manriki-Gusari (DnD Equipment)

From D&D Wiki
Created By James Cornforth
Date Created: 2007-11-17

Manriki-Gusari
Critical:

Range Increment:
Type:
Hardness:

Size Cost1 Damage Weight1 hp
Small 65 gold 1d6 10 lbs 12
Medium 65 gold 1d8 15 lbs 25

A large kama on a chain, it is used as a reach weapon but can be used against ajacent foes, you must chose which to use at the beginning of the round (free-action). Can be used to make trip attacks and disarm attempts, able to drop to avoid the disarm and the trip.

Masakari

From Wikipedia, the free encyclopedia

The masakari is an ancient Japanese weapon. This battle-axe was used by the Yamabushi, the warrior monks. The blade is made of heavy metal with a spike opposite which is attached to the wooden haft through the means of a socket. The masakari has a weight of 4 kg and is 120 cm long.

Roleplaying

Masakari (DnD Equipment)

From D&D Wiki

Masakiri
Exotic One-Handed Melee Critical:
x3
Range Increment:
Type: slashing/piercing
Hardness: 10

Size Cost1 Damage Weight1 hp
Small 10 gp 1d6 3 lb. 2
Medium 10 gp 1d8 6 lb. 5

1. The SRD only gives a means to determine costs and weights of weapons for Large and Small versions based on the Medium weapons. Any supplied values are the author's best determination.

A japanase Battleaxe with a spike on the opposite side of the blade.


Monk’s spade (Martial - Eastern)
Two-Handed Melee Weapons Cost Dmg (S) Dmg (M) Critical Range Weight1 Type2 Special Source
Hooked lance 3 gp 1d6 1d8 ×4 — 10 lbs. P reach, trip PRG:UC
20 gp 1d4/1d4 1d6/1d6 ×2 — 12 lbs. B or P or S double, monk PRG:UC

Naginata

Naginata
From Wikipedia, the free encyclopedia

The naginata consists of a 6-foot staff affixed to a 2-foot-long, swordlike slightly curved blade. The shaft is designed to keep the wielder out of reach from swords and shorter weapons.

Feature(s): reach

Two-Handed Melee Weapons (Martial - Eastern)
Weapon Cost Damage (S) Damage (M) Critical Range Increment Weight Type Special
Naginata 35 gp 1d6 1d8 ×4 9 lbs. Slashing reach

Section 15: Copyright Notice
Pathfinder Roleplaying Game Ultimate Combat. © 2011, Paizo Publishing, LLC; Authors: Jason Bulmahn, Tim Hitchcock, Colin McComb, Rob McCreary, Jason Nelson, Stephen Radney-MacFarland, Sean K Reynolds, Owen K.C. Stephens, and Russ Taylor.

Nodachi:

This very long two-handed weapon has a slender but wickedly sharp 4-foot-long blade at one end. It is predominantly used by ground troops to attack mounted warriors, and can be used to hack riders from their mounts or set to receive a charge.

Benefit: A nodachi can be used to hack riders from their mounts or set to receive a charge.

Feature(s): brace

Two-Handed Melee Weapons (Martial - Eastern)
Weapon Cost Damage (S) Damage (M) Critical Range Increment Weight Type Special
Nodachi 60 gp 1d8 1d10 18–20/×2 8 lbs. Slashing or piercing brace

Section 15: Copyright Notice
Pathfinder Roleplaying Game Ultimate Combat. © 2011, Paizo Publishing, LLC; Authors: Jason Bulmahn, Tim Hitchcock, Colin McComb, Rob McCreary, Jason Nelson, Stephen Radney-MacFarland, Sean K Reynolds, Owen K.C. Stephens, and Russ Taylor.

Ono

Illustration of an Ono

Illustration of an Ono

From Wikipedia, the free encyclopedia

Ono is the Japanese word for an "axe" or a "hatchet", and as such it is used to describe various tools of the similar basic structure. As with axes in other cultures, ono are sometimes employed as weapons. Generally four feet long with a heavy, over-sized steel blade. The few existing academic references to this weapon and documentation of extant examples are in connection with the sohei (warrior monks), who also adapt other agricultural tools as weapons. Ono specifically designed for military use is of extreme rarity.

Ono

From D&D Wiki
Created By Eroneko
Date Created: 11/21/2007


Ono
Exotic Light Melee Critical:
×3
Range Increment:
Type: slashing
Hardness: 5

Size Cost1 Damage Weight1 hp
Medium 6 gp 1d6 3 lb. 2

1. The SRD only gives a means to determine costs and weights of weapons for Large and Small versions based on the Medium weapons. Any supplied values are the author's best determination.

Ono is an improvised weapon.

Otsuchi

Print by Utagawa Kunisada (1786-1865)of Father and Son Members of the Forty-Seven Rônin from Chûshingura, the Treasury of Loyal Retainers: The People Involved in the Night Attack (Kanadehon chûshingura: youchi ninzû no uchi), ca. 1845-1860. Color woodblock print, ôban, original c. 15 in. x 10 in. Pictured are Horibe Yahei and his adopted son, Horibe Yasubei, in black-and-white patterned firefighter's disguises and bearing a pike and a wooden sledgehammer.

Print by Utagawa Kunisada (1786-1865)of Father and Son Members of the Forty-Seven Rônin from Chûshingura, the Treasury of Loyal Retainers: The People Involved in the Night Attack (Kanadehon chûshingura: youchi ninzû no uchi), ca. 1845-1860. Color woodblock print, ôban, original c. 15 in. x 10 in. Pictured are Horibe Yahei and his adopted son, Horibe Yasubei, in black-and-white patterned firefighter's disguises and bearing a pike and a wooden sledgehammer.

From Wikipedia, the free encyclopedia

An otsuchi ( large hammer) is large Japanese wooden hammer with a shaft of about 6 feet. It was mainly used for forcible entry through castle gates and doors.

Roleplaying

Otsuchi (DnD Equipment)

From D&D Wiki
Created By Eroneko (talk)
Date Created: 11/21/2007

Otsuchi
Exotic Two-Handed Melee Critical:
x3
Range Increment:
Type: bludgeoning
Hardness: 5

Size Cost1 Damage Weight1 hp
Fine * 1d2 * 1
Diminutive * 1d3 * 1
Tiny * 1d4 * 1
Small 12 gp 1d6 2–1/2 lb. 2
Medium 12 gp 1d8 5 lb. 5
Large 24 gp 2d6 10 lb. 10
Huge * 3d6 * 20
Gargantuan * 4d6 * 40
Colossal * 6d6 * 80

1. The SRD only gives a means to determine costs and weights of weapons for Large and Small versions based on the Medium weapons. Any supplied values are the author's best determination.

If the weilder of Otsuchi has a Strength score of 15 or less, it gains -2 penalty to all attack rolls. When a character is successfully hit with Otsuchi, it must succeed a Balance check or else be knocked down.

Sansetsukon (Three-Section Staff)


This staff is broken into three 2-foot-long segments that have been chained back together, allowing the wielder greater flexibility, and allows the weapon to be swung rapidly to create a defensive block.

This content was created for the Pathfinder rules by Paizo Publishing LLC and is part of the Pathfinder RPG product line.
Section 15: Copyright Notice
Pathfinder Roleplaying Game Ultimate Combat. © 2011, Paizo Publishing, LLC; Authors: Jason Bulmahn, Tim Hitchcock, Colin McComb, Rob McCreary, Jason Nelson, Stephen Radney-MacFarland, Sean K Reynolds, Owen K.C. Stephens, and Russ Taylor.

Sansetsukon 8 gp 1d8 1d10 19–20/×2 — 3 lbs. B blocking, disarm, monk

Sasumata

\Weapons for capturing thieves: on the left tsukubo, in the middle sodegarami and on the right sasumata

Weapons for capturing thieves: on the left tsukubo, in the middle sodegarami and on the right sasumata

From Wikipedia, the free encyclopedia

The sasumata is a Japanese mancatcher and firefighting tool. Usually around 2 meters in length, with a U-shaped head. The pole is often sturdy wood, reinforced with iron. Small spikes or other sharp protrusions can often be found along the pole. Together with those other implements it is part of the sandogu used for both firefighting and law enforcement.

History

Although some sources place the origin of the sasumata in the Muromachi period, most sources discuss its use in the Edo period. Don Cunningham claims that the firefighting version of the implement was also known as a chokyakusan, rinkaku, tetsubashira, and tokikama. He goes on to mention that there was a similar weapon in China known as a chang jiao qian, and sometimes called a Charisma gan or huo Charisma (fire fork), which may have had a similar firefighting role. The sasumata was used by firefighters to help disassemble burning buildings, raise ladders, and otherwise assist with their duties.

Law enforcement in Edo used the sasumata along with the sodegarami (sleeve catcher) and tsukubo (thrusting pole) as the torimono sandogu to restrain and arrest criminals. The head of the sasumata would be used to catch around the neck, arms, legs, or joints of a suspect and detain them until officers could close in and tie them up (using hojojutsu). Spikes and barbs would be affixed to prevent criminals from grasping the pole and wresting the weapon from the police officers. These could also be used to help catch sleeves and clothing, similar to the sodegarami. The opposite end of the weapon would often have a metal cap, or ishizuki like those found on naginata and other pole weapons.

Roleplaying

Sasumata (DnD Equipment)

From D&D Wiki
Created By Eroneko
Date Created: 11/21/2007

Sasumata
Exotic Two-Handed Melee Critical:
×2
Range Increment: 10 ft.
Type: blugeoning
Hardness: 5

Size Cost1 Damage Weight1 hp
Small 5 gp 1d4 4–1/2 lb. 5
Medium 5 gp 1d6 9 lb. 10

Sasumata is an improvised weapon that deals nonlethal damage.

Sasumata has reach, but cannot attack adjacent enemies.

All grapple checks made by a Sasumata gains +2 situational bonus to the attack roll.

Shang Gou

Forged in pairs, these solid metal blades end in curved hooks, while the hand guards are hammered into outward-facing spiked crescents.

Benefit: Both the crescent and the tip of the hilt are sharpened for combat. They can be wielded as single weapons or with two-weapon fighting styles. The weapons gain the disarm special weapon feature when used individually. A pair of shang gou can also be formed into a single one-handed weapon to gain the trip special feature.

Light Martial Melee Weapons (Eastern)
Weapon Cost Damage (S) Damage (M) Critical Range Increment Weight Type Special
Shang gou 6 gp 1d3 1d4 x2 1 lb. Slashing disarm or trip (see text), monk

Section 15: Copyright Notice
Pathfinder Roleplaying Game Ultimate Combat. © 2011, Paizo Publishing, LLC; Authors: Jason Bulmahn, Tim Hitchcock, Colin McComb, Rob McCreary, Jason Nelson, Stephen Radney-MacFarland, Sean K Reynolds, Owen K.C. Stephens, and Russ Taylor.

Sibat


This weapon is similar to a shortspear with a flexible rattan or bamboo shaft and an elaborately barbed head.

Benefit: On a critical hit, the spear grabs flesh or armor. The wielder can then attempt a combat maneuver check to attempt to grapple its opponent as a free action. This grapple attempt does not provoke an attack of opportunity from the creature you are attempting to grapple. While grappling the target with a sibat, the wielder can only move or damage the target on its turn. The wielder is still considered grappled, though it does not have to be adjacent to the target to continue the grapple. If you move far away to be out of the sibat’s reach, you end the grapple with that action.

One-Handed Melee Weapons (Martial - Eastern)
Weapon Cost Damage (S) Damage (M) Critical Range Increment Weight Type Special
Sibat 2 gp 1d4 1d6 ×3 10 ft. 2 lbs. Slashing or Piercing see text

This content was created for the Pathfinder rules by Paizo Publishing LLC and is part of the Pathfinder RPG product line.
Section 15: Copyright Notice
Pathfinder Roleplaying Game Ultimate Combat. © 2011, Paizo Publishing, LLC; Authors: Jason Bulmahn, Tim Hitchcock, Colin McComb, Rob McCreary, Jason Nelson, Stephen Radney-MacFarland, Sean K Reynolds, Owen K.C. Stephens, and Russ Taylor.

P or S PRG:UC

Sodegarami

Weapons for capturing thieves: on the left tsukubo, in the middle sodegarami and on the right sasumata

Weapons for capturing thieves: on the left tsukubo, in the middle sodegarami and on the right sasumata

From Wikipedia, the free encyclopedia

The sodegarami is a Japanese pole weapon used to entangle sleeves. Historically, it was usually around 2 meters in length, with multiple barbed heads, facing forwards and backwards. The pole is often sturdy wood, reinforced with iron. Small spikes or other sharp protrusions can often be found along the pole, similar to the tsukubo and sasumata. Together with those other implements it is part of the sandogu used by law enforcement.

The sodegarami (literally 'sleeve entangler') was used, as its name implies, to entangle the sleeves and clothing of an individual. This could be done to restrain the individual, who could then be more easily disarmed or dealt with. Spines and barbs along the length were there to prevent a criminal from easily grasping the shaft and wresting the implement away from the arresting officer. Together with the sasumata and the tsukubo it is one of the three torimono sandogu of the Edo law enforcement.

Roleplaying

Sodegarami (DnD Equipment)

From D&D Wiki
Created By Eroneko
Date Created: 11/21/2007

Sodegarami
Exotic Two-Handed Critical:
×2
Range Increment: 10 ft
Type: piercing
Hardness: 5

Size Cost1 Damage Weight1 hp
Small 5 gp 1d4 2–1/2 lb. 2
Medium 5 gp 1d6 9 lb. 5

1. The SRD only gives a means to determine costs and weights of weapons for Large and Small versions based on the Medium weapons. Any supplied values are the author's best determination.

Sodegarami has reach and can attack opponent upto 10ft, but can be used against adjacent foes.

When Sodegarami is used to make a grapple check, the weilder gains a +2 situational bonus to the attack roll.

Sword, Tri-Point Double-Edged


Topping the head of this 5-foot-long shaft are three long, backward-curved blades fashioned in the appearance of a blossoming lotus. The unusually large head is designed to land heavy blows and multiple wounds that open away from each other.

This content was created for the Pathfinder rules by Paizo Publishing LLC and is part of the Pathfinder RPG product line.
Section 15: Copyright Notice
Pathfinder Roleplaying Game Ultimate Combat. © 2011, Paizo Publishing, LLC; Authors: Jason Bulmahn, Tim Hitchcock, Colin McComb, Rob McCreary, Jason Nelson, Stephen Radney-MacFarland, Sean K Reynolds, Owen K.C. Stephens, and Russ Taylor.

Tanto

Tanto Mei: Kunimitsu. Complete knife in scabbard shown in views at left; bare blade shown in views on right.

Tanto Mei: Kunimitsu. Complete knife in scabbard shown in views at left; bare blade shown in views on right.

From Wikipedia, the free encyclopedia

A tanto is a single or, occasionally, double edged Dagger with a blade length between 15 and 30 cm (6-12 inches). The tanto was designed primarily as a stabbing instrument, but the edge can be used to slash as well. Tanto first began to appear in the Heian period, however these blades lacked any artistic quality and were purely weapons. In the early Kamakura period high-quality artful tanto began to appear, and the famous Yoshimitsu (the greatest tanto maker in Japanese history) began his forging. Tanto production increased greatly around the Muromachi period and then dropped off in the Shinto period ("new sword" period), consequently Shinto period tanto are quite rare. They regained popularity in the Shin-Shinto Period ("new-new sword" period) and production increased.

Tanto are generally forged in hira-zukuri, meaning that their sides have no ridge line and are nearly flat, unlike the shinogi-zukuri structure of a katana. Some tanto have particularly thick cross-sections for armor-piercing duty, and are called yoroidoshi.

Tanto were mostly carried by samurai; commoners did not generally carry them. Women sometimes carried a small tanto called a kaiken in their obi for self defense.

It was sometimes worn as the shoto in place of a wakizashi in a daisho, especially on the battlefield. Before the 16th century it was common for a samurai to carry a tachi and a tanto as opposed to a katana and a wakizashi.

Roleplaying

Tanto (DnD Equipment)

From D&D Wiki
Created By Eroneko (talk)
Date Created: 11/21/2007

Exotic Light Melee Critical:
19-20/×2
Range Increment:
Type: piercing
Hardness: 10

Size Cost1 Damage Weight1 hp
Small 2 gp 1d3 1/2 lb. 1
Medium 2 gp 1d4 1 lb. 2

The Tanto is a Japanese long Dagger, sometimes seen with a double-edged blade, and typically utilized as a piercing weapon. Between 6 and 12 inches with short handles and matching sheaths. Tantos were very popular with noble women and female samurai because of their ease of concealability; many Tontos are created with handles and sheaths made to look like a collapsed fan, allowing the holder to be armed, but appear harmless.

Because of the high amount of diversity between individual swordsmiths and their individual Tantos, many different types can be acquired by the player. All Tantos grant a +3 to Sleight of Hand checks to conceal it on the character's person, and a +4 to Spot check DCs to identify a disguised Tanto as a weapon. If the Tanto is masterwork, reflecting a truly masterful creator, these bonuses increase by one (for +4 and +5, respectively).

Tekkan

From Wikipedia, the free encyclopedia

The Tekkan or "iron sword" is a Japanese weapon.

This weapon was a roughly sword-shaped iron truncheon, equipped with a haft.

In 1876, the Meiji government of Japan passed the Haitorei Edict, often called the "Sword Abolishment Act". This law prohibited all Japanese people, including the former members of the knightly samurai class, from bearing weapons in public. This prohibition led to a surge in popularity of a number of non-sword weapons, as well as disguised swords of various kinds.

One weapon which became more popular at this time was the tekkan. The tekkan had always been very popular with wealthy merchants and farmers, since such people had previously been prevented by law from carrying or possessing swords or other edged weapons during the Edo period. The tekkan, bearing no edge, had always been permitted by law. After the Haitorei Edict came into effect, members of the Samurai class also began carrying tekkan as self-defence weapons.

Tekkan (DnD Equipment)

From D&D Wiki
Created By Eroneko
Date Created: 11/21/2007


Tekkan
Exotic One-Handed Melee Critical:
×2
Range Increment:
Type: bludgeoning
Hardness: 10

Size Cost Damage Weight1 hp
Small 1d4 1–1/2 lb. 2
Medium 1d6 3 lb. 5

Tekko

A tekko, a traditional okinawan weapon to be held with a fist, the straight 
  part being the handle and the bent part enforcing the knuckles on the outside 
  of the fist. own 3D rendering, vectorised 11:30, 30 May 2007 (UTC) Author chris

A tekko, a traditional okinawan weapon to be held with a fist, the straight part being the handle and the bent part enforcing the knuckles on the outside of the fist. own 3D rendering, vectorised 11:30, 30 May 2007 (UTC) Author chris

From Wikipedia, the free encyclopedia

The Tekko a "fist load weapon" increases the mass of the hand so that, given the physical proportionality between the fist's momentum and its mass, increases the force the bearer can deliver. Some "fist-load weapon" may also serve, in the same manner as the guard on a sword, to protect the structure of the bearer's hand.

Because weapons were banned in Okinawa, the Okinawans sought to put otherwise agricultural implements to martial use."The use of the horseshoe appears to have originated when Bushi in Okinawa used the shoes of their horses as make-shift weapons to defend themselves against surprise attack. "They simply put a horseshoe into the hand to punch with"). Held as a "U" with the hand in the middle, the two ends extended outwards).

The horse stirrup ("abumi") version consists of a semicircle, with two ends connected by a bar. Some think of this as solely a fist loaded weapon: primarily a form of knuckleduster (brass knuckles). However, stirrup of Okinawan lineage does not have dividers to separate the fingers. Furthermore, the traditional stirrup tekko consists of light metal and wood, whereas modern day manufacturers of the knucklebuster version tend to focus on heavy metals such as brass.

Artisans Crafted the traditional stirrup upon which the modern design evolved from either wood or metal and were often made from a piece of flat bar, bent into a horseshoe shape and held together by a bolt., to form a "D" shape. For weapons application, would be combatants sometimes enhanced the design by embedding additional bolts into the horseshoe shape, to inflict greater injury.

From D&D Wiki
Created By Eroneko
Date Created: 11/21/2007


Tekko
Exotic Light Melee Critical:
×2
Range Increment:
Type: bludgeoning
Hardness: 10

Size Cost1 Damage Weight1 hp
Small 2 gp 1d2 1/2 lb.
Medium 2 gp 1d3 1 lb.

Tiger Fork


This long, tridentlike weapon consists of a three-pronged metal fork set upon an 8-foot-long shaft. It is wielded much like a staff, with the wielder grasping the shaft from the center and jabbing its forked end.

Tiger fork 5 gp 1d6 1d8 ×2 — 8 lbs. P brace, monk

Benefit: A Tiger fork can be set to receive a charge.

Features: brace

This content was created for the Pathfinder rules by Paizo Publishing LLC and is part of the Pathfinder RPG product line.
Section 15: Copyright Notice
Pathfinder Roleplaying Game Ultimate Combat. © 2011, Paizo Publishing, LLC; Authors: Jason Bulmahn, Tim Hitchcock, Colin McComb, Rob McCreary, Jason Nelson, Stephen Radney-MacFarland, Sean K Reynolds, Owen K.C. Stephens, and Russ Taylor.

Tonfa

A pair of Tonfa

A pair of Tonfa

These L-shaped fighting sticks are good for striking and blocking combinations. The wielder holds the handle and either spins the stick or strikes with the stick covering the forearm.

Light Martial Melee Weapons (Eastern)
Weapon Cost Damage (S) Damage (M) Critical Range Increment Weight Type Special
Tonfa 1 gp 1d4 1d6 x2 1 lb. Bludgeoning blocking, monk

This content was created for the Pathfinder rules by Paizo Publishing LLC and is part of the Pathfinder RPG product line.
Section 15: Copyright Notice
Pathfinder Roleplaying Game Ultimate Combat. © 2011, Paizo Publishing, LLC; Authors: Jason Bulmahn, Tim Hitchcock, Colin McComb, Rob McCreary, Jason Nelson, Stephen Radney-MacFarland, Sean K Reynolds, Owen K.C. Stephens, and Russ Taylor.

Dart, Wushu

Benefit: This sharpened wooden spike can be used as a punching weapon but it is perfectly balanced for throwing.

Light Martial Melee Weapons (Eastern)
Weapon Cost Damage (S) Damage (M) Critical Range Increment Weight Type Special
Wushu dart (5) 1 gp 1d2 1d3 x2 10 ft. Piercing monk

This content was created for the Pathfinder rules by Paizo Publishing LLC and is part of the Pathfinder RPG product line.
Section 15: Copyright Notice
Pathfinder Roleplaying Game Ultimate Combat. © 2011, Paizo Publishing, LLC; Authors: Jason Bulmahn, Tim Hitchcock, Colin McComb, Rob McCreary, Jason Nelson, Stephen Radney-MacFarland, Sean K Reynolds, Owen K.C. Stephens, and Russ Taylor.

Yari

Several yari, including one hafted with a simple crossbar

Several yari, including one hafted with a simple crossbar

From Wikipedia, the free encyclopedia

Yari is the Japanese term for spear, or more specifically, the straight-headed spear. The martial art of wielding the yari is called sojutsu. Yari measured anywhere from one meter to upwards of six meters (3.3 to 20 feet). The longer versions were called omi no yari while shorter ones were known as mochi- or tae yari. The longest versions were carried by foot troops (ashigaru), while the samurai usually carried the shorter versions.

Yari were characterized by a straight blade that could be anywhere from several centimeters long, to 3 feet (0.9 meters) or more. The blades were made of the same high-quality steel that the swords and arrow-heads of samurai weapons were forged with, and yari blades were very durable. Over history many variations of the straight yari blade were produced, often with protrusion on a central blade. Yari blades (points) had extremely long tangs which were usually longer than the sharpened portion of the blade. The tang protruded into a hollow portion of the handle. This resulted in a very stiff shaft and made it nearly impossible for the blade to fall or break off.

The shaft came in many different lengths, widths and shapes; made of hardwood (nakae) and covered in lacquered bamboo strips, these came in oval, round, or polygonal cross section. These in turn were often wrapped in metal rings or wire, and affixed with a metal pommel (ishizuki) on the butt end. The yari could be considered a much higher quality weapon than the average spear due to these unique attributes. Yari handles were often decorated with inlays of metal or semiprecious materials such as brass pins, lacquer, or flakes of pearl.

Various types of Yari points or blades existed. The most common blade was a straight, flat, design that resembles a straight-bladed double edged Dagger. This type of blade could cut as well as stab and was sharpened like a razor edge. Though yari is a catchall for spear it is usually distinguished between kama yari which have additional horizontal blades and simple su yari(choku-so). Also yari can be distinguished by the types of blade cross section: the triangular sections were called sankaku-yari and the diamond sections were called ryo-shinogi-yari.

Yari (DnD Equipment)

From D&D Wiki
Created By Pirate-Sorcerer
Date Created: 5/9/07


Yari
Martial Two-Handed Melee Critical:
×3
Range Increment:
Type: Piercing
Hardness: 5

Size Cost1 Damage Weight1 hp
Small 11 gp 1d8 5 lbs 5
Medium 11 gp 1d10 10 lbs 10

Yaris are a long, straight-headed spear from the Orient, often favored by footsoldiers and samurai. A yari has reach. You can strike opponents 10 feet away with it, but you can’t use it against an adjacent foe. If you use a ready action to set up a yari for a charge, you deal double damage on a successful hit against a charging character. Weapon stats are for the Su Yari

Yumi

Japanese arrow stand with a pair of Yumi bows.

Japanese arrow stand with a pair of Yumi bows.

From Wikipedia, the free encyclopedia

Yumi is the Japanese term for bows, and includes the longbow, Daikyu and the shortbow, hankyu) used in the practice of kyudo, or Japanese archery. The yumi is exceptionally tall (standing over two meters), surpassing the height of the archer . They are traditionally made by laminating bamboo, wood and leather. The construction used may be a Japanese development of the laminated bows widely used for centuries across Northern Eurasia and in Jomon times in Japan.

Yumi, Daikyu (DnD Equipment)

From D&D Wiki
Created By Eroneko
Date Created: 11/21/2007


Daikyu Yumi
Exotic Two-Handed Projectile Critical:
×3
Range Increment: 100 ft.
Type: piercing
Hardness: 5

Size

Cost1 Damage Weight1 hp
Small 75 gp 1d6 1–1/2 lb. 2
Medium 75 gp 1d8 3 lb. 5

The Daikyu is the Japanese version of the European longbow, and is utilized in much the same way to much the same effect. The bow is constructed of bamboo, and as such is relatively lightweight compared to some other bows constructed of solid wood. Typically the bamboo is cut into strips and then 'woven' together in layers around a core of wood to form a very strong, but quite flexible frame. The construction of a Daikyu, from the gathering of materials to the weaving and then finishing, is done by a single person, and it is said that it takes 10 years for a master bowCraftsman to train himself to create the perfect bow. Any good bow requires proper care be taken of it or it will fall into disrepair, but the Daikyu's construction and Craftsmanship allows it to be repaired with relative ease.

Two hands are always required to use a bow, regardless of its size. A Daikyu Yumi is too unwieldy to use properly while riding a horse or other mount, and a character attempting to do so must take appropriate penalties to their attack roll. A character adds their Strength modifier, even if negative, to all damage rolls when wielding a Daikyu Yumi.

Yumi, Hankyu

From D&D Wiki
Created By Eroneko
Date Created: 11/21/2007

Hankyu Yumi
Exotic Two-Handed Projectile Critical:
×3
Range Increment: 60 ft.
Type: piercing
Hardness: 5

Size Cost1 Damage Weight1 hp
Small 30 gp 1d4 1 lb. 2
Medium 30 gp 1d6 2 lb. 5

You need at least two hands to use a hankyu yumi, regardless of its size. You can use a hankyu yumi while mounted. If you have a penalty for low Strength, apply it to damage rolls when you use a shortbow.

Zanbato

From D&D Wiki
Created By dinosaurhunter
Date Created: Febuary 8,2009

Critical: 19-20/x3

Range Increment:

Type: slashing

Hardness:

Size

Cost1 Damage Weight1 hp

Small

1d10 3lb. 5  

Medium

2d6 6lb. 10  

A sword resembling a massisive katana

The feat Weapon Finesse can be used on this weapon

Fire lance

First illustration of Fire Lance And a Grenade, 10th Century, Dunhuang. Appears to be a detail from an illustration of Sakyamuni's temptation by Mara, with the demons at upper right threatening with the fire lance and other weapons while those at lower right tempt with pleasures."The Genius of China", Robert Temple 10th century

First illustration of Fire Lance And a Grenade, 10th Century, Dunhuang. Appears to be a detail from an illustration of Sakyamuni's temptation by Mara, with the demons at upper right threatening with the fire lance and other weapons while those at lower right tempt with pleasures."The Genius of China", Robert Temple 10th century

From Wikipedia, the free encyclopedia

The fire lance or fire spear is one of the first gunpowder weapons in the world.

Description

The earliest fire lances were spear-like weapons combining a tube containing gunpowder and projectiles tied to a Chinese spear. Upon firing, the charge ejected a small projectile or poison dart along with the flame. These fire lances had a range of only a few feet. Being a weapon that combines with a spear, it was initially used as a hand-to-hand weapon with the gunpowder shot designed to give the wielder an edge in close-quarter combat.

Inventors soon saw the merit in the gunpowder/tube design and fire lances then appeared independent of the spear.

Diagrams, illustrations and books from the 10th century show the fire lance being used in battle, but it saw the most prolific usage during early to mid Song Dynasty, when various northern peoples encroached on Chinese soil. These short-ranged, one-shot, disposable weapons were often held in racks on city walls and gave Chinese defenders a tremendous tactical and psychological advantage when fired in volleys. They were ideal for dealing with enemies trying to scale city walls, or for holding the enemy at bay behind a breached gate.

History

The first fire-lances were seen in China during the 10th century, but by about 1260 they had developed into a variety of forms and although normally associated with peasant rebels, regular Song troops also used them, their use by cavalry being described at the siege of Yangzhou in 1276. They were cheap and popular for several centuries sometimes being used in racks to defend cities and remained in use until well after the Ming period. The development of gunpowder in the fire lance to have enough force to hurl a killing projectile was a key step along the development of the first true guns.

This weapon paved the way for further improvements to gunpowder weapons and is the direct ancestor of the modern-day firearm and artillery.

The weapon seems also to have evolved into rockets, which were used as a weapon in their own right.

Huochong

From Wikipedia, the free encyclopedia

Huochong is a tube-like, projection firearm. It first appeared in the Song Dynasty and was constructed of bamboo. The bamboo body was replaced with bronze sometime in the late 13th or early 14th century. The oldest metal huochong, which is seen by many as the first known cannon, is a bronze huochong which has an inscription dating back to 1298. This piece has no certain find context, however, and is therefore disputed in authenticity. The first certain bronze huochong comes from 1332.

Jian

A chinese sword, known as Jiàn, with its scabbard.

A chinese sword, known as Jiàn, with its scabbard.

From Wikipedia, the free encyclopedia

The jian is a double-edged straight sword used during the last 2,500 years in China. The first Chinese sources that mention the jian date to the 7th century BC during the Spring and Autumn Period; one of the earliest specimens being the Sword of Goujian. Historical one-handed versions have blades varying from 45 to 80 centimeters (17.7 to 31.5 inches) in length. The weight of an average sword of 70-centimeter (28-inch) blade-length would be in a range of approximately 700 to 900 grams (1.5 to 2 pounds). There are also larger two-handed versions used for training by many styles of Chinese martial arts.

In Chinese folklore, it is known as "The Gentleman of Weapons" and is considered one of the four major weapons, along with the Gun (staff), Qiang (spear), and the Dao (sabre).

Roleplaying

Jian (DnD Equipment)

From D&D Wiki
Created By Eiji
Date Created: 11-23-07

Jian
Martial One-Handed Melee Critical:
19-20/x2
Range Increment:
Type: Slashing & Piercing
Hardness: 10

Size Cost1 Damage Weight1 hp
Small 30 1d6 1 lb 5
Medium 30 1d8 2 lb. 10

The Jian is a double-edged straight sword used during the last 2,500 years in China. It has a hilt to protect from opposing blades, and is often equipped with a tassel at the end. The Green Destiny sword from Crouching Tiger Hidden Dragon is an example of one of these blades.

They are very light and fairly flexible. The Weapon Finesse feat can apply to this weapon as such, even though it is not a light weapon. Like the rapier, you can’t wield a jian in two hands in order to apply 1½ times your Strength bonus to damage.

Meteor hammer

A meteor hammer

A meteor hammer

From Wikipedia, the free encyclopedia
This weapon consists of one or two spherical weights attached by a 10-foot chain. You whirl the weights and wrap them around an opponent’s body.

Benefit: If you succeed at a trip attempt with a meteor hammer, you can drag your opponent 5 feet closer to you rather than knocking her prone.

You may use this weapon in two different ways:

Meteor: In meteor mode you use it as a double weapon.
Fortress: In fortress mode you cannot use it as a double weapon but gain reach and a +1 shield bonus to AC.
Switching between these two modes is a free action decided at the start of your turn.


Section 15: Copyright Notice
Pathfinder Roleplaying Game Ultimate Combat. © 2011, Paizo Publishing, LLC; Authors: Jason Bulmahn, Tim Hitchcock, Colin McComb, Rob McCreary, Jason Nelson, Stephen Radney-MacFarland, Sean K Reynolds, Owen K.C. Stephens, and Russ Taylor.

Qiang

Qiang

Roleplaying

From D&D Wiki
Created By Lord Dhazriel
Date Created: 30 March 2009

quarterstaff
Martial Two-Handed Melee Critical: ×3
Range Increment: —
Type: Bludgeoning/Piercing
Hardness: 5

Size Cost1 Damage Weight1 hp
Small 25 1d6/1d4 2 lb. 5
Medium 25 1d8/1d6 4 lb. 10

A Qiang is a double weapon. You can fight with it as if fighting with two weapons, but if you do, you incur all the normal attack penalties associated with fighting with two weapons, just as if you were using a one-handed weapon and a light weapon. A creature wielding a qiang in one hand can’t use it as a double weapon—only one end of the weapon can be used in any given round. The first head of the Qiang (the one dealing more damages) deal piercing damages, while the second deal bludgeoning damages.

The quarterstaff is a special monk weapon. This designation gives a monk wielding a Qiang special options. Additionally the Qiang, can be affected by Weapon Finesse as if it was a light weapon. If a Qiang is used as a two-handed it is treated as if it was a spear.

Tiger Head Hook Sword

Tiger Head Hook Sword

Roleplaying

Originally Posted by

Lord Tataraus of the Giant in the Playground Forums.

On this Thread

Blade Damage Type Crit Special
Primary 1d6 S 20/x2 +4 to trip and disarm
Cross Guard 1d4 S 19-20/x2 When fighting defensively, using Combat Expertise, or using total defense: gain +2 shield AC
Hilt Spike 1d4 P 20/x3 May be used while grappling as a Dagger, -2 to attack outside a grapple

Counts as one weapon for enhancements; while a one-handed weapon, you may wield two as if they were light weapons; may be used with Weapon Finesse, but not with Power Attack. All bonuses when wielding two Tiger Head Hook swords stack (i.e. you get +8 to trip and disarm), but if you opt to drop a weapon due to a failed trip attempt, you must drop both if you used both bonuses. You may use the hooks to hang on to an outcropping, branch, etc.

Cost: 800gp

Tiger Head Hook swords are always sold as a set of two masterwork weapons, which is reflected in the above cost.

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