You can have
spikes added to your armor, which allow you to deal extra piercing damage on
a successful grapple attack. The spikes count as a martial weapon. If you are
not proficient with them, you take a -4 penalty on grapple checks when you try
to use them. You can also make a regular melee attack (or off-hand attack) with
the spikes, and they count as a light weapon in this case. (You can't also make
an attack with armor spikes if you have already made an attack with another
off-hand weapon, and vice versa.)
An enhancement bonus to a suit of armor does not improve the spikes' effectiveness, but the spikes can be made into magic weapons in their own right.
|Armor||Cost||Armor/Shield Bonus||Maximum Dexterity Bonus||Armor Check||Penalty Arcane Spell Failure Chance||Speed (30 ft.)||Speed (20 ft.)||Weight. 1|
||+50 gp||||||||||||||+10 lbs.|
|Light Melee Weapons (Martial)|
|Weapon||Cost||Dmg (S)||Dmg (M)||Critical||Range Increment||Weight||Type||Special|
Source: Core Rulebook
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