Shield Spikes

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Benefit: These spikes turn a shield into a martial piercing weapon and increase the damage dealt by a shield bash as if the shield were designed for a creature one size category larger than you (see “spiked shields” on Table: Weapons). You can't put spikes on a buckler or a tower shield. Otherwise, attacking with a spiked shield is like making a shield bash attack.

An enhancement bonus on a spiked shield does not improve the effectiveness of a shield bash made with it, but a spiked shield can be made into a magic weapon in its own right.

Extras
Extra Cost Armor/Shield Bonus Maximum Dexterity Bonus Armor Check Penalty Arcane Spell Failure Chance Speed (30 ft.) Speed (20 ft.) Weight. 1
Shield spikes +10 gp +5 lbs.

 

Light Melee Weapons (Martial)
Weapon Cost Damage (S) Damage (M) Critical Range Increment Weight Type Special
Spiked shield light special 1d3 1d4 ×2 special Piercing

 

One-Handed Melee Weapons (Martial)
Martial Weapons Cost Dmg (S) Dmg (M) Critical Range Increment Weight Type Special
Spiked shield heavy special   1d6 ×2 special Piercing

Source: Core Rulebook

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