Benefit: These spikes turn a shield into a martial piercing weapon and increase the damage dealt by a shield bash as if the shield were designed for a creature one size category larger than you (see spiked shields on Table: Weapons). You can't put spikes on a buckler or a tower shield. Otherwise, attacking with a spiked shield is like making a shield bash attack.
An enhancement bonus on a spiked shield does not improve the effectiveness of a shield bash made with it, but a spiked shield can be made into a magic weapon in its own right.
|Extra||Cost||Armor/Shield Bonus||Maximum Dexterity Bonus||Armor Check||Penalty Arcane Spell Failure Chance||Speed (30 ft.)||Speed (20 ft.)||Weight. 1|
|Shield spikes||+10 gp||||||||||||||+5 lbs.|
|Light Melee Weapons (Martial)|
|Weapon||Cost||Damage (S)||Damage (M)||Critical||Range Increment||Weight||Type||Special|
|Spiked shield light||special||1d3||1d4||×2||||special||Piercing|||
|One-Handed Melee Weapons (Martial)|
|Martial Weapons||Cost||Dmg (S)||Dmg (M)||Critical||Range Increment||Weight||Type||Special|
|Spiked shield heavy||special||1d6||×2||||special||Piercing|||
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