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|Peter Paul Rubens (1577–1640) Title Thetis dipping the infant Achilles into the river Styx.|
& Rituals: Olympus
© 2004 White Wolf Publishing,
Inc. Distributed for Sword and Sorcery Studios by White Wolf Publishing, Inc.
By W. Jason Peck, Aaron Rosenberg, Christina Stiles and Relics & Rituals: Olympus team
The Underworld is separated
from the mortal world by five rivers, each of them perilous in their own right.
Acheron is the river of woe, and Cocytus is the river of lamentation. Phlegethon
is the river of fire, and Lethe the river of forgetfulness. But the most famous
of all is the river Styx, the river of hate. Those who swear by the Styx, even
the gods, must uphold their oaths.
The waters of the Styx
even have the power to grant near-immortality, if properly applied. The hero
Achilles was one beneficiary of this power, being dipped into the river by his
nymph mother when a babe. Although the
precise details of the process she used to acquire his invulnerability are not
known, some rare mortals know the secret of acquiring
a share of the rivers blessing even as adults. Those who learn the secret
of this dark baptism and are powerful enough to endure the touch of the Styxs
waters become known as the anointed of Styx, warriors who have little fear of
sword or spear.
rangers and paladins are most likely to become anointed of Styx, as they possess
the hardiness to endure the anointing ritual and have the most to gain from
added resistance to weapons. Clerics, druids and monks can match the similar
requirement of fortitude, but the loss of their special abilities makes it a
less obvious choice. Rogues, bards, wizards and sorcerers are unlikely to undergo
the ritual, as they have less by way of innate hardiness and a penchant for
surviving melee by avoiding it.
NPC anointed of Styx are
sometimes found as the champions of whatever army, city or clan they favor;
their ability to resist punishment often gives them an edge in champion-to-champion
combat. Most are reluctant to share the secret of the ritual that imbued them
with power, doing so only if very impressed by those who seek them out. Anointed
of Styx who survive to old age (for although they are hard to kill, they still
can be killed) are often afflicted with melancholy, withdrawing to seclusion
to meditate on their separation from the mortal members of their race.
Hit Die: d12.
To qualify to become an
anointed of Styx, a character must fulfill all the following criteria.
Skills: Craft (alchemy)
5 ranks, Knowledge (mythology) 5 ranks
Base Fortitude Save: +5
Special: The character must journey to the Underworld and undergo a rite of baptism in the waters of the Styx. As the character gains levels in this prestige class, he is able to further draw on the power of the Styx that has saturated his body.
|The Anointed of Styx|
|Level||Base Attack Bonus||Fort Save||Ref Save||Will Save||Special|
|1st||+1||+2||+0||+0||Oathsworn, battered but not broken, +1 natural armor|
|2nd||+2||+3||+0||+0||Disease immunity, Diehard|
|3rd||+3||+3||+1||+1||Massive damage threshold 60, +2 natural armor|
|4th||+4||+4||+1||+1||Damage reduction 1/, oath of hate 1/day|
|5th||+5||+4||+1||+1||Enhanced healing 150%, +3 natural armor|
|6th||+6||+5||+2||+2||Damage reduction 2/|
|7th||+7||+5||+2||+2||Massive damage threshold 70, +4 natural armor, oath of hate 2/day|
||+6||+2||+2||Enhanced healing 200%, damage reduction 3/|
|9th||+9||+6||+3||+3||+5 natural armor|
|10th||+10||+7||+3||+3||Timeless body, damage reduction 4/, massive damage threshold 80, oath of hate 3/day|
The anointed of Styx class
skills (and the key ability for each skill) are Climb
(Strength), Craft (Intelligence), Handle
Animal (Charisma), Intimidate (Charisma), Jump
(Strength), Knowledge (mythology) (Intelligence), Profession
(Wisdom), Ride (Dexterity) and Swim
Skill Points at Each
Level: 2 + Intelligence modifier.
All of the following are
features of the anointed of Styx prestige class.
Weapon and Armor Proficiency:
The anointed of Styx gains no additional proficiencies with weapons or armor.
Oathsworn: The river Styx
is charged with the power to render oaths inviolable, even to the gods. Oaths
sworn by the Styx cannot be broken, and the Styxs power cannot remain
with an oathbreaker. If an anointed of Styx breaks an oath for any reason whatsoever,
he loses all special class abilities from this prestige class.
Battered but Not Broken
(Ex): The anointed of Styx heals nonlethal damage at a greatly accelerated pace,
healing his character level in hit points every ten minutes.
Natural Armor (Su):
At 1st level, the anointed of Styx receives a +1 natural armor bonus to
AC. This bonus increases by 1 at every other level thereafter, to a maximum
natural armor bonus of +5 at 10th level.
Disease Immunity (Ex):
At 2nd level, the anointed of Styx becomes immune to all diseases, including
supernatural diseases (but not those visited by a curse from the gods).
Diehard: At 2nd
level, the anointed of Styx gains Diehard as a bonus feat, even if he does not
meet the prerequisites.
Massive Damage Threshold:
At 3rd level, the anointed of Styx must only make a saving throw to avoid death
from massive damage if he takes 60 points of damage or from a single attack,
rather than the usual 50. This threshold rises to 70 hit points at 7th level,
and to 80 at 10th level.
Oath of Hate (Su): At
4th level, the anointed of Styx may draw on the supernatural power of the river
of hate to aid him in combat. As a move action, the character may call on the
power of the Styx to witness his oath to slay a particular foe. For the rest
of the encounter, the anointed of Styx gains a +2 morale bonus to attack and
damage rolls whenever attacking the foe he has sworn to kill. The character
may use this power once per day at 4th level, twice per day at 7th level, and
three times per day at 10th level.
Enhanced Healing (Ex):
At 5th level, the anointed of Styx naturally heals hit point damage more rapidly,
healing 3 hit points per 2 character levels per full nights rest. If he
gets full bed rest, he heals 3 hit points per character level per 24 hours of
bed rest. At 8th level, he heals at twice the speed of an ordinary character
2 hit points per character level for a full nights rest, or 4 hit
points per character level for a full days bed rest.
Timeless Body (Ex): At 10th level, the anointed of Styx no longer takes ability score penalties for aging and cannot be artificially aged. Any ability score penalties he may already have incurred from old age remain in place; bonuses still accrue, and the anointed of Styx will still die when his time is up.
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