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Author Keith Baker, Adam Bank, Chris Jones, Scott Reeves, and Elton Robb
Publish date 2002
OGL Section 15 occult-lore
Content Puller Mark Gedak
Netbook can be found on the following website
The Grand OGL Wiki
The material below is designated as Open Game Content
As their name
suggests, arcane healers apply their studies of arcane magic to the practice
of healing. They are sworn to a strict code of altruistic behavior, and are
thus of lawful good and lawful neutral alignments with very rare exceptions.
Hit Die: d4
healers class skills (and the key ability for each skill) are Alchemy
(Intelligence), Concentration (Constitution), Craft (Dexterity),
Heal (Wisdom), Herbalism* (Intelligence or Wisdom), Knowledge (all skills) (Intelligence), Profession (Wisdom), and Spellcraft (Intelligence).
Skill Points at 1st Level: (2 + Intelligence Modifier) x 4
Skill Points at Each Additional Level: 2 + Intelligence Modifier
|Spells per Day & Preparation Time per Spell|
|Level||BAB||Fort Sv||Ref SV||Will SV||Special||0th (15 min)||1st (30 min)||2nd (1 hr)||3rd (1 ½ hr)||4th (2 hrs)||5th (2 ½ hrs)|
|5||+2||+1||+1||+4||Craft Wondrous Item||3||2||2|||||||
All of the following are class features of the arcane healer NPC class.
Armor and Weapon Proficiency: Arcane healers are proficient in all simple weapons, but they are not proficient with any type of armor or shields. Arcane healers suffer arcane spell failure chances with their spells when wearing armor.
Spells: Arcane healers cast arcane spells. They are limited to a certain number of spells of each spell level per day, according to their class level. Like clerics, they can cast any spell on the arcane healer spell list provided they can cast spells of that level. Arcane healers prepare their spells in advance by concocting magical medicines (such as powders and salves).
They prepare each of their spells individually by spending ne half-hour per level of the chosen spell working on a concoction. 0-level spells take 15 minutes to prepare. Making concoctions requires either a laboratory or an alchemists kit. Unused concoctions spoil at the end of the day.
Notice that at higher levels, it becomes difficult or impossible for members of this NPC class to prepare and cast their entire repertoire of spells per day. Arcane healers loathe to prepare in advance of knowing their patients specific needs except for emergency spells such as cure poison, Remove Disease, and death ward.
Brew Potion: Arcane healers of 3rd level automatically acquire the Brew Potion feat.
Craft Wondrous Item: Arcane healers of 5th level automatically acquire the Craft Wondrous Item feat.
2d4 x 10 gp
worth of equipment.
ARCANE HEALER SPELL LIST
choose their spells from the following list.
Create Water, , Detect
Magic, detect poison, gentle
repose, mending, Purify
Food and Drink, read magic, Resistance
comprehend languages, cure minor wounds, delay
poison, detect chaos/evil/good/law, endure
elements, enlarge, identify, protection from
chaos/evil/good/law, reduce, remove
bulls strength, calm emotions, Cure
Moderate Wounds, Endurance, Lesser
restoration, Make whole, remove
paralysis, Resist Energy
create food and
water, cure serious wounds, Dispel magic, Magic
Circle Against Chaos/evil/good/law, Neutralize
from energy, remove blindness/deafness, Remove Disease, speak with dead
cure critical wounds, death ward, Emotions, imbue with spell ability, minor creation, remove
5th level break enchantment, heal, legend lore, major creation, raise dead
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