|To Prestige Classes|
|Barbara Palmer (née Villiers), Duchess of Cleveland, by John Michael Wright (died 1694).|
Author Chris Aylott
Series Campaign Style Series
Publisher Atlas Games
Publish date 2003
OGL Section 15 dynasties
Content Puller Joel
The Grand OGL Wiki
The material below is designated as Open Game Content
The powerful have powerful appetites. Discreet companions fulfill these appetites, but they charge a high price for their services a price that is paid in access or information.
Most discreet companions are mistresses, but both men and women can master the arts of seduction, and the gender of a powerful leaders lover depends entirely on that leaders preferences. That said, being a good discreet companion requires the ability to draw your lover out, to Listen, and to be a little passive.
Many cultures teach one gender to be more subdued than the other, and most of the discreet companions in a culture tend to be of that gender.
Discreet companions rarely work for their own agenda. A few may aspire to be the power behind the throne, but most leave the politics to others. A companion may be in the pay of another political faction, or he may sell information and favors to the highest bidder. Whether he is a freelancer or not, a discreet companion must be quick-witted he walks a fine line between dangerous forces.
Most discreet companions begin their careers as rogues or bards, using their talents to entertain or deceive others.
Hit Die: d6
To qualify for the discreet
companion prestige class, the character must fulfill the following criteria.
Alignment: Any non-lawful
Skills: Bluff 6 ranks, Diplomacy 8 ranks, Gather Information 8 ranks, Innuendo 4 ranks
The discreet companions
class skills (and the key ability for each skill) are Bluff (Charisma), Craft (Intelligence), Diplomacy (Charisma), Disguise (Charisma), Forgery (Intelligence), Gather
Information (Charisma), Innuendo (Wisdom), Intimidate (Charisma), Listen (Wisdom), Perform (Charisma), Profession (Wisdom), Read Lips (Intelligence), Search (Intelligence), Sense Motive (Wisdom), and Spot (Wisdom).
Skill Points at Each Level: 6 + Intelligence modifier
|1||+0||+0||+0||+2||Art of Seduction +2, Resist Charm|
|3||+1||+1||+1||+3||Art of Seduction +4|
|10||+5||+3||+3||+7||Caress of the Lost Hour|
All of the following are class features of the discreet companion prestige class.
Weapon and Armor Proficiency: The discreet companion is proficient in simple weapons.
Power Behind the Throne: A discreet companion may only advance in class levels if he has at least one lover in a position of power. The GM has final say over whether any the companions lovers are in a position of power.
Resist Charm: The discreet companion may apply his Charisma modifier to any Will save versus an enchantment or charm effect. The Charisma modifier replaces the normal Wisdom modifier.
Art of Seduction: At 1st level, the discreet companion gains a +2 competence bonus to all skill checks made to befriend or seduce another character. This bonus increases to +4 at 3rd level.
Secret: At 2nd level, and every three levels thereafter, the discreet companion gains the new Secret feat. The feat must apply to a lover of the companion.
Charmtouch: At 4th level, the discreet companion may charm someone as per the Charm Person spell by touch alone. This ability may be used a number of times per day equal to the companions Charisma bonus. It takes 10 minutes of physical contact, usually accompanied by enthralling conversation. The DC to resist the charm is 10 + the discreet companions Charisma bonus + half the discreet companions prestige class level.
Talkingtouch: At 6th level, the discreet companion may converse with a lover or intimate friend through Talkingtouch, a special form of communicating through physical contact. This is not telepathy or psionics; it is the art of carefully orchestrated muscle motions and subtle body language. The discreet companion may teach the method to a character this requires several hours of rather pleasant instruction but that character may only use Talkingtouch with the discreet companion who taught it to her. A character may learn Talkingtouch from more than one discreet companion, however.
Anyone able to observe a Talkingtouch conversation must make an Innuendo check (DC 27) to notice it. A character with the Talkingtouch ability receives a +2 synergy bonus to this check.
Truthtouch: At 7th
level, the discreet companion may use his intimate knowledge of muscle movements
and physical response to determine if someone he is touching is lying or telling
the truth. Flesh-to-flesh contact is required, and using this ability requires
Motive check. The DC is 10 + the targets Wisdom modifier, with
the following additional modifiers:
|Casual contact||Holding hands||+2|
|Close contact||Dancing, massage||+0|
|Intimate or prolonged contact||Love-making||2 to 4|
|Familiar species||Standard PC races||+0|
|Unfamiliar species, Other humanoids||same creature type (ogres and kobolds)||+2|
|Other creaturetype, but not an outsider||Giants, dragons||+4|
These modifiers stack. For example, a human discreet companion reading an undead outsider while dancing with it would face a modifier of +14.
Paintouch: At 9th level, the discreet companion may use his knowledge of muscles and nerves to do extra subdual damage with a successful unarmed strike. The discreet companion does 1d6 subdual damage for every 5 levels of the discreet companion prestige class he possesses.
Caress of the Lost Hour: At 10th level, the discreet companion may use his personal magnetism and mastery of anatomy to make a target character forget recent events. Using this ability requires one minute of continuous physical contact, and the victim may make a Will save (DC 20 + the companions Charisma bonus) to resist.
Up to one hour of time spent with the companion can be erased. The time erased must be continuous, and the target is not simply blanked. She will have vague sense of a pleasant experience, but will be unable to remember any details.
|To Prestige Classes|
The Worlds of Mankind is owned and created by Mark John Goodwin
The text on this page is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.
System and the d20 System logo are trademarks of Wizards of
the Coast, Inc.
and are used according to the terms of the d20 System License version 6.0.
A copy of this License can be found at www.wizards.com/d20.