|To Greek Prestige Classes|
|Kazimierz Stabrowski 1869-1929|
of the Gods
Book One: The Greek Gods
Steven Creech and Kevin Ruesch Lead Editor Steven Schend Creative Director Jim Butler Art Director
Todd Morasch Artwork Aaron D. Siddal
Hera specialize in the location and elimination of half-gods. Hera herself has
an extreme hatred towards half-gods, but especially any sired by Zeus. A Hunter
of Hera is often an individual who has had an unfortunate encounter with a Child
of the Gods and developed a hatred of them. Hera listens for pleas of
vengeance and singles out this individual and appears before him (in avatar
form). Hera makes her case that some of the other gods wish to supplant the
natural order of man with half-gods that are more perfect. Hera is willing to
grant that individual certain abilities in exchange for his oath to exterminate
those half-gods that she deems a threat. clerics,
and Rogues are typical classes that choose to become Hunters of Hera. However,
any class (or monster) is eligible provided they meet the requirements.
to become a Hunter of Hera, a character must fulfill
all the following criteria:
Throws: +3 or
8 ranks Knowledge (religion):
4 ranks Listen: 8 ranks Move
Silently: 8 ranks
The character must have been severely injured or suffered grievous personal
loss at the hands of a Child of the Gods or directly because of half-god actions
(i.e. structural collapse of a building from a half-god throwing a monster into
it, killing all inside). The character must worship Hera as a patron deity (this
can be satisfied by swearing fealty to her when first approached).
A Hunter of
Heras class skills are (and the key ability
for each skill) are Balance (Dexterity), Bluff
(Charisma), Climb (Strength), Concentration
(Constitution), Diplomacy (Charisma), Disguise
(Charisma), Gather Information (Charisma),
Hide (Dexterity), Intimidate (Charisma), Jump
(Strength), Knowledge (religion)
(Intelligence), Knowledge (nature)
(Intelligence), Listen (Wisdom), Move
Silently (Dexterity), Search (Intelligence), Sense
Motive (Wisdom), Spot (Wisdom), Swim
(Strength), and Wilderness Lore (Wisdom).
at each level: 4 + Intelligence modifier
|James Barry (17411806) Title : Jupiter und Juno auf dem Berge Ida, Detail Date1790-1799|
|The Hunter of Hera|
|Level||Base Attack Bonus||Fort Save||Ref Save||Will Save||Special|
|2||+1||+0||+1||+1||Favored Enemy Bonus +1|
|3||+2||+1||+1||+1||Sense Divine Blood|
|4||+2||+2||+1||+1||Favored Enemy Bonus +2|
|6||+3||+2||+2||+2||Favored Enemy Bonus +3|
|8||+5||+3||+2||+3||Favored Enemy Bonus +4|
|9||+6||+4||+4||+3||Damage Reduction 5/-10|
and Armor Proficiency: A Hunter of Hera is
proficient with all simple and martial weapons, light armor and small shields.
Armor check penalties do apply for the appropriate skills.
At first level, a Hunter of Hera gains the ability
to commune (as the spell) with Hera
in order to seek permission to hunt a particular Child of the Gods. He must
have her authorization before he may make an attempt to eliminate that half-god.
Enemy Bonus: At second, fourth, sixth, and eighth levels, a Hunter of Hera
gains an incremental favored enemy attack bonus of +1 against Children of the
Gods (as the ranger ability).
Blood: At third level, a Hunter of Hera can
sense the presence of an individual or creature that has divine
blood running through its veins within 30ft. This sense comes across as a tingling
feeling all over his body that becomes stronger as he nears the divine-born
Track: At fifth level, a Hunter of Hera gains the feat Track and may use it to unerringly follow a trail of blood left by a Child of the Gods if within 2 miles.
Strike: At seventh level, a Hunter of Heras preferred weapon
of attack against half-gods becomes a weapon of True
Strike (as the spell) three times per day.
Reduction: At ninth level, Hunters of Hera gain Damage Reduction 5/-.
Smite Godling: At tenth level, a Hunter of Hera has become so efficient and proficient at hunting half-gods and knowing their weaknesses that once per day he can call forth an element of Heras power and smite them. This melee action gives the character a +4 attack bonus and does additional 2d20 points of damage upon a successful hit.
|To Greek Prestige Classes|
The Worlds of Mankind is owned and created by Mark John Goodwin
The text on this page is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.
System and the d20 System logo are trademarks of Wizards of
the Coast, Inc.
and are used according to the terms of the d20 System License version 6.0.
A copy of this License can be found at www.wizards.com/d20.