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& Rituals: Olympus
© 2004 White Wolf Publishing,
Inc. Distributed for Sword and Sorcery Studios by White Wolf Publishing, Inc.
By W. Jason Peck, Aaron Rosenberg,
Christina Stiles and Relics & Rituals:
Driven by the desire to
achieve physical perfection, the Olympic paragon is an athlete without parallel,
able to perform feats of agility and strength that ordinary mortals can only
dream of. She swims as though born to a seagod, runs like the gazelle, and hurls
javelins as though they were thunderbolts. Although athletic competitions are
where the Olympic paragon is at her best, her skills also make her a sought-after
companion on adventures. Jason himself insisted on bringing some of the worldsgreatest
athletes with him on the quest for the Golden Fleece, and they served him well.
Members of the most physical
classes monks, fighters, barbarians,
rogues, rangers and paladins are the most likely to excel at the role
of Olympic paragon. Of these classes, the monk, fighter and rogue gain the most
from the enhanced physical prowess of this prestige class, while sacrificing
As NPCs, Olympic paragons
are most frequently encountered at athletic contests they have some stake in.
Some actually refrain from participating in such contests, unless they have
good reason to believe that the other competitors are of similar caliber. A
retired Olympic paragon may serve as a trainer to new generations of heroes,
and may be a mentor figure to almost any sort of hero.
Hit Die: d10.
To qualify to become an
Olympic paragon, a character must fulfill all the following criteria.
Skills: Jump 8 ranks, Tumble 4 ranks
Feats: Any four of the following: Acrobatic, Agile, Athletic, Endurance, Improved Grapple, Improved Unarmed Strike, Run.
Special: Cumulative Strength, Dexterity and Constitution bonuses totaling +5 or greater.
The Olympic paragon class
skills (and the key ability for each skill) are Balance (Dexterity), Climb (Strength),
Concentration (Constitution), Craft (Intelligence), Escape Artist (Dexterity), Jump (Strength), Profession
(Wisdom), Ride (Dexterity), Swim (Strength), and Tumble (Dexterity).
Skill Points at Each Level: 4 + Intelligence modifier.
|The Olympic Paragon|
|Level||Base Attack Bonus||Fort Save||Ref Save||Will Save||Special||Speed Bonus|
|1st||+1||+2||+2||+0||Mighty leap||+10 feet|
|2nd||+2||+3||+3||+0||Power throw||+10 feet|
|3rd||+3||+3||+3||+1||Evasion, power swimmer||+10 feet|
|4th||+4||+4||+4||+1||Swift Climber||+10 feet|
|5th||+5||+4||+4||+1||+1 ability bonus||+20 feet|
|6th||+6||+5||+5||+2||Champion of the ring||+20 feet|
|7th||+7||+5||+5||+2||Improved evasion||+20 feet|
|9th||+9||+6||+6||+3||Killing throw||+30 feet|
|10th||+10||+7||+7||+3||+1 ability bonus||+30 feet|
All of the following are
features of the Olympic paragon prestige class.
Weapon and Armor Proficiency:
The Olympic paragon is proficient with all simple weapons, and with light armor.
Fast Movement (Ex):
The Olympic paragons base speed is increased by an amount dependent on
class level, as determined in Table 28. This extra movement can be maintained
in light or medium armor, or when carrying a light or medium load. If the Olympic
paragon wears heavy armor or is carrying a heavy load, she does not benefit
from the fast movement ability.
Mighty Leap (Ex): The
Olympic paragon is treated as one size category larger than she actually is
for purposes of vertical reach when jumping, as detailed under the Jump skill.
Power Throw (Ex): At
2nd level, the Olympic paragon may add 10 feet to the range increment of any
thrown weapon; she can throw a javelin, dart or the like farther and more accurately
than even a trained soldier. This applies even to weapons that are not designed
to be thrown (although the penalty to the attack roll and critical hit rules
remain unchanged). Thus, an Olympic paragon throwing a javelin would have take
no range penalty to her attack roll out to a distance of 39 feet, and would
be at a 2 penalty if the target was between 40 and 79 feet away, and so
Evasion (Ex): At
3rd level, the Olympic paragon gains the evasion ability. If she makes a successful
saving throw against an attack that normally deals half damage on a successful
save, she takes no damage. Evasion can be used only if the Olympic paragon is
wearing light or no armor. A helpless character (such as one who is paralyzed)
cannot benefit from evasion.
Power Swimmer (Ex):
With a successful Swim check, the Olympic paragon is able to move half her
speed as a move action or her full speed as a full-round action. In addition,
the Olympic paragon is able to hold her breath for a number of rounds equal
to one and onehalf her Constitution score (rounding up) if she does nothing
other than take move actions or free actions.
Swift Climber (Ex):
At 4th level, the Olympic paragon is able to Climb
at half her speed without incurring the usual 5 penalty to Climb
checks for accelerated climbing.
Ability Bonus: At
5th level, and again at 10th level, the Olympic paragon gains a +1 innate bonus
to Strength, Dexterity or Constitution. This bonus is in addition to any ability
bonuses gained from character level.
Champion of the Ring
(Ex): At 6th level, the Olympic paragon gains a +2 morale bonus to unarmed
strike attack rolls and to grapple checks.
Improved Evasion (Ex):
At 7th level, the Olympic paragon gains the improved evasion ability. She
still takes no damage if she makes a successful saving throw against an attack
that normally deals half damage on a successful save. However, even if she fails
her save, she takes only half damage. Improved evasion can be used only if the
Olympic paragon is wearing light or no armor. A helpless character (such as
one who is paralyzed) cannot benefit from improved evasion.
At 8th level, the Olympic paragon is so hardy that she can shrug off many lesser
forms of punishment. The character gains damage reduction 5/ versus nonlethal
damage. This damage reduction does not apply to lethal damage taken from what
are ordinarily nonlethal attacks (such as the unarmed strike from a character
with Improved Unarmed Strike who is opting to inflict lethal damage).
Killing Throw (Ex):
At 9th level, the Olympic paragon does an additional 1d6 points of extra damage
when throwing a weapon. This extra damage, like sneak attack damage, is not
multiplied should the Olympic paragon achieve a critical hit.
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