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Der Bundesschwur in Huttwil ("The allegiance oath of Huttwil"), a 19th century idealizing depiction of Niklaus Leuenberger swearing an oath on God to conclude the peasants' League of Huttwil; the peasant union in the Swiss peasant war of 1653.

Der Bundesschwur in Huttwil ("The allegiance oath of Huttwil"), a 19th century idealizing depiction of Niklaus Leuenberger swearing an oath on God to conclude the peasants' League of Huttwil; the peasant union in the Swiss peasant war of 1653.

The Quintessential Paladin
Author Alejandro Melchor
Series Quintessential Series
Publisher Mongoose Publishing
Publish date 2002
Pages 128
ISBN 1-903980-79-8
OGL Section 15 qpal
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Evil not only wears a monstrous visage or comes from the deepest pit of hell. It can be easily found in the hearts of men, and when those men wear a crown, they can bring great harm upon everyone around them. Lawbreakers are not necessarily criminals if it is the law that is broken in the first place, when people like the revolutionary are needed to fix it. Revolutionaries rise in protest and stand up for what is good. A revolutionary may be a peasant finally tired of a life of abuse, a rebellious prince intent on changing his father’s reign of terror into one of prosperity or even a lone hero arrived from other lands who finds himself in the right place at the worst possible time. The revolutionary takes the fight to the tyrant, moving across the land to stir up dissent and help people stand up for themselves.

Revolution is not a commitment taken lightly, and only those with their heart in the right place can uphold it without it careening off course. From fighters to wizards, any person can find the strength in himself to say ‘enough’ and lead his people to freedom, but paladins truly shine when taking up arms against tyranny, their ability to heal and uphold others’ morale by merely fighting on.

Hit Die: d10.


Alignment: Lawful Good.
Abilities: Charisma 15+.
Base Attack: +8 or higher.
Skills: Diplomacy 8 ranks.

Class Skills

The revolutionary’s class skills (and the key ability for each skill) are Bluff (Charisma), Concentration (Constitution), Craft (Intelligence), Diplomacy (Charisma), Disguise (Charisma), Handle Animal (Charisma), Heal (Wisdom), Hide (Dexterity), Knowledge (nobility and royalty) (Intelligence), Profession (Wisdom), and Ride (Dexterity).

Skill Points at Each Level: 2 + Intelligence modifier.

The Revolutionary


Base Attack Bonus Fort Save Ref Save Will Save Special
1 +0 +2 +0 +2 One of the crowd, Lieutenant
2 +1 +3 +0 +3 Rallying Cry
3 +2 +3 +1 +3 Word of Mouth
4 +3 +4 +1 +4 Improvised Tactics
5 +3 +4 +1 +4 Heroic Reputation

Class Features

Armour and Weapon Proficiency: Revolutionaries are proficient with all simple and martial weapons. They are proficient with light and medium armour, and with shields. Note that armour check penalties for armour heavier than leather apply to the skills Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket and Tumble. Also, Swim checks suffer a –1 penalty for every 5 pounds of armour, equipment, or loot carried.

One of the Crowd (Ex): The revolutionary is an adept at hiding among the crowd. He can get closer to a strategic position during a riot, or avoid capture by the authorities in a market square. In any Hide check to get lost in a crowd, he adds his Disguise ranks and his revolutionary level to the check. He cannot be wearing medium or heavier armour and, if wearing light armour, it must be covered by some sort of clothing.

Lieutenant: Even if he does not have the Leadership feat, the revolutionary gains a cohort appropriate to his character level and Charisma modifier as if he had the feat. This lieutenant acts in his stead to lead a band of rebels and is utterly loyal to him.

Rallying Cry (Su): A revolutionary can rally his allies in battle, inspiring them to fight against their oppressors. To be affected, an ally must hear the revolutionary for a full round, and the effect lasts as long as the revolutionary urges allies on and for 5 rounds after he stops. While rallying, the revolutionary can fight but cannot cast spells, activate magic items by spell completion (such as scrolls), or activate magic items by magic word (such as wands). Affected allies receive a +2 morale bonus to saving throws against charm and fear effects and a +1 morale bonus to attack and weapon damage rolls.

Word Of Mouth (Sp): By saying the right thing at the right time, the revolutionary can get a message across to almost anybody. He makes a Diplomacy check with a DC depending on the message’s complexity as per the table. This ability is useful for getting instructions to another ally in another town, or to send some disinformation the way of the tyrant’s men. A spy purposefully looking for information on the revolutionary may intercept a message with a Gather Information check (DC equal to the message’s complexity DC +5).

DC Message Complexity
10 A single, simple instruction
15 A single, complex instruction
20 A small number of simple instructions
25 A small number of complex instructions
30 A complete battle plan

Improvised Tactics (Ex): Even if caught in an ambush, the revolutionary can quickly order his allies to recover the advantage. He starts crying orders and all his allies gain the same initiative as the highest result among them, working in almost perfect synergy. The revolutionary may do this only once per encounter.

Heroic Reputation: The revolutionary’s name travels far and wide, striking fear in the hearts of tyrants as soon as he enters their Domains and bringing hope for their oppressed subjects. The revolutionary gains the Leadership feat if he did not have it before and adds +4 to his Leadership score. He has no trouble convincing others to join his cause, gaining a +5 inherent bonus to all Diplomacy checks.

Multiclass Note: paladins can gain levels in the revolutionary class and still be able to advance as paladins.


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