Sea Wolf

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Pirates normands au IXème siècle » par Evariste-Vital Luminais (Nantes, 1822 - Paris, 1896). Huile sur toile , hauteur : 1,890 m - longueur : 1,440 m. Musée Anne de Beaujeu, Moulins.

Pirates normands au IXème siècle » par Evariste-Vital Luminais (Nantes, 1822 - Paris, 1896). Huile sur toile , hauteur : 1,890 m - longueur : 1,440 m. Musée Anne de Beaujeu, Moulins.

The Quintessential Barbarian
Author Robert Schwalb
Series Quintessential Series
Publisher Mongoose Publishing
Publish date 2003
Pages 128
ISBN 1-903980-92-5
OGL Section 15 qbbn
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Netbook can be found on the following website

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The material below is designated as Open Game Content

Common folk, humble priests and the innocent fear the raids of the sea wolves more so than almost any other danger. These marauders send raiding parties into coastal communities, taking what they want and destroying the rest. They place no value on the written word and disdain those who revere it. Sea wolves are elite raiders, pirates so skilled at seamanship and nautical combat they are nearly unmatched in melee conflict.

Sea wolf Non-Player Characters are implacable enemies. Fearless and courageous to the point of foolhardiness, they value strength and might over such trifles as morality. When not at sea ravaging coastlines, any port is home to the sea wolves, where they swap
tales over mugs of bitter ale in dilapidated taverns. They are brawlers and ruffians. When fights occur, they are usually the source. Sea wolves are more than simple bullies – they are a scourge.

Hit Die: d12

Requirements

To qualify to become a sea wolf, a character must fulfill all the following criteria.
Base Attack Bonus: +6 or higher
Skills: Balance 5 ranks, Knowledge (seamanship) 5 ranks, Swim 9 ranks and Use Rope 5 ranks
Feats: Blind-Fight, Dodge and Sea Legs

Class Skills
The sea wolf’s class skills (and the key ability for each skill) are Balance (Dexterity), Climb (Strength), Escape Artist (Dexterity), Intimidate (Charisma), Intuit Direction (Wisdom), Jump (Strength), Knowledge (seamanship) (Intelligence), Profession (sailor) (Wisdom) and Use Rope (Dexterity).
Skill points at each level: 4 + Intelligence modifier.

Sea Wolf
Level Base Attack Bonus Fort Save Ref Save Will Save Special
1 +1 +2 +1 +0 Dauntless courage, Evasion
2 +2 +3 +1 +0 Improved Unarmed Strike
3 +3 +3 +2 +1 Brutal Charge
4 +4 +4 +2 +1 Sunder
5 +5 +4 +2 +1 Slash and Burn

Class Features

All of the following are class features of the sea wolf prestige class.

Weapon and Armour Proficiency: The sea wolf s proficient in all simple and martial weapons. Sea wolves are also proficient with all armour and shields. Note that armour check penalties for armour heavier than leather apply to the skills Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket and Tumble.

Dauntless Courage (Ex): Sea wolves will fight just about anything. They have killed their ability to fear. Every confrontation is an opportunity to gain bragging rights. Thus, sea wolves are immune to all fear spells and effects.

Evasion (Ex): A sea wolf has the uncanny ability to avoid magical and out-of-the-ordinary attacks due to his incredible reflexes. Any time the sea wolf succeeds at a Reflex saving throw against an attack normally dealing half damage on a successful save, the sea wolf instead takes no damage. The evasion ability is only usable when the sea wolf is wearing light or no armour.

Improved Unarmed Strike (Ex): After years of brawls and bar-fights, the sea wolf is always armed. At 2nd level, the sea wolf gains Improved Unarmed Strike as a bonus feat. If the sea wolf already has the Improved Unarmed Strike feat, he garners no additional benefit.

Brutal Charge (Ex): Seeing a sea wolf in the heat of battle rage is enough to turn anyone’s innards to water. However, seeing the same sea wolf charging towards them can be truly terrifying. Whenever a sea wolf makes a charge attack, the target must succeed at a Will save against a DC of 13+ the sea wolf’s Charisma modifier, or be shaken, suffering a -2 morale penalty on attack rolls, weapon damage rolls and saving throws for 1 round. Creatures immune to fear effects are immune to the Brutal Charge ability.

Sunder (Ex): At 4th level, the sea wolf is so skilled at destruction he gains the Sunder ability as a bonus feat even if he does not meet the prerequisites. If the sea wolf already has the Sunder feat, he gains no additional benefit.

Slash and Burn (Ex): At 5th level, the sea wolf is havoc incarnate. All DCs to break doors for the sea wolf are at half of the normal value during times when the sea wolf is enraged. The sea wolf gains a +2 competence bonus to all Sunder attacks. Finally, when attacking an unattended object, the sea wolf inflicts maximum damage. He destroys whatever and whomever he leaves in his wake.

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