Norse Prestige Classes
Schwind, Moritz von Rübezahl Year 1859
of the Wizards Community forums.
Giants wreak havoc upon
civilization, destroying entire villages with merely their steps. Some take
it upon themselves to rid the world of these towering menaces: They are called
To qualify to become a
giantkiller (Gik), a character must fulfill all the following criteria.
Base Attack Bones: +5.
Skills: Hide 8, Listen 4, Move Silently 6, Spot 4, Survival 4.
Feats: Toughness, Track.
Special: The character must have Giant as a Favored Enemy.
Game Rule Information
Giantkillers have the following
Hit Die: d10.
Class Skills: The giantkiller’s class skills are Bluff (Charisma), Climb (Strength), Craft (Intelligence), Handle Animal (Charisma), Hide (Dexterity), Intimidate (Charisma), Jump (Strength), Knowledge (nature)
(Intelligence), Listen (Wisdom), Move
Silently (Dexterity), Profession (Wisdom), Ride (Dexterity), Search (Intelligence), Spot (Wisdom), Survival (Wisdom), Swim (Strength), Tumble (Dexterity), and Rope
Skill Points at Each
Level: 4 + Intelligence modifier.
All of the following are
class features of the giantkiller prestige class.
Weapons and Armor Proficiency: Giantkillers gain no additional proficiency with any weapon or armor.
|Fort Save||Ref Save||Will Save||Special|
of the Wee,Know Your Prey
Reduction 1/-, Chain of Fingers
Flight of the Wee: The giantkiller is adept at dodging the blows of his giant creatures. He enjoys
a Dodge bonus to his AC equal to his levels in giantkiller against creatures
at least one size category larger than he and at least Large. This is extraordinary.
Know Your Prey [1st/3rd/5th
level]: To hunt his prey, he must know his prey. At the indicated levels,
the giantkiller gains a cumulative +1 bonus to damage rolls against Giants,
a +2 bonus on saving throws against the spell-like abilities of Giants, and
a +2 bonus to Bluff, Hide, Knowledge (nature), Listen, Sense
Motive, Spot, and Survival checks when the subject or target is Giants. This extraordinary ability stacks
with Favored Enemy bonuses.
Damage Reduction [2nd/4th
level]: The giantkiller can shrug of some of the damage from each blow.
Subtract 1 from the damage he takes each time he is dealt damage from a weapon
or natural attack. At 4th level, the giantkiller subtracts 2 points from each
attack. This is an extraordinary ability.
Chain of Fingers [3rd
level]: The gaintkiller can empower himself with the remnants
of his prey. He may string the severed fingers of at least four Giant creatures
that he has slain, all of the same type (frost
giants, fire giants, ogres,
etc.), into a gruesome chain. Crafting a chain of fingers requires one day and
the appropriate number of fingers. Whenever he wears the chain of fingers, he
enjoys a +2 bonus to attack rolls against that particular Giant creature; this
morale bonus takes effect 1 hour after the chain is donned but ends if the chain
is removed. The giantkiller may own any number of chains of fingers but may
only wear one at a time. This is extraordinary.
Giantslayer [5th level]: With a single strike, the giantkiller can kill the strongest giant.
By studying a giant for 3 rounds and then striking that creature within 3 additional
rounds when it is denied its Dexterity bonus to AC, he forces the Giant to succeed
at a Fortitude save (DC 10 + giantkiller level + Intelligence modifier) or be
instantly slain. Whether the targeted giant makes its save or not, the giantkiller
also deals weapon damage normally. This otherwise functions as the assassin’s
extraordinary Death Attack.
Norse Prestige Classes
of Mankind is owned and created by Mark John Goodwin
text on this page is Open Game Content, and is licensed for public use under
the terms of the Open Game License v1.0a.
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the Coast, Inc.
and are used according to the terms of the d20 System License version 6.0.
A copy of this License can be found at www.wizards.com/d20.