class Grand druid

Grand
druid

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Celtic Prestige Classes

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Columba banging on the gate of Bridei, son of Maelchon, King of Fortriu.Date 1906 (published)

Columba banging on the gate of Bridei, son of Maelchon, King of Fortriu.Date
1906 (published)

The Quintessential
Druid II

Author Gareth Hanrahan

Series The Quintessential Series

Publisher Mongoose
Publishing


Publish date 2004

Pages 128

ISBN 1-904577-96-2

OGL Section 15 qdruii

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The grand druid
is the acknowledged head of the druidic order in the world. In rare cases, there
may be other druid of
greater power or age, but even they bow to the grand druid’s
word and Wisdom. The grand druid
has the authority to speak for the druidic order and for the green world; his
pronouncements can spare or doom a city from being turned into a broken mass
of overgrown stone, or confirm a king as being blessed and accepted by the land.

Grand druid must also
resolve disputes between druid, make judgements on druidic law and lore, and
guide the few adherents of the old faith. They are aided in this by their ability
to subsume their consciousness into The Otherworld and literally draw on the
wisdom of the ages. The grand druid is counselled by the spirits, by animals
of wood and field, by the transcended spirits of older druid and by the living
trees and stones themselves. There is deep wisdom there, in the wildlands.

Hit Die: d8.

Requirements

To qualify to become the
grand druid, a character must fulfil all the following criteria:
Alignment: Any Neutral.
Skills: Diplomacy 5 ranks, Knowledge (nature) 15 ranks, Knowledge
(religion)
5 ranks, Knowledge
(the planes) 5 ranks.
Feats: Leadership, Natural
Spell
.
Spellcasting: Able to cast 4th level druid spells.

Special: The prospective
grand druid must seek out and gain the approval of every other druid in the
world who is higher level, equal level, or no less than four levels lower than
the prospective grand druid. The character can gain their approval in any way
he sees fit – by proving his worth, by negotiation, or by defeating them
and forcing them to approve of his bid to become grand druid.

Special: There is
only ever one grand druid in the world at any time. If a grand druid exists,
then the prospective grand druid must have his approval. Should the prospective
grand druid become the new grand druid, the old grand druid immediately loses
all his grand druid abilities. Often, the existing grand druid chooses his successor,
and his authority is so respected that all the other druid accept and approve
the nominated successor.

Class
Skills

The grand druid’s
class skills (and the key ability for each skill) are Concentration (Constitution), Craft
(Intelligence), Diplomacy (Charisma), Handle Animal (Charisma), Heal (Wisdom), Knowledge (nature)
(Intelligence), Knowledge
(religion) (Intelligence), Knowledge
(the planes) (Intelligence), Perform (Charisma),
Sense
Motive
(Wisdom), Spellcraft (Intelligence), Survival (Wisdom).

Skill Points at Each Level: 4 + Intelligence modifier.













The Grand
Druid
Class
Level
Base Attack Fort Save
Ref Save Will Save
Special
Spellcasting
1st +0 +2 +0 +2 Font
of wisdom +2
+1 level
of existing class
2nd +1 +3 +0 +3 Cloak
of authority 1/day
+1 level
of existing class
3rd +2 +3 +1 +3 Font
of wisdom +4, voice of command
+1 level
of existing class
4th +3 +4 +1 +4 Cloak
of authority 2/day
+1 level
of existing class
5th +3 +4 +1 +4 Font of
wisdom +6, counsel of the fates
+1 level
of existing class
6th +4 +5 +2 +5 Cloak
of authority 3/day
+1 level
of existing class
7th +5 +5 +2 +5 Font of
wisdom +8, wisdom of the fates
+1 level
of existing class
8th +6 +6 +2 +6 Cloak
of authority 4/day
+1 level
of existing class
9th +6 +6 +3 +6 Font
of wisdom +10, speaker for the green
+1 level
of existing class
10th +7 +7 +3 +7 Cloak
of authority 5/day
+1 level
of existing class

Class Features

Armour and Weapon Proficiency:
The grand druid gains no additional weapon or armour proficiencies.

Spells per day: When
a new grand druid level is gained, the character gains a level of druidic spellcasting
that stacks with existing levels from a class that gives druid spells.

Font of Wisdom (Su):
Whenever the grand druid communes with nature, he gains a sacred bonus to his
Wisdom equal to his Font of Wisdom bonus. This bonus lasts for ten minutes per
character level of the grand druid.

Cloak of Authority (Su):
The grand druid may invoke the authority of his position as a move action. He
gains a +6 morale bonus to all Diplomacy and Intimidate checks for the next
hour against people who were present when he invoked authority.

Voice of Command (Sp):
While using his Cloak of Authority ability, the words of the grand druid
behave exactly like a greater
command
spell cast on other druid or animals.
Once per use of the Cloak of Authority, the grand druid may use this ability
on non-druid.

Counsel of the Fates
(Ex):
At this level, the grand druid is accompanied by the fates, three
powerful and mysterious entities. The fates act as cohorts loyal to the grand
druid. Their level is determined using the grand druid’s Leadership score.
The fates may be other druid, fey, ghosts, awakened creatures or even stranger
entities. The three fates will aid the grand druid in whatever he desires.

Wisdom of the Fates
(Sp):
Once per week, the grand druid may consult with the fates. The advice
they give him is identical to the effects of a discern
location
, legend lore
or Commune spell. All three fates must be present in order for the grand druid
to use this ability.

Speaker for the Green
(Su):
Once per year, the grand druid may speak for the land. This ability
allows him to Awaken every plant and animal within an area of radius equal to
the grand druid’s current Wisdom. This ability costs 1,000 XP. The Awakened
creatures will obey the grand druid’s commands. The mass awakening lasts
for a year and a day, but may be dismissed sooner. (Occasionally, a few entities
are permanently awakened by this ability).

Epic
Grand Druid

Hit Die: d8.
Skill Points at Each Additional Level: 4 + Intelligence modifier.
Spells: The epic grand druid’s caster level is equal to his class
level. The epic grand druid’s number of spells per day does not increase
after 20th level.
Bonus Feats: The epic grand druid gains a bonus feat every four levels
higher than 10th.

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