class Hunter of Hera

Hunter
of
Hera


To
Greek Prestige Classes

greek border


Kazimierz Stabrowski 1869-1929 Kazimierz Stabrowski 1869-1929

The Lore
of the Gods

Book One: The Greek Gods

Lead Designers

Steven Creech and Kevin Ruesch Lead Editor Steven Schend Creative Director Jim
Butler Art Director

Todd Morasch Artwork Aaron D. Siddal

Hunters of
Hera specialize in the location and elimination of half-gods. Hera herself has
an extreme hatred towards half-gods, but especially any sired by Zeus. A Hunter
of Hera is often an individual who has had an unfortunate encounter with a “Child
of the Gods” and developed a hatred of them. Hera listens for pleas of
vengeance and singles out this individual and appears before him (in avatar
form). Hera makes her case that some of the other gods wish to supplant the
natural order of man with half-gods that are more perfect. Hera is willing to
grant that individual certain abilities in exchange for his oath to exterminate
those half-gods that she deems a threat. clerics,
druids, fighters,
and Rogues are typical classes that choose to become Hunters of Hera. However,
any class (or monster) is eligible provided they meet the requirements.

Hit Dice:
d6

Alignment:
Any

Requirements:

To qualify
to become a Hunter of Hera, a character must fulfill
all the following criteria:

Base Attack
Bonus:
+6

Base Saving
Throws:
+3 or
better

Hide:
8 ranks Knowledge (religion):
4 ranks Listen: 8 ranks Move
Silently
: 8 ranks

Special:
The character must have been severely injured or suffered grievous personal
loss at the hands of a Child of the Gods or directly because of half-god actions
(i.e. structural collapse of a building from a half-god throwing a monster into
it, killing all inside). The character must worship Hera as a patron deity (this
can be satisfied by swearing fealty to her when first approached).

Class
Skills

A Hunter of
Hera’s class skills are (and the key ability
for each skill) are Balance (Dexterity), Bluff
(Charisma), Climb (Strength), Concentration
(Constitution), Diplomacy (Charisma), Disguise
(Charisma), Gather Information (Charisma),
Hide (Dexterity), Intimidate (Charisma), Jump
(Strength), Knowledge (religion)
(Intelligence), Knowledge (nature)
(Intelligence), Listen (Wisdom), Move
Silently
(Dexterity), Search (Intelligence), Sense
Motive
(Wisdom), Spot (Wisdom), Swim
(Strength), and Wilderness Lore (Wisdom).

Skill Points
at each level: 4 + Intelligence modifier


James Barry (1741–1806) Title : Jupiter und Juno auf dem Berge Ida, Detail Date1790-1799James Barry (1741–1806) Title : Jupiter und Juno
auf dem Berge Ida, Detail Date1790-1799













The
Hunter of Hera
Level Base Attack
Bonus
Fort
Save
Ref Save
Will Save
Special
1 +1 +1 +0 +0 Commune
2 +1 +0 +1 +1 Favored
Enemy Bonus +1
3 +2 +1 +1 +1 Sense
Divine Blood
4 +2 +2 +1 +1 Favored
Enemy Bonus +2
5 +3 +2 +2 +2 Track
6 +3 +2 +2 +2 Favored
Enemy Bonus +3
7 +4 +2 +3 +2 True
Strike
8 +5 +3 +2 +3 Favored
Enemy Bonus +4
9 +6 +4 +4 +3 Damage
Reduction 5/-10
10 +7 +5 +4 +4 Smite
Godling

Class
Features

Weapon
and Armor Proficiency:
A Hunter of Hera is
proficient with all simple and martial weapons, light armor and small shields.
Armor check penalties do apply for the appropriate skills.

Commune:
At first level, a Hunter of Hera gains the ability
to commune (as the spell) with Hera
in order to seek permission to hunt a particular Child of the Gods. He must
have her authorization before he may make an attempt to eliminate that half-god.

Favored
Enemy Bonus:
At second, fourth, sixth, and eighth levels, a Hunter of Hera
gains an incremental favored enemy attack bonus of +1 against Children of the
Gods (as the ranger ability).

Sense Divine
Blood:
At third level, a Hunter of Hera can
sense the presence of an individual or creature that has
divine
blood running through its veins within 30ft. This sense comes across as a tingling
feeling all over his body that becomes stronger as he nears the divine-born
being.

Track:
At fifth level, a Hunter of Hera gains the feat Track
and may use it to unerringly follow a trail of blood left by a Child of the
Gods if within 2 miles.

True
Strike
: At seventh level, a Hunter of Hera’s preferred weapon
of attack against half-gods becomes a weapon of True
Strike
(as the spell) three times per day.

Damage
Reduction:
At ninth level, Hunters of Hera gain Damage Reduction 5/-.

Smite Godling:
At tenth level, a Hunter of Hera has become so efficient and proficient
at hunting half-gods and knowing their weaknesses that once per day he can call
forth an element of Hera’s power and smite them. This melee action gives
the character a +4 attack bonus and does additional 2d20 points of damage upon
a successful hit.

greek border


To
Greek Prestige Classes

The Worlds
of Mankind is owned and created by Mark John Goodwin

The
text on this page is Open Game Content, and is licensed for public use under
the terms of the Open Game License v1.0a.

‘d20
System’ and the ‘d20 System’ logo are trademarks of Wizards of
the Coast, Inc.

and are used according to the terms of the d20 System License version 6.0.

A copy of this License can be found at www.wizards.com/d20.