class The Boatman of Styx

The
Boatman of Styx

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Greek Prestige Classes

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Olexandr Lytovchenko (1835-1890)

Olexandr
Lytovchenko (1835-1890)

From
D&D Wiki
Boatman of Styx (3.5e Prestige Class)

Author(s): Frank and K

The
River Styx is a planar path winding its way along the Lower Planes servicing the
myriad planes of evil, and its waters rob mortals and immortals of their memories.
Ferrymen ply these waters, offering safe passage and travel between the
planes
,
but most are Constitution-men looking to make a quick silver, predators in disguise, or
well-meaning fools. Few beings know the truly safe routes along the River Styx,
thus earning the tile of boatmen, and even fewer have accepted its nature into
their very body.


Becoming a Boatman of Styx
Entry Requirements Skills: Knowledge
(the planes) 8 ranks, Survival 4 ranks, Profession (boatman) 4 ranks.
Feats:
Quick Draw.
Sneak Attack: +2d6.
Special: Must have visited
every Lower Plane via the River Styx, and lived at least one year on a boat on
the River Styx.

Hit
Die:
d8

Level

Base
Attack
Fort
Ref
Will Special
1st +0
+2
+2
+0
Safe
Passage, Stygian Blood
2nd
+1
+3
+3
+0
River-born,
Sneak Attack +1d6
3rd
+2
+3
+3
+1
Stygian
Tears
4th
+3
+4
+4
+1
River-marked,
Sneak Attack +2d6
5th
+3
+4
+4
+1
Kiss
of Lethe
6th
+4
+5
+5
+2
Eternal Boatman, Sneak Attack +3d6
7th
+5
+5
+5
+2
Bonus
Feat
8th
+6
+6
+6
+2
Knowledgeable,
Sneak Attack +4d6
9th
+6
+6
+6

+3
Stygian
Tributary
10th
+7
+7
+7
+3
River
Dance, Sneak Attack +5d6

Class
Skills (6 + Intelligence modifier per level)

Balance
(Dexterity), Bluff (Charisma), Climb
(Strength), Craft (Intelligence), Decipher
Script
(Intelligence), Diplomacy (Charisma), Disable
Device
(Intelligence), Disguise (Charisma), Escape
Artist
(Dexterity), Forgery (Intelligence), Gather
Information
(Charisma), Hide (Dexterity), Intimidate
(Charisma), Jump (Strength), Knowledge
(planes) (Intelligence), Listen (Wisdom), Move
Silently
(Dexterity), Open Lock (Dexterity), Search
(Intelligence), Sense Motive (Wisdom), Sleight
of Hand
(Dexterity), Spot (Wisdom), Swim
(Strength), Tumble (Dexterity), Use
Magic Device
(Charisma), and Rope Use(Dexterity).

Class
Features

Weapon
and Armour Proficiency:
A Boatman of Styx gains proficiency in the Long Staff,
but does not gain any other weapon or armour proficiency.

Safe
Passage (Su):
At 1st level, the Boatman of Styx learns to navigate the River
Styx. When leading a boat or ship, the Boatman can lead a craft to any other planar
location that contains some portion of the River Styx. This journey takes 1d6
hours, and is uneventful.

Stygian
Blood (Ex):
At 1st level, the Boatman of Styx has absorbed small amounts of
the River Styx into his blood, and from this point forward he is immune to mind-affecting
effects and the effects of the River Styx.

River-born:
At 2nd level, the Boatman of Styx gains a Swim speed of 60·, and he
may take 10 on any Swim check. He also does not need to breathe while submersed
in water.

Sneak
Attack:
A Boatman of Styx gains an additional die of Sneak Attack at every
even numbered level.

Stygian
Tears:
At 3rd level, the Boatman of Styx’s tears gain the effects of the River
Styx. He may collect up to one vial of tears per day. Being struck by a vial of
these tears has the same effects as an exposure to the waters of the River Styx
(DM’s option). If kept stoppered, these vials of tears last indefinitely.

River-marked:
At 4th level, the Boatman of Styx’s continues exposure to the River Styx grants
a +8 to Swim checks, a +6 to Disguise checks, and a +4 to Bluff checks.

Kiss
of Lethe (Su):
At 5th level, the Boatman of Styx may kiss an enemy on an opposed
Grapple check. This kiss has the same effects as an exposure to the River Styx
(DMs option).

Eternal
Boatman (Sp):
At 6th level, the Boatman of Styx may summon a normal wooden
boat once per day. This boat is large enough to carry the Boatman and up to eight
Medium sized passengers. This boat lasts 24 hours, then falls apart into pieces
of rotted wood.

Bonus
Feat:
At 7th level, the Boatman of Styx gains a bonus feat. He must meet any
prerequisites of this feat to choose it.

Knowledgeable:
At 8th level, the Boatman of Styx’s has absorbed a critical mass of memories
from swimming in the River Styx. He always has at least 10 ranks in all Knowledge‘s,
and may expend skill points to raise these Knowledge‘s as if they were class skills.
The Boatman also gains the ability to speak, read, and write any language.

Stygian
Tributary (Sp):
At 9th level, the Boatman of Styx learns a secret about the
River Styx: it sometimes touches rivers on planes other than the Lower Planes.
Once per day, a Boatman of Styx may cast gate (travel version only) as a spell-like
ability, but only while standing on a boat in a river. This portal leads to any
other river on any plane.

River
Dance (Su):
At 10th level, the Boatman of Styx has studied the fiends of the
River Styx and learned a secret fighting art. Any creature struck a Boatman of
Styx’s sneak attack must make a Will save or be dazed for 1d4 rounds. Any affected
creature does not remember any events while dazed.

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