Comics Characters Green Martians (Tharks)

From Wikipedia, the free encyclopedia

The Green Martians are between ten and twelve feet in height, have four arms and eyes mounted at the side of their heads. They are nomadic, warlike and barbaric, do not form families, have little concept of friendship or love and enjoy inflicting torture upon their victims. Their social structure is highly communal – they have no concept of private property – and is rigidly hierarchical, consisting of various levels of chiefs, with the highest office occupied by an all powerful Jeddak. However, the title of Jeddak is obtained by mortal combat, rather than hereditary means. They form tribes, which war among one another constantly. They ride aggressive animals, thoats, and armed themselves with swords, lances and firearms which use ‘radium’ ammunition.

The Green Men are primitive, intellectually unadvanced, do not have any kind of art and are without a written language. While they craft weapons, any advanced technology they possess, such as ‘radium pistols’, is stolen from raids upon the Red Martians. They inhabit the ancient ruined cities left behind by civilizations which lived on Barsoom during a more advanced and hospitable era in the planet’s history. They apparently arose from a biological experimental which went awry and as with all other Martians, they are an egg laying species, concealing their eggs in incubators until hatching. Tars Tarkas, who befriends John Carter when he first arrives on Barsoom, is an unusual exception from the typical ruthless Green Martian, due to having known the love of his own mother.

Originally Posted by

Kain Darkwind of the Dicefreaks forums.

On this Thread

 Barsoomian Thark (CR 4)
 LE Large monstrous humanoid

Init +2; Senses Perception +6

Languages Red Common, telepathy

DEFENSE
AC 13 (+4 natural, -1 size), touch 9, flat-footed 13, combat 25

hp 45 (6d8 + 18)

Resist cold 5

Fort +10, Ref +5, Will +3

OFFENSE
Speed 30 ft.

Melee greatsword +9/+4 (3d6 + 6 /19-20) and Dagger +7/+2 (1d6 + 2 /19-20) or 4 slams +9 (1d4 + 4) and gore +7 (1d6 + 2)

Ranged Rifle +6/+1 (2d8 /x3)

Space 10 ft.; Reach 10 ft.

Base Atk +6; Combat +10

Attack Options Power Attack

STATISTICS
Abilities Strength 19,Dexterity 10, Constitution 16, Intelligence 8, Wisdom 12, Charisma 8

Feats Great Fortitude, Power Attack, Mounted Combat, Multiweapon Fighting*

Skills Perception +6, Ride +5, Survival +6

Advancement by character class

Possessions: masterwork radium rifle, greatswordDagger, combat harness, lance

ECOLOGY
Environment warm desert and hills

Organization solitary

Treasure standard