Comics Characters Maxima

Maxima

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Panel depicting Maxima (comics). Intellectual property owned by DC Comics.

From Wikipedia, the
free encyclopedia

Maxima is a fictional character
from the DC Comics Superman titles. She was created by writer Roger Stern and
artist George Pérez.

Biography

Oldest child of the Royal
family of the planet Almerac, the fiery-tempered Maxima came to Earth in search
of a suitable mate, leaving behind Ultraa, her betrothed. She and Superman are
genetically compatible; she could give him what no Earth woman could – children.
She was infuriated when Superman rejected her offer, saying he had no desire
to father despots.

Maxima later found herself
reluctantly working with Brainiac who had destroyed Almerac with the Warworld.
She turned against him, and helped Earth’s heroes defeat him, subsequently joining
a reformed Justice League for her own reasons after the League saved Almerac
from Starbreaker. As a Leaguer, she helped in the fight against Doomsday, and
when that version of the League disbanded, she became a member of Captain Atom’s
Extreme Justice. She considered both Captain Atom and Amazing-Man as potential
mates, but neither was interested. During the period of her flirtation with
Captain Atom, an angry jilted Ultraa attacked him. Maxima eventually stopped
the brawl and sent Ultraa back to Almerac.

She offered herself to
Superman again, hoping that her recent good deeds would offset her earlier ruthlessness.
Superman, now married to Lois Lane, was even less interested in her proposal
than before. Angry and humiliated, she joined the Superman Revenge Squad. She
swore that Superman had rejected, humbled and humiliated her for the last time,
and threatened that the next time they meet, it would truly be war.

However, in her next appearance,
during the build up to the Our Worlds at War crossover, Maxima and the ‘Chosen
People of Almerac’, as she phrased it, showed up in Earth’s solar system where
they met up with Superman and fellow JLA member, Green Lantern. Superman and
Green Lantern were just beginning to investigate the disturbing disappearance
of Pluto and the even more distressing engine ion trail associated with Warworld,
when they stumbled across Maxima, her people, and the supervillain Massacre.

After a battle full of
wounded pride, Maxima eventually conceded her position when Almerac’s rendezvous
showed up using a Boom Tube. She explained that she was leading her people to
safety from Imperiex, the force that conquered her world. Massacre had seemed
to meet his death, however, somehow Maxima came across him and described her
association in these words: “Massacre serves only me now.”[verification
needed] To save her people, she allied herself with Darkseid’s son, Grayven,
who was taking them to regions unknown. This was also being undertaken without
the knowledge of Darkseid. Maxima left Superman with the following words: “Mark
my words, when Imperiex comes for your precious homeworld, you’ll see alliances
you’ve never dreamed of.”

All that Maxima warned
eventually came to fruition as she and a myriad of other characters (both heroes
and villains) formed alliances with Earth and Apokolips in an effort to destroy
Imperiex.

Maxima ultimately met her
demise in a heroic effort to put her ship between the destructive beams of Brainiac
13’s Warworld which would have resulted in the destruction of the entire universe.

Personality
and motivations

Overall, portrayal of Maxima
varied by writer. In her appearances in the various Superman titles, Maxima
was typically depicted as a haughty and shallow individual with only self-centered
motivations, lacking any real depth as a character. By contrast, in her appearances
in the comic book series Extreme Justice and Steel, Maxima was developed as
an individual with a warrior’s sense of honor and a strong countenance of noble
pride that had its humorous moments in relation to other characters. This was
evident during Extreme Justice #10 and #11, where Maxima hosted the bachelorette
party for Captain Atom’s fiance, Plastique, wearing a stylish and elegant “red
carpet” dress while everyone else wore jeans to the event that was held
in the party room of a humble Tex-Mex restaurant. This occurred again in later
issues of that series, where she’s visibly uncomfortable from seeing newly joined
members, Zan and Jayna, gorge themselves on jelly donuts, hamburgers, French
fries, and other assorted junk foods at a mall food court.

Powers
and abilities

As a scion of the Blood
Royale of Almerac, Maxima commands a vast array of powers that come from selective
breeding and years of gene therapy. In her first face to face encounter with
Superman she displayed a high level of psionic powers, such as psychokinesis
and seemingly hypnotic mind control. Maxima possesses superhuman strength, enhanced
stamina, and incredible durability, as well as some degree of superhuman speed.
Through skillful application of her psionic powers Maxima has been shown to
emit powerful optical beams that can stagger even Superman, and she can create
nearly impervious force fields. She is also able to channel her psionic powers
internally to boost her physical strength (to a level approaching Wonder Woman
and Superman). In the first battle with Doomsday in Adventures of Superman #498,
Maxima is the only one in that incarnation of the Justice League that was able
to actually hurt and withstand blows from Doomsday, besides Superman.

Roleplaying

Originally
Posted by

Kain
Darkwind of the Dicefreaks forums.

On
this Thread























Maxima, Princess
of Almerac

Medium outsider

Wounds

105 WP,
583 VP (22d8+462)
Initiative +16
Speed 240 ft.,
fly 480 ft. (good)
AC 40 (+10
defense, +6 deflection, +5 Dexterity, +1 Dodge, +8 speed) touch 40, flat footed
26
Base Attack/Grapple +22/+54
Attack Unarmed
strike +53 melee (2d10 + 33 /17-20) or mind thrust +36 ranged touch (15d6
force)
Full Attack Unarmed
strike +53/+48/+43/+38 melee (2d10 + 33 /17-20) or mind thrust +36 ranged
touch (15d6 force)
Space/Reach 5 ft.
/5 ft.
Special
Attacks
Counterattack,
overwhelming blow, psionics
Special
Qualities
Amazon
trained, damage reduction 40/epic, power resistance 20, resistance to energy
(acid, cold, force) 50, resistance to energy (electricity, fire, sonic)
30, superspeed level 8, super strength, telepathy
Saves Fort +34,
Ref +26, Will +18
Abilities Strength 52,
Dexterity 20, Constitution 53, Intelligence 17, Wisdom 13, Charisma 23
Skills Balance
+32, Bluff +21, Diplomacy
+39, Escape Artist +20 (+22 ropes),
Handle Animal +7, Intimidate
+33, Jump +107, Knowledge
(earth and life sciences) +13, Knowledge
(history) +13, Knowledge
(nobility) +28, Knowledge (physical
science) +13, Knowledge (psionics) +28,
Knowledge (tactics) +18, Knowledge
(technology) +8, Listen +16, Pilot +15,
Psicraft +32, Ride +6, Sense
Motive
+41, Spot +16, Survival
+4, Swim +31, Treat Injury +6, Tumble
+15, Rope Use+10 (+12 bindings)
Feats Adroit
Flyby Attack
, Advanced Combat Martial Arts, Blind-Fight,
Combat Expertise, Combat
Reflexes
, Defensive Martial Arts, Defensive Sweep, Defensive Throw,
Dodge, Flyby Attack, Improved
Bullrush
, Improved Combat Martial Arts, Improved
Grapple
, Improved Initiative,
Improved Trip, Improved
Toughness
,
Lunging Strike, Power Attack
Epic Feats Epic
Toughness
, Epic
Will
Climate/Terrain Space
Organization Solitary
(unique)
Challenge
Rating
40
Treasure Standard
Alignment Lawful
Neutral

Amerac Trained:
Raised from birth to be a fierce warrior, Maxima gains the bonus feats and unarmed
strike of a fighter and monk of her hit dice. She also possesses a +2 bonus
to attack and damage while using a staff or spear or when fighting unarmed.

Psionics: Maxima
possesses several psionic powers. For the purposes of power resistance, she
manifests powers at 22nd level.

detect thoughts:
Will save DC 27 negates. Power resistance applies.

Mind Thrust: As
a ranged touch attack (100 foot range) requiring a standard action, Maxima may
deal 15d6 force damage. Power resistance applies.

telekinesis:
Fortitude DC 27 negates.

Telepathy: Maxima’s
unfocused telepathy has a range of 1000 feet. With an intense action, she may
extend this distance to 10 miles.

Superspeed
Level 8 (Ex):

The following benefits
are provided from Superspeed level 8:

+8 speed bonus to AC, reflex
saves and initiative

+8 speed bonus to attacks

+4 speed bonus to melee
damage rolls.

Maxima may take 8 additional
swift actions per round.

Maxima reduces the amount
of time to complete an action by 2 steps, allowing her to take full round actions
as move actions and move actions as immediate actions.

Characters with less than
Superspeed level 4 are considered flat-footed for the purposes of Maxima’s attacks.
Characters with Uncanny Dodge have an effective Superspeed Level equal to their
Dexterity modifier for this purpose.

When using the run action,
Maxima moves at 20 times her normal speed.

Superstrength
Level 3 (Ex):

+6 melee damage bonus.

+3 bonus on grapple and
bull rush checks.

Lift capacity x8.

Skills: Maxima has a +10
insight bonus on Sense Motive ch
ecks.

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