|Capra (goat) by Francesco Londonio (17231786), painted 17551765,
oil on paper, 23 x 18 cm. Accademia Carrara, Bergamo, Italy
An animal is a living,
nonhuman creature, usually a vertebrate with no magical abilities and no
innate capacity for language or culture. Animals usually have additional
information on how they can serve as companions.
An animal has the following
features (unless otherwise noted).
d8 Hit Die.
Base attack bonus equal to 3/4 total Hit Dice (medium progression).
Good Fortitude and Reflex saves.
Skill points equal to 2 + Intelligence
modifier (minimum 1) per Hit Die. The following are class skills for animals:
Acrobatics, Climb, Fly,
Traits: An animal possesses the following traits (unless otherwise noted
in a creature’s entry).
Alignment: Always neutral.
Proficient with its natural weapons only. A noncombative herbivore treats
its natural weapons as secondary attacks. Such attacks are made with a 5
penalty on the creature’s attack rolls, and the animal receives only 1/2
its Strength modifier as a damage adjustment.
Proficient with no armor
unless trained for war. (See FAQs and Handle
Animals breathe, eat, and sleep.
of Mankind is owned and created by Mark John Goodwin
on this page is Open Game Content, and is licensed for public use under the
terms of the Open Game License v1.0a.
System and the d20 System logo are trademarks of Wizards of
the Coast, Inc.
and are used according to the terms of the d20 System License version 6.0.
A copy of this License can be found at www.wizards.com/d20.