This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.
Prerequisites Strength 25, Power Attack, Improved Bull Rush, size Large or larger.
Benefit As a standard action, the creature may choose to subtract 4 from its melee attack roll and deliver an awesome blow. If the creature hits a corporeal opponent smaller than itself with an awesome blow, its opponent must succeed on a Reflex save (DC = damage dealt) or be knocked flying 10 feet in a direction of the attacking creatures choice and fall prone. The attacking creature can only push the opponent in a straight line, and the opponent cant move closer to the attacking creature than the square it started in. If an obstacle prevents the completion of the opponents move, the opponent and the obstacle each take 1d6 points of damage, and the opponent stops in the space adjacent to the obstacle.
The Worlds of Mankind is owned and created by Mark John Goodwin
The text on this page is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.
System and the d20 System logo are trademarks of Wizards of
the Coast, Inc.
and are used according to the terms of the d20 System License version 6.0.
A copy of this License can be found at www.wizards.com/d20.