Safe and Secure (Epic)

To Feats

__________________________________________

The Gates of Hell (Dice Freaks)

Grimoire of Cosmic Entities Volume One By Eli Atkinson, William Church and Serge W. Desir, Jr.
Original Concept by Serge W. Desir, Jr.

Full netbook can be found on the following website

Dicefreaks d20 Community

You are able to enter your vanishing vault for limited periods.

Prerequisites: Charisma 29, Escape Artist 36 ranks, vanishing vault class ability.

Benefit: You are able to physically enter your vanishing vault. You must enter through a container or bag that satisfies the usual demands of the vanishing vault ability and that is also able to accommodate you personally. Once inside, you are able to remain for up to 1 minute per class level; if you have not left the vault by this time, you are forcibly ejected into the square from which you entered. If for some reason you cannot return to that square, you are shunted to the nearest open position that can accommodate you, taking 1d6 points of damage for each 10 feet that you are shunted, and being stunned for 1 round. You cannot planeshift, teleport, or use similar spells or powers from within the vault.

Special: You can enter your vault a number of times per day equal to your toll warden class level divided by nine.

__________________________________________

To Feats

The Worlds of Mankind is owned and created by Mark John Goodwin

The text on this page is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.

‘d20 System’ and the ‘d20 System’ logo are trademarks of Wizards of the Coast, Inc.
and are used according to the terms of the d20 System License version 6.0.
A copy of this License can be found at www.wizards.com/d20.