feat Safe and Secure

and Secure (Epic)



Gates of Hell (Dice Freaks)

of Cosmic Entities Volume One By Eli Atkinson, William Church and Serge W. Desir,

Original Concept by Serge W. Desir, Jr.

netbook can be found on the following website

d20 Community

You are able to enter your
vanishing vault for limited periods.

Prerequisites: Charisma
29, Escape Artist 36 ranks, vanishing
vault class ability.

Benefit: You are
able to physically enter your vanishing vault. You must enter through a container
or bag that satisfies the usual demands of the vanishing vault ability and that
is also able to accommodate you personally. Once inside, you are able to remain
for up to 1 minute per class level; if you have not left the vault by this time,
you are forcibly ejected into the square from which you entered. If for some
reason you cannot return to that square, you are shunted to the nearest open
position that can accommodate you, taking 1d6 points of damage for each 10 feet
that you are shunted, and being stunned for 1 round. You cannot planeshift, teleport, or use similar spells or powers from within the vault.

Special: You
can enter your vault a number of times per day equal to your toll warden class
level divided by nine.



The Worlds
of Mankind is owned and created by Mark John Goodwin

The text
on this page is Open Game Content, and is licensed for public use under the
terms of the Open Game License v1.0a.

System’ and the ‘d20 System’ logo are trademarks of Wizards of
the Coast, Inc.

and are used according to the terms of the d20 System License version 6.0.

A copy of this License can be found at www.wizards.com/d20.