feat Track

Track
(General)

This
material is Open Game Content, and is licensed for public use under the terms
of the Open Game License v1.0a.


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Author Emmanuel Benner (1836 Nantes, Frankreich - 1896 Mülhausen, Frankreich)
Prehistoric Man Hunting Bears, Musée d’Unterlinden, Colmar,
France.
Author Emmanuel Benner (1836 Nantes, Frankreich – 1896
Mülhausen, Frankreich)

Benefit: To find tracks
or to follow them for 1 mile requires a successful Survival check. You must make another Survival check
every time the tracks become difficult to follow.

You move at half your normal
speed (or at your normal speed with a -5 penalty on the check, or at up to twice
your normal speed with a -20 penalty on the check). The DC depends on the surface
and the prevailing conditions, as given on the table belo




Surface Survival DC Surface Survival DC
Very soft
ground
5 Firm ground 15
Soft ground 10 Hard ground 20

Very Soft Ground: Any surface (fresh snow, thick dust, wet mud) that holds deep, clear impressions
of footprints.

Soft
Ground:
Any surface
soft enough to yield to pressure, but firmer than wet mud or fresh snow, in which
a creature leaves frequent but shallow footprints.

Firm
Ground:
Most normal outdoor surfaces (such as lawns, fields, woods, and the like) or exceptionally
soft or dirty indoor surfaces (thick rugs and very dirty or dusty floors). The
creature might leave some traces (broken branches or tufts of hair), but it leaves
only occasional or partial footprints.

Hard Ground: Any surface that doesn’t hold footprints at all, such as bare rock or an
indoor floor. Most streambeds fall into this category, since any footprints
left behind are obscured or washed away. The creature leaves only traces (scuff
marks or displaced pebbles).

Several modifiers may apply
to the Survival check, as given on the table
below.























Condition

Survival DC Modifier
Every
three creatures in the group being tracked
-1
Size of
creature or creatures being tracked 1
 
Fine +8
Diminutive +4
Tiny +2
Small +1
Medium +0
Large -1
Huge -2
Gargantuan -4
Colossal -8
Every
24 hours since the trail was made
+1
Every
hour of rain since the trail was made
+1
Fresh
snow cover since the trail was made
+10
Poor visibility 2  
Overcast
or moonless night
+6
Moonlight +3
Fog or
precipitation
+3
Tracked
party hides trail (and moves at half speed)
+5
1 For
a group of mixed sizes, apply only the modifier for the largest size category.
2 Apply only the largest modifier from this category.

If
you fail a Survival check, you can retry after 1 hour (outdoors) or 10 minutes
(indoors) of searching.

Normal: Without this feat, you can use the Survival skill to find tracks, but you can
follow them only if the DC for the task is 10 or lower. Alternatively, you can
use the Search skill to find a footprint or similar sign of a creature’s passage
using the DCs given above, but you can’t use Search to follow tracks, even if
someone else has already found them.

Special: A ranger automatically
has Track as a bonus feat. He need not select it.

This
feat does not allow you to find or follow the tracks made by a subject of a pass without trace spell.

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The
Worlds of Mankind is owned and created by Mark John Goodwin

The
text on this page is Open Game Content, and is licensed for public use under the
terms of the Open Game License v1.0a.

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System’ and the ‘d20 System’ logo are trademarks of Wizards of
the Coast, Inc.

and are used according to the terms of the d20 System License
version 6.0.

A copy of this License can be found at www.wizards.com/d20.