| Illustration by Arthur Rackham (1867 - 1939).
of fate Urth (Urdur) (past), Verthandi (Verdandi) (present), Skuld (future),
the Norns possess the most important power in Midgard they are the ones
who dictate the fate of the newborn - for both men and gods alike.. Urd
embodies the past, Verdandi the present, and Skuld the future. Once they
have decreed a being's fate, no force in the universe can alter their
decision. Of course, the Norns can see all things in the past, present,
and future, but they employ these powers only among themselves or to answer
questions of slight import for very large fees. They also have the power
to assume any form they wish. In their true forms, Urd is a giantess,
Verdandi a beautiful female elf, and Skuld a handsome female dwarf.
a child is born, the Norns always appear, disguised as some combination
of three animals, and pass their judgment on the baby's fate. If the parents
recognize them and offer all three great gifts, the Norns will be persuaded
to dictate a great future for the child. This is an extremely hazardous
undertaking, however. If the parents do not give gifts of equal value
to the Norns, or happen to miss one by offering her gift to a mundane
animal, the offended Norn will grow jealous and turn the gifts of her
peers into a curse.
stern woman wears her long blonde hair in braids. She carries a reel of
golden thread and a pair of shears.
LN Large fey
Init +16; Senses all-around vision, Blindsight 120 ft., Low-Light
Vision, greater arcane
sight, true seeing; Perception +30
|AC 33, touch
21, flat-footed 31 (+7 armor, +2 Dexterity, +10 insight, +5 natural, -1
hp 270 (20d6+200); regeneration 10 (cold
Fort +18, Ref +18, Will +21
Defensive Abilities death ward, fated, foresight,
mind blank, never surprised or flat-footed; DR 15/cold
iron; Immune cold; Resist acid 30, electricity 30, fire 30;
|Speed 40 ft.
(30 ft. with armor)
Melee shears +21/+21/+16 (1d8+12/15-20 plus energy drain), touch
+11 (energy drain)
Space 10 ft.; Reach 10 ft.
Special Attacks energy drain (2 levels, DC 30), shift fate, snip
Spell-Like Abilities (CL 18th; Concentration +28)
ward, foresight, greater
arcane sight, mind blank, tongues, true
curse (DC 23), divination, greater dispel
magic, geas/quest, vision, wind walk (self only)
1/daymaze, moment of prescience, quickened phantasmal
killer (DC 24), power
word kill, time stop, weird (DC 29)
|Strength 25, Dexterity
14, Constitution 30, Intelligence 21, Wisdom 24, Charisma 31
Base Atk +10; CMB +18; CMD 30
Feats Combat Expertise, Combat Reflexes, DiehardB, Great Fortitude, Improved
Great Fortitude, Improved
Iron Will, Improved
Lightning Reflexes, Iron Will, Lightning Reflexes, Quicken Spell-Like
Skills Bluff +23, Craft (cloth) +18, Heal +12, Intimidate +30, Knowledge (all) +25, Perception +30, Perform (oratory) +18, Sense
Motive +30, Use
Magic Device +23
Languages Common, Giant, Sylvan; tongues
SQ change shape (humanoid; alter
self or giant form II)
A norn adds
her Charisma modifier
as an insight bonus to AC and on initiative checks.
A norn's shears
function as a +5 mithral keen speed Scimitar, but only for a norn.
As an immediate
action, a norn can force any one target within 120 feet to reroll
a saving throwthis ability must be used immediately after
the saving throw is rolled, and the target must abide by the result
of this second roll.
As a standard
action up to three times per day but no more often than once every
1d4 rounds, a norn may produce a golden thread linked to a creature's
fate and then attempt to snip it short with her shears. The target
creature must be within 120 feet and in the norn's line of sight.
The target immediately takes 20d6 points of damage (Fortitude DC
30 for half). If the target dies from this damage, the norn has
cut through the threadin this case, the target may only be
restored to life via miracle, wish, or divine intervention. This
is a death effect. The Save DC is Charisma-based.
Organization solitary, pair, or trio
Treasure double (+3 hide armor, shears,
golden thread worth 500 gp, other treasure)
Ancient beyond imagining,
the norns are a race of powerful women who hold in their hands the physical
manifestation of fate and destiny in the form of golden thread. They watch
over all life, intervening with reluctance when called upon or with a
vengeance when the strands of fate are twisted and abused by lesser beings.
Worshiped as gods by some, the norns do little to discourage this veneration.
A norn stands 14
feet tall and weighs 800 pounds.
15: Copyright Notice - Pathfinder Roleplaying Game Bestiary 3
Roleplaying Game Bestiary 3, © 2011, Paizo Publishing, LLC; Authors
Jesse Benner, Jason Bulmahn, Adam Daigle, James Jacobs, Michael Kenway,
Rob McCreary, Patrick Renie, Chris Sims, F. Wesley Schneider, James L.
Sutter, and Russ Taylor, based on material by Jonathan Tweet, Monte Cook,
and Skip Williams.