|To Greek Gods|
Nyx, goddess of the night (William-Adolphe Bouguereau - La Nuit (1883))
Nyx in Hesiod
Night is born of Chaos; her offspring are many. With her brother Erebus, Night gives birth to Aether and Hemera ("day"). Later, on her own, Night gives birth to Momus "blame", Ponos "toil", Moros "fate", Thanatos "death", Hypnos "sleep", the Oneiroi "the tribe of dreams", the Hesperides, the Keres and Fates, Nemesis, Apate "deception", Philotes "friendship", Geras "age", and Eris "strife".
In his description of Tartarus, Hesiod says further that Hemera "day", who is now Night's sister rather than daughter, left Tartarus just as Nyx entered it; when Hemera returned, Nyx left.
Nyx in Homer
Hypnos, the minor god of sleep, in which he reminds Hera of an old favor after she asks him to put Zeus to sleep. He had once before put Zeus to sleep at the bidding of Hera, allowing her to cause Herakles (who was returning by sea from Laomedon's Troy) great misfortune. Zeus was furious and would have smitten Hypnos into the sea if he had not fled to Nyx, his mother, in fear. Hypnos goes on to say that Zeus, fearing to anger Nyx, held his fury at bay, and in this way Hypnos escaped the wrath of Zeus.
Nyx in Orphic poetry
Night, rather than Chaos, is the first principle. Night occupies a cave or adyton, in which she gives oracles. Kronos - who is chained within, asleep and drunk on honey - dreams and prophesies. Outside the cave, Adrastea clashes cymbals and beats upon her tympanon, moving the entire universe in an ecstatic dance to the rhythm of Nyx's chanting.
She is also the mother of Eros and the mother of Charon (with Erebus).
Nyx home the Palace of Night lies, beyond the ocean (as in Hesiod) or somewhere at the edge of the cosmos.
Cults of night
Night is only rarely the recipient of cult. She had an oracle on the acropolis at Megara.
More often, Nyx lurks in the background of other cults. Thus there was a statue called Night in the temple of Artemis at Ephesus. The Spartans had a cult of Sleep and Death, conceived of as twins - no doubt with Night as their mother.
Originally Posted by
Phaedros of the Dicefreaks d20 Community.
On this ThreadNyx
|Rogue 19, shadowdancer 10, Sorcerer 5, Shadow Adept 25, Nightcloak 10|
|Medium outsider (Extraplanar, Evil)|
|Hit Dice||19d6+171 (Rog) plus 10d8+90 (Shd) plus 5d4+45 (Sor) plus 25d4+225 (Sha) plus 10d8+90 (Ngt) (1015 hp)|
|Initiative||+20, always first (+16 Dexterity, +4 Improved Initiative, Supreme Initiative)|
|Speed||60 ft. (12 squares)|
|Armor Class||93 (+16 Dexterity, +18 divine, +33 natural, +16 deflection), touch 60, flat-footed 77|
|Attack||Blade of Loss +81 melee (1d6+15/17-20); or Disk of the Night +81 ranged (1d4+15/19-20); or spell +64 melee touch or +73 ranged touch.|
|Full Attack||Blade of Loss +79/+74/+69 melee (1d6+15/17-20) and Blade of Loss +79/+74/+69 melee (1d6+11/17-20); or Disk of the Night +81/+81/+76/+71 ranged (1d4+15/19-20); or spell +64 melee touch or +73 ranged touch.|
|Space/Reach||5 ft./5 ft.|
|Special Attacks||Crippling strike, domain powers, salient divine abilities, sneak attack +10d6 (60 points), spell-like abilities, spells.|
|Special Qualities||Darkvision, defensive roll, divine aura (18 miles, DC 44), divine immunities, DR 30/epic and silver, evasion, familiar (bats), fire resistance 38, godly realm (100 miles Outer Plane, 1,800 ft. Material Plane), greater shield of shadows (19 rounds), greater teleport at will, hide in plain sight, improved evasion, improved uncanny dodge, Low-Light Vision, plane shift at will, remote communication 18 miles, shadow companion (up to 3, 6 HD each), shadow defense +6, shadow double (1/day, 19 rounds), shadow illusion 1/day, shadow jump (160 ft.), shadow walk 1/day, slippery mind, SR 84, summon shadow, trap sense +6, understand, speak, and read all languages and speak directly to all beings within 18 miles.|
|Saves||Fort +71, Ref +85, Will +76. (+6 all vs. darkness, enchantment, illusion, or necromancy)|
|Abilities||Strength 26, Dexterity 42, Constitution 28, Intelligence 38, Wisdom 38, Charisma 43|
|Skills||Appraise +50, Balance +101, Bluff +102, Concentration +92, Climb +23 (+25 ropes), Decipher Script +40, Diplomacy +106, Disable Device +52, Disguise +62 (+70 acting), Escape Artist +82 (+84 ropes), Forgery +60, Gather Information +82, Heal +47, Hide +97, Intimidate +100, Jump +59, Knowledge (arcana) +95, Knowledge (history) +75, Knowledge (nature) +72, Knowledge (the planes) +70, Knowledge (religion) +75, Listen +78, move silently +97, Perform (dance) +62, Perform (sing) +62, Profession (herbalist) +54, Search +80, Sense Motive +80, Spellcraft +112, Spot +70, Survival +50 (+54 natural, +54 planar, +56 tracking), Tumble +96, Use Rope +52 (+58 bindings)|
|Feats||Blind-Fight, Combat Expertise, Combat Reflexes, Delay Spell, Dodge, Empower Spell, Enlarge Spell, Eschew Materials, Exotic Weapon Proficiency (chakram), Extend Spell, Greater Two-Weapon Fighting, Heighten Spell, Insidious Magic, Improved Combat Expertise, Improved Initiative, Improved-Two Weapon Fighting, Mobility, Persistent spell, Point Blank Shot, Precise Shot, Quick Draw, Pernicious Magic, Shot on the Run, Shadow Weave Magic, Silent Spell, Still Spell, Tenacious Magic, Two-Weapon Fighting, Weapon Finesse, Widen spell|
|Epic Feats||Improved Heighten Spell, Epic Spellcasting, Multispell (x3)|
|Salient Divine Abilities||Alter
Form, Alter Size (b), Annihilating
Strike (Fort DC 36, or destroy up to 18,000 cubic feet of nonliving
matter), Automatic Metamagic
(quicken sorcerer spells), Automatic
Metamagic (twin sorcerer spells), Avatar
(b), Call Creatures (up to 18
creatures with the Shadow Weave
Magic feat, each with up to 18 HD), Clearsight,
Deny Shadow Weave*, Divine Blast
(19/day, up to 18 miles, 408 points of damage), Divine
Dodge (68%), Divine Shield
(12/day, stops 180 points of damage), Divine
Spellcasting, Eyes of Nyx* (Will DC 50), Hand
of Death (Fort DC 54), Kiss of Nyx* (Fort DC 60), Know
Secrets (Will DC 44), Lay Curse
(Will DC 44, up to 18 creatures/day), Mass
Divine Blast (up to 90 targets, no two of which can be more than 18
miles apart, or a cone up to 1,800 ft. long, or a burst or spread with a
radius of up to 900 ft. and a height of up to 180 ft.), Possess
Mortal (Will DC 44, up to 20 mortals at once), Song of Nyx* (Will DC
84), Shadowcasting*, Shapechange, Supreme
Initiative, Touch of Nyx* (Will DC 44), True
*Unique abilities, described below.
|Environment||The Palace of Night|
|Treasure||Disks of the Night, two Blades of Loss|
can use the wish spell with regard to her portfolio, save for the replication
of other spells. This ability costs Nyx no XP, and requires a standard action
to implement. She may also cast any inflict spell at will as a standard action
(she may apply metamagic, but doing so requires her to forego using Alter
for 1 round per increased spell level). As a free action, she can assume any
size between Fine (a grain of sand) to Colossal (1,600 ft. tall). She may also
- *Deny Shadow Weave (unique
salient divine ability): Nyx has the power to deny any creature, mortal or
divine, the ability to access the Shadow Weave. Should she choose to do so,
an affected creature cannot employ any spell or spell-like ability granted through
the Shadow Weave for as long as Nyx chooses to block his or her access to it.
- Disk of Night (Su): Any
chakram used by Nyx is treated as if
it were a +2 returning chakram. If it remains out of Nyx's hand for more than
1 round, a chakram reverts to its original abilities. If the weapon has additional
abilities (such as frost), these abilities still apply, and if the weapon has
an enhancement bonus better than +2, the higher of the two bonuses is used.
- Divine Immunities: Ability
damage, ability drain, acid, cold, death effects, disease, disintegration, electricity,
energy drain, mind-affecting effects, Paralysis, poison, sleep, stunning, transmutation,
- Domain Powers: Stonecunning;
cast evil spells at +1 caster level; cast divination spells at +1 caster level.
- *Eyes of Nyx (unique
salient divine ability): Nyx's eyes are often solid purple with black pupils,
and at other times completely black, reflecting the primal void. She has Darkvision
and can also see through all magical darkness (in the same black and white sight
Darkvision provides), both out to the maximum distance she could otherwise see.
She cannot be blinded by any magical effects. By turning her glance on others,
as a standard action, Nyx can make a ranged touch attack to affect anyone within
60 ft. with harm or heal (as the spells, CL 87th, Will DC 50).
- *Kiss of Nyx (unique
salient divine ability): Nyx's kiss can bring instant death or lifelong servitude
to her cause. If the target is not willing to be kissed, Nyx must start successfully
grapple the target, which provokes an attack of opportunity. Anyone kissed by
Nyx is given the choice of converting to her aims and views. If they accept,
they become forever loyal to her, as though affected by a permanent charm
effect. If they resist, they must make a Fortitude save (DC 60) or die. Only
miracle, wish, or the intervention of another deity can remove the charm effect.
- Mind of Nyx (Ex):
Nyx can use the power of her mind to protect herself. She adds her Intelligence
bonus to all saving throws.
- Minion of Nyx (Sp):
Once per tenday as a standard action, Nyx can summon 10 shadows to do her bidding
for 10 rounds. Any shadows these summoned shadows create by draining Strength
are under Nyx's control, but vanish along with the original when the duration
- *Shadowcasting (unique
salient divine ability): While on Abeir-Toril or within her divine realm,
Nyx may cast one spell per round drawn directly from the Shadow Weave. Such
spells can be from any spell list (though she cannot cast light spells), and
she may apply her metamagic feats to them (up to a maximum spell level of 16th).
Spells cast in this manner do not draw from Nyx's spells per day, and so can
be used even if her spell slots were exhausted. Nyx can use either her regular
spells or a shadowcast spell in a round, but not both.
- Shadow Defense (Ex):
Nyx has resistance to the kinds of spells that are favored by the Shadow
Weave. She gains a +6 profane bonus on saving throws against spells from the
schools of enchantment, illusion, and necromancy, as well as spells with the
- Shadow Double (Su): Once
per day, Nyx can use a standard action to create a double of herself woven
from shadowstuff. The double has the ability scores, base AC, hit points, saves,
and attack bonuses of Nyx, but no equipment. (Any apparent clothing or equipment
is nonfunctional.) Since it can use anything Nyx can, the double can attack
her enemies if given a weapon or item with which to do so. Alternatively, it
can function as the target of a project image spell, duplicating Nyx's actions
and functioning as the origin of her spells when it is within her direct line
of sight. Mentally commanding the double is a free action. Using it as the originator
of a spell counts as an action of the sort needed to cast the spell for both
Nyx and the double. Causing either Nyx or the double to leave the plane they
Nyxe dismisses the double. The double lasts for 40 rounds. The death of the
double does not affect Nyx or vice versa. If Nyx dies, the shadow double still
lasts until its duration expires.
walk (Sp): Nyx
can use shadow
walk once per day (caster level 25th).
- Nyx's Caress (Su): Nyx
can surrond a held chakram, Whip or dagger
with Shadow Weave Magic, temporarily
giving the weapon the unholy property.
This ability lasts for 1 round each time it is used, and can be invoked as a
free action 16/day. Nyx must decided to use this ability before the attack is
made, and if the attack misses that use of Nyx's Caress is wasted.
- Shield of Shadows (Su):
Nyx can surround herself with a globe of purple-black force as a standard action.
This shield of shadows functions like a shield spell, granting her a +4 shield
bonus to AC and absorbing magic
missiles cast at her. In addition, the shield
of shadows provides concealment (20% miss chance) against melee and ranged attacks.
Nyx can see and reach through the shield, so it does not provide cover or concealment
to opponents. Nyx may use a shield of shadows for up to 40 rounds per day.
This duration need not be consecutive - Nyx may break it up into increments
as small as 1 round if she so desires. Creating or dismissing the shield of
shadows is a standard action.
- * Song of Nyx (unique
salient divine ability): Nyx's beautiful, haunting singing voice can make those
who hear it stand lost in hopelessness or willingly do as she instructs. Any
creature within 18 miles (to a maximum of 180 creatures at a time) able to hear
Nyx's song must make a Will save opposed by her Perform (sing) check result
(DC 84). If its saving throw fails, the creature stands quietly and listens
to the mournful song, taking no other actions, for as long as Nyx continues
to sing and concentrate. While listening, a target feels an unearthly chill,
suffering 3d8 points of profane damage and one negative level each round (a
DC 44 Fortitude save negates the negative level). The creature does not react
to this chill, and potential or even obvious threats to the creature do not
break the effect, though taking any damage (besides the chill effect) or being
affected by any otherwise harmful spell will end it. Every round a creature
is affected, it may make another Will save (with a cumulative +5 bonus each
time). If a creature's saving throw ever succeeds, Nyx cannot attempt to affect
that creature again for 24 hours. This is an enchantment (compulsion), mind-affecting
ability, though it can affect creatures normally immune to mind-affecting effects.
However, such creatures gain a +10 bonus on their Will saves.
- At will, Nyx can also
choose to instill a mass suggestion effect in anyone fascinated by her song
(Will DC 49 negates). She may also choose to affect those listening with a feeblemind
effect (Will DC 49 negates) or a finger
of death effect (Fort DC 51 partial).
(All of which function as the spells, as cast by an 87th level sorcerer).
- Spell-Like Abilities:
Nyx uses these abilities as an 87th-level caster, except for evil spells and
divination spells, which she uses as an 88th-level caster, and evocation spells
and transmutation spells (except spells from those two schools with the darkness
descriptor), which she uses as an 86th-level caster. The save DCs are 54 + spell
level, or 55 + spell level for enchantment spells, illusion spells, and necromancy
spells*. Armor of Darkness,
create undead, Darkbolt,
detect secret doors, detect
thoughts, discern location,
dispel good, divination, earthquake,
find the path, foresight,
lore, secure shelter, magic
circle against good, maw of stone,
meld into stone, nightmare, obscuring
mist, passwall, power
word blind, power word kill,
protection from good, prying
eyes, summon monster IX (as
evil spell only), true seeing, unholy
aura, unholy blight. *Because
she created the Shadow Weave, Nyx reaps both the benefits and the penalties
of the Shadow Weave Magic feat
for her spell-like abilities as well as her spells.
- Spells: As a 40th level
sorcerer, or a 39th level sorcerer when using evocation or transmutation spells
(except those with the darkness descriptor), +58/+57 vs. SR. Nyx may cast up
to 6 epic arcane spells per day, up to DC 132.
- Sorcerer Spells Known (6/11/11/10/10/10/10/9/9/9/3/3/3/2/2/2/2; base DC = 27 + spell level, or 28 + spell level for enchantment spells, illusion spells, and necromancy spells;
0 - daze, detect magic, Detect Poison, ghost sound, prestidigitation, ray of frost, read magic, resistance, Silent Portal;
1st - cause fear, change self, charm person, chill touch, Blacklight;
2nd - blur, misdirection, claws of darkness, shadow mask, shadow spray;
3rd - hold person, lesser shadow tentacle, major image, vampiric touch;
4th - enervation, fear, greater invisibility, phantasmal killer;
5th - greater shadow tentacle, nightmare, seeming, Grimwald's graymantle;
6th - mislead, permanent image, programmed image;
7th - finger of death, shadow walk, vision;
8th - demand, mass charm, sympathy;
9th - energy drain, wail
of the banshee, weird.
- * Touch of Nyx (unique
salient divine ability): Nyx's touch has the ability to bring brief forgetfulness
and solace or a total loss of memory. If she makes a melee touch attack (+64
bonus), she can choose to remove memories from that creature as far back as
she desires, which could range from a matter of minutes to their entire lifetime.
She may also choose only to remove specific memories, if she is aware of them
(such as through her Know
Secrets ability). The target is allowed a Will save
(Will DC 44) to negate any of these effects.
- True Lies (Sp): Nyx
can reach into a creature's mind and modify a subject's memories as the 4th-level
bard spell modify memory. Nyx can use this ability 16 times per tenday. The
modify memory works as if cast by a 69th level bard.
- Voice of Ineffable Evil
(Sp): Nyx can command a creature as per the dominate
monster spell 1/day as
though cast by a 69th level sorcerer. This effect lasts one day. Unlike most
spell-like abilities, voice of ineffable evil has a verbal component.
Nyx carries disks of the night, +8 keen speed chakrams. Each time they strike a target, they create an Utterdark effect. On a critical hit, the target is permanently blinded (Fort DC 60 negates). Only a deity of equal or higher rank than Nyx can remove this blindness. (Caster Level: 69th; Weight: 6 lbs.) Nyx also carries two blades of loss, each +8 keen wounding short swords. Each hit afflicts the target with a crushing despair effect (Will DC 60), except that the penalties are cumulative. On a critical hit, the target is affected by soul's treasure lost effectl (Will DC 60 negates). Only a deity of equal or higher rank than Nyx can restore the lost item. (Caster Level: 69th; Weight: 3 lbs.)
- As a greater deity, Nyx
automatically receives the best possible result on any die roll she makes (including
attack rolls, damage, checks, and saves). She is immortal.
Nyx can see (using normal vision or Darkvision), hear, touch, and smell at
a distance of eighteen miles. As a standard action, she can perceive anything
within ninteen miles of her worshipers, holy sites, objects, or any location
where one of her titles or name was spoken in the last hour. She can extend
her senses to up to twenty locations at once. She can block the sensing power
of deities of her rank or lower at up to two remote locations at once for 18
- Portfolio Sense: Nyx
senses any act of treachery or nihilism that takes place under cover of darkness
eighteen tendays before it happens and retains the sensation for eighteen tendays
after the event occurs.
- Automatic Actions:
Nyx can use Knowledge (arcana), Knowledge (history), Knowledge (nature), Knowledge
(planes), or Knowledge (religion) as a free action if the DC for the task is
30 or lower. She can perform up to twenty such free actions each round.
- Create Magic Items: Nyx can create any kind of magic item that obscures the truth, such as an amulet of nondetection, or that creates magical darkness.
Isaiah, Nyx on the left is represented according to hellenistic conventions
- Nyx's avatars come in
two forms: the Nightsinger and the Dark Dancer. The Nightsinger stands a bit
more than 10 feet tall and wears voluminous robes to mask her feminine figure.
She wears a mask of feathers that trail from her face into the dark recesses
of her cowled cloak. She does not speak; instead, she singers her words in a
voice filled with sorrow and loss. The Dark Dancer, by contrast, wears few clothes.
She has a dancer's figure, and her costume shows off her jet black skin, which
is marked by fields of starlight. The 7-foot-tall woman dances alluringly, using
a mix of erotic gyration and suggestive stares to convince others to serve her.
- Nyx rarely manifests, but when she does, it is a cause for great celebration among her cults, who fete her with dark dances, feasts, and erotic exultation.
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