To Norse Gods
|Gustave Moreau (18261898) Title: Galatée Date ca. 1880|
Sif is the
goddess of excellence and skill, as well as being a superb warrior-woman. Married
to Thor, she is also the embodiment of conjugal
fidelity. Loki once played a cruel trick on her
by cutting off all of her beautiful golden hair. When Sif's angry husband came
to take revenge, Loki was forced to replace the hair with locks of real gold
which grew just like true hair. This hair had been crafted by a pair of clever
dwarves who, flushed with their success, went on to create many other wondrous
items, such as Thor's hammer Mjolnir, Odin's spear
Gungnir, and his ring Draupnir.
In her true
form, Sif is slender woman of great beauty. She has locks of pure gold, and
often carries a long sword with her.
The Lore of the Gods
Book Two: The Asgardians
Designers Steven Creech and Kevin Ruesch Lead Editor Steven Schend Creative
Director Jim Butler Art Director Todd Morasch
Illustrations Michael Nickovich Typesetter Joshua Gilchrist
Sif is the wife of Thor. Her ebony hair represented fields of grain. One night, Loki cut and stole her hair as she slept as a practical joke. However, he was caught and then had to replace it. He went to the dwarves and had them Craft a new head of hair from her from pure spun gold.
Sif looks after young warriors and all those dedicated to excellence in their pursuits. When such an individual is in dire need of aid, there is a 1% chance per level that she will send help.
Priests of Sif must be dedicated to excellence in all things. If they are married, they must always behave within the boundaries of the conjugal relationship.
Goddess of household and family ties; Goddess of crops, Goddess of Excellence and Skill in Battle
sword, House, Hearth with a fire
Home Plane: Asgard
Alignment: Neutral good
Traditional Allies: Thor
Traditional Foes: Loki
Worshipers: barbarians, fighters, paladins, rangers, combat instructors
Cleric Alignments: CG, CN, NG
Domains: Beauty, Protection, War
Favored Weapon: longsword, Staff, shortsword
Favored Class: Monk, Paladin
Favored Race: Halfling, Human
Divine Artifact: Shield of Security
Benefits: Favored classes of Sif gain a +2 bonus to all saving throws.
Sif primarily appears in
myths involving the other gods. She is the wife of Thor and the mother of Uller.
Her golden hair was made by the dwarves and enchanted to take root and grow
on her head after Loki chopped off her natural hair as a joke.
Sif s cultists are
generally excellent fighters of all sorts, and many are weapon masters. Those
looking for instruction in the martial arts are well advised to seek one of
her cults or temples. Like her husband, Sif concerns herself with individuals
involved in combat. Where Thor emphasizes physical prowess, Sif
emphasizes skill. Good natured challenges between the two cults are common.
Sif s clergy are
predominantly, but not entirely, female. They are strong, capable people with
quick wits and combat skills. Many dye a lock or braid of hair blonde, or braid
yellow ribbons in their hair in emulation of their patron deity.
Sif s temples are
sturdy, defensible structures that contain training halls for individual combat
skills. They also contain extensive armories. In addition, many of Sif s
temples contain dormitories for women escaping abusive relationships or who
have been injured or crippled in battle.
Visitors to Sif s
temples are ignored unless they carry weapons openly. Those who do so can expect
challenges from the clergy and members of the cult to single combat. Such challenges
are generally fought to the first fall
or first blood, and are intended solely to discover if the visitor knows how to use the weapon that she carries. Those who cannot, do not, or will not fight are ignored and treated with disdain. Those who do are welcomed.
|Barbarian 20/Fighter 20|
|Hit Dice||20d8+160 (outsider) plus 20d12+160 (Bbn) plus 20d10+160 (Ftr) (1,080 hp)|
|Initiative||+20, always first (+16 Dexterity, +4 Improved Initiative, Supreme Initiative)|
|AC||84 (+16 Dexterity [Divine Armor Mastery], +10 divine, +23 natural, +9 armor [+5 glamered heavy fortification mithral shirt], +7 armor [+5 arrow deflection reflecting mithral large shield], +9 deflection)|
|Attacks||+5 keen speed longsword +76/+76/+71/+66/+61 melee|
|Damage||+5 keen speed longsword 1d8+29/1520|
|Face/Reach||5 ft. by 5 ft./5 ft.|
|Special Attacks||Domain powers, salient divine abilities, spell like abilities.|
|Special Qualities||Divine immunities, DR 45/+4 (4/), fire resistance 30, understand, speak, and read all languages and speak directly to all beings within 10 miles, remote communication, godly realm, teleport without error at will, plane shift at will, uncanny dodge (cannot be flanked, +4 against traps), SR 42, divine aura (1,000 ft., DC 29).|
|Saves||Fort +50, Ref +60, Will +52.|
|Abilities||Strength 31, Dexterity 43, Constitution 26, Intelligence 26, Wisdom 26, Charisma 28.|
|Skills||Balance +57, Bluff +46, Climb +58, Diplomacy +27, Gather Information +46, Handle Animal +57, Hide +53, Intimidate +56, Intuit Direction +51, Jump +62, Knowledge (arcana) +45, Knowledge (the planes) +45, Knowledge (religion) +45, Listen +53, move silently +53, Ride (horse) +68, Search +45, Sense Motive +45, Spot +47, Tumble +57, Wilderness Lore +51.|
|Feats||Alertness, Blind-Fight, Blindsight 5-ft. Radius, Cleave, Combat Reflexes, Dodge, Combat Expertise, Eyes in the Back of Your Head, Great Cleave, Fleet of Foot, Hold the Line, Improved Bull Rush, Improved Critical (longsword), Improved Disarm, Improved Initiative, Improved Sunder, Improved Trip, Iron Will, Knock-Down, Lightning Reflexes, Mobility, Power Attack, Power Critical (longsword), Quick Draw, Run, Spring Attack, Sunder, Superior Expertise, Weapon Finesse (longsword), Weapon Focus (longsword), Weapon Specialization (longsword), Whirlwind Attack.|
damage, ability drain, acid, cold, death effects, disease, disintegration,
electricity, energy drain, mind-affecting effects, Paralysis, poison, sleep,
|Salient Divine Abilities||Battlesense, Banestrike (evil outsiders), Divine Armor Mastery, Divine Battle Mastery, Divine Celerity, Divine Dodge, Divine Inspiration (courage), Divine Rage, Divine Weapon Focus (longsword), Divine Weapon Specialization (longsword), Longsword Finesse, Supreme Initiative. Unique ability, described below.|
|Domain Powers||Cast chaos spells at +1 caster level; cast good spells at +1 caster level.|
|Spell-Like Abilities||Sif uses these abilities as a 20th-level caster, except for chaos spells and good spells, which she uses as a 21st-level caster. Save DCs are 29 + spell level. adoration, adoration, overwhelming, adoring crowd, antimagic field, ardent gaze, blade barrier, devoted masses, devoted shield ,distracting wiles, divine power, eagle's splendor, flame strike, magic vestment, magic weapon, mind blank, power word blind, power word stun, power word kill, prismatic sphere, protection from energy, repulsion, sanctuary, shield other, spell immunity, Spell Resistance, spiritual weapon, sweet whispers,|
|Divine Rage|| The following
changes are in effect as long as Sif rages: AC 79; hp 1,380; Atk +81/+76/+71/+66
melee (1d8+30/1520, +5 keen speed
longsword); SQ Fire resistance 40, SR 52; SV Fort +55, Will +57; Strength 41,
Constitution 36; Climb +63, Jump
rage can be used 10 times per day, it lasts for 1 hour (or until
ended), and she is not winded afterward.
Longsword Finesse (unique
salient divine ability): Sif can apply her Dexterity bonus to attacks she makes
with any longsword that she can wield in one hand.
Possessions: In addition to her sword, Sif has a +5 glamered heavy fortification mithral shirt and a +5 arrow deflection reflecting large mithral shield.
As a lesser deity, Sif
may take 10 on any check. Sif treats a 1 on an attack roll or saving throw normally
and not as an automatic failure.
She is immortal.
Senses: Sif can
see, hear, touch, and smell at a distance of ten miles. As a standard action,
she can perceive anything within ten miles of her worshipers, holy sites, objects,
or any location where one of her titles or name was spoken in the last hour.
She can extend her senses to up to five locations at once. She can block the
sensing power of deities of her rank or lower at up to two remote locations
at once for 10 hours.
Portfolio Sense: Sif
automatically senses battles involving five hundred or more people and any battle
in which a woman commands at least one side, regardless of the number of people
Automatic Actions: Sif
can use Bluff, Handle
Animal, Intimidate, Ride
(horse), or Tumble as a free action if the
DC for the task is 20 or lower. She can perform up to five such free actions
Create Magic Items: Sif can create any magic armor or weapon, as long as the items market price does not exceed 30,000 gp.
Jules Joseph Lefebvre (18361911) Description Diva Vittoria Colonna Date ends 19c.
the Avatar May Possess
Shield of Security
This is a medium-sized wooden shield with cast iron fittings. However it is very lightweight and does not impede spell casting what so ever. It is a +5 Animated, Arrow Deflecting, Fortification shield.
The Shield of Security
has the following powers (at 20 th level):
-Magic circle from Chaos/
-consecrate at will.
-glyph of warding at will.
food and water at will.
glyph of warding
To Norse Gods
The Worlds of Mankind is owned and created by Mark John Goodwin
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