Sobek

To Egyptian Gods

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Sobek, an ancient Egyptian crocodile god, often depicted with a crown composed of ram horns, a sun disk, and feathered plumes. 6 January 2008 (UTC) Author Jeff Dahl

Sobek, an ancient Egyptian crocodile god, often depicted with a crown composed of ram horns, a sun disk, and feathered plumes. 6 January 2008 (UTC) Author Jeff Dahl

The Lore of the Gods
Book 3 - The Egyptian Gods

Lead Designers
Steven Creech and Kevin Ruesch Lead Editor Steven Schend Creative Director Jim Butler Art Director
Todd Morasch Artwork Aaron D. Siddal

Lord of Crocodiles, the Smiling Death Crocodile God; Judge of the Living; God of the elements

Symbol: Crocodile head wearing a horned and plumed headdress or measurement scales
suspended from his mouth
Home Plane:

Alignment: Neutral Evil
Portfolio: River hazards, crocodiles, werecrocodiles, wetlands.
Worshipers: Druids, inhabitants of crocodile-infested areas, Rangers, Werecrocodiles, Lizardfolk
Cleric Alignments: NE, CE, LE
Domains:Affinity*, Animal, Evil, Scalykind, Water.
Favored Weapon: “The Sorrowful Spear” (shortspear).
Sacred Animal: Crocodile
Traditional Allies: Horus, Isis, Nephthys, Water Elemental creatures
Traditional Foes: Set, Chaotic aligned beings
Divine Artifact: Rod of the Elements
Favored Class: Cleric, paladin, ranger
Favored Race: Human, Lizardfolk
Benefits: Favored classes of Sobek may cast endure elements three times per day.

Sobek symbolizes the might of the Egyptian pharaohs and often serves as “judge of the living” over those who stand accused of crimes. In certain criminal cases where the guilt of the person accused is questionable, pharaohs ask that Sobek judge the person’s innocence or guilt. The accused is then forced to Swim across the treacherous Nile. If he makes it across unmolested by crocodiles, then Sobek judges him to be innocent and he is free to go about his life. An injury from a crocodile, however, means the person is guilty and should be put to death (assuming the crocodiles don’t finish the job first).

The crocodile god worship centers at the city of Arsinoë, which is called Crocodilopolis by foreigners. According to his followers, Sobek is considered a fourfold deity who represents the four elemental gods (Ra/fire, Shu/air, Geb/earth, and Osiris/water). In the Book of the Ani, Sobek assists in the birth of Horus; he fetches Isis and Nephthys to protect the deceased; and he aids in the destruction of Set. Sobek is admired and feared for his ferocity. At the command of Ra, he performed tasks such as catching the four sons of Horus with a net as they emerged from the waters in a lotus bloom.

Sobek is depicted as a crocodile, a mummified crocodile, or in human form with the head of a crocodile, crowned either by a pair of plumes or sometimes by a combination of the solar disk and the uraeus, or cobra. He has also been depicted wearing horns like those of Amon-Ra.

Rod of the Elements

This three-foot-long rod of dark oak is crowned with a gold pyramid-shaped tip. Each side of the pyramid has a large jewel that corresponds to one of the four elements.

The Rod of the Elements has the following properties:

•The rod emits a continual Resist Energy (fire, water, earth and air spells) spell.

•The wielder gains the ability to turn or rebuke elementals (fire, earth, water and air only) as if a cleric of 20 th level.

•The wielder can speak with any creature that has a sub-type of one of the four elements.

•The wielder can cast the following spells at will; bless/curse water, endure elements, magic stone, produce flame and Wind Wall.

control water 5/day.

control winds5/day.

flame strike 5/day.

stone shape 5/day.

Elemental Swarm 2/day.

All spells are equal in effect to those cast by a 20th level cleric.

Originally Posted by

Tebryn14 of the Wizards Community forums.

On this Thread

Sobek
ranger 20/fighter 10/druid 10
Medium-Size outsider (Evil, Extraplanar, Water)
Divine Rank 5
Hit Dice 20d8+220 (outsider) plus 20d8+220 (ranger) plus 10d10+110 (fighter) plus 10d8+110 (druid) (1160 hp)
Initiative +14 (+10 Dexterity, +4 Improved Initiative)
Speed 60 ft, Swim 60 ft.
AC 50 (+10 Dexterity, +5 divine, +18 natural, +7 deflection) touch 31, flat-footed 40
Base Attack/Grapple +40/+61
Attack +5 keen unholy frost keen wounding shortspear +69 melee; or spell +61 melee touch or +55 ranged touch.
Full Attack +5 keen unholy frost keen wounding shortspear+69/+64/+59/+54 melee; or spell +61 melee touch or +55 ranged touch
Damage +5 keen unholy frost keen wounding shortspear 1d8+35; or by spell.
Face/Reach 5 ft. by 5 ft./5 ft.
Special Attacks Domain powers, salient divine abilities, spell-like abilities, favored enemies (+5 humans/+4 animals/+3 fey/+2 elves/+1 abberations).
Special Qualities Divine immunities, DR 15/epic, fire resistance 10, understand, speak, and read all languages and speak directly to all beings within 5 miles, remote communication 5 miles, godly realm, greater teleport at will, plane shift at will, SR 37, divine aura (50 ft., DC 22), evasion, hide in plain sight, combat style (archery), improved combat style, combat style mastery, woodland stride, swift tracker, camouflage, nature sense, trackless step, resist nature’s lure, venom immunity, wild shape (4/day; large), wild empathy +42.
Saves Fort +48, Ref +47, Will +44
Abilities Strength 42, Dexterity 30, Constitution 32, Intelligence 24, Wisdom 24, Charisma 24
Skills Balance +28, Bluff +22, Climb +71, Concentration +61, Handle Animal +82, Hide +33, Intimidate +42, Jump +71, Knowledge (Arcana) +37 Knowledge (history) +27, Knowledge (nature) +64, Knowledge (planes) +32, Knowledge (religion) +37, Listen +69, Move Silently +33, Ride (Dexterity)+54, Search +32, Spellcraft +44, Spot +69, Survival +74.
Feats Alertness, Awesome Blow, Bane Of Enemies, Blind-Fight, Cleave, Combat Expertise, Combat Reflexes, Death Of Enemies, Deflect Arrows, Dodge, Endurance, Epic Skill Focus (Survival), Epic Skill Focus (Handle Animal), Epic Weapon Focus (Short Spear), Epic Weapon Specialization (shortspear), Great Cleave, Improved Bull Rush, Improved Initiative, Improved Precise Shot , Manyshot, Mobility , Mounted Combat, Quick Draw, Power Attack, Rapid Shot, Snatch Arrows , Spring Attack , Sunder, Track , Weapon Focus(shortspear), Weapon Specialization (shortspear), Whirlwind Attack.
Divine Immunities Ability damage, ability drain, acid, cold, death effects, disease, disintegration, electricity, energy drain, mind-affecting effects, Paralysis, poison, sleep, stunning, transmutation.
Salient Divine Abilities Alter Form, Alter Size, Call Creatures (up to 5 reptiles, each with up to 5 HD serving simultaneously), Extra Domain (Water), Mind of the Beast, Power of Nature (5 miles).
Domain Powers Cast animal friendship 1/day; cast evil spells at +1 caster level; rebuke reptiles 10/day, as 5th level cleric; rebuke water elementals or turn fire elementals 10/day, as 5th level cleric.
Spell-like Abilities Sebek uses these abilities as an 15th level caster, except for evil spells, which he uses as a 16th level caster. The save DCs are 22 + spell level. Calm Animals, Hold Animal, Dominate, Repel Vermin, Commune with Nature, Antilife Shell, Animal Shapes, Creeping Doom, Shapechange, Protection from Good, Desecrate, Magic Circle against Good, unholy blight, Dispel Good, Creature Undead, blasphemy, unholy aura, summon monster IX, magic fang, animal trance, greater magic fang, Poison, animal growth, eyebite, obscuring mist, fog cloud, water breathing, control water, ice storm, cone of cold, Acid, horrid wilting, Elemental Swarm.
druid Spells/Day 6/6/6/5/4/3; base DC=17+spell level.
ranger Spells/Day 5/5/5/2; base DC=17+spell level.

Possessions: Sebek carries a +5 frost wounding keen unholy shortspear, called the Sorrowful Spear.

Other Divine Powers
As a demipower, Sebek treats a 1 on an attack roll or saving throw normally and not as an automatic failure. He is immortal

Senses: Sebek can see, hear, touch, and smell at a distance of 5 mile. As a standard action, he can perceive anything within 5 miles of his worshipers, holy sites, objects, or any location where one of his titles or name was spoken in the last hour. He can extend his senses to up to 2 locations at once. He can block the sensing power of deities of his rank or lower at up to two remote locations at once for 1 hour.

Portfolio sense: Sebek is aware of any river hazard or flood that affects at least 1,000 people.

Automatic actions: Sebek can use Survival or Knowledge (nature) as a free action as long as the DC is 15 or lower. He can perform up to 2 such free actions each round.

Create Magic Items: Sebek can create magic items relating to water or reptiles as long as the market price does not exceed 4,500 gp.

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