Albrecht Dürer (1471–1528) Title: The Revelation of St John: 12. The Sea Monster and the Beast with the Lamb's Horn Date between 1497 and 1498
In Babylonian mythology, Tiamat is the sea, personified as a goddess, and a monstrous embodiment of primordial chaos. She gives birth to the first generation of gods; she later makes war upon them and is split in two by the storm-god Marduk, who uses her body to form the heavens and the earth. She was known as Thalatte- (the Greek word for "sea") in the Hellenistic Babylonian Berossus' first volume of universal history, and some copyists of Enûma Elish slipped and substituted the ordinary word for "sea" for Tiamat.
Though Tiamat is often described by modern authors as a sea serpent or dragon, no ancient texts exist in which there is a clear association with those kind of creatures. Though the Enûma Elish specifically states that Tiamat did give birth to dragons and serpents, they are included among a larger and more general list of monsters including scorpion men and merpeople, none of which imply that any of the children look like the mother or are even limited to aquatic creatures.
Within the Enûma Elish her physical description includes, a tail, a thigh, "lower parts" (which shake together), a belly, an udder, ribs, a neck, a head, a skull, eyes, nostrils, a mouth, and lips. She has insides, a heart, arteries, and blood.
The depiction of Tiamat as a multi-headed dragon was popularized in the 1970s as a fixture of the Dungeons & Dragons roleplaying game thanks to earlier sources associating Tiamat with later mythological characters such as Lotan and others.
Apsu (or Abzu, from Sumerian Ab = water, Zu = far) fathered upon Tiamat the Elder Gods Lahmu and Lahamu (the "muddy"), a title given to the gatekeepers at the Enki Abzu temple in Eridu. Lahmu and Lahamu, in turn, were the parents of the axis or pivot of the heavens (Anshar, from An = heaven, Shar = axle or pivot) and the earth (Kishar), and Anshar and Kishar were considered to meet on the horizon, becoming thereby the parents of Anu and Ki. Tiamat was the "shining" personification of salt water who roared and smote in the chaos of original creation. She and Apsu filled the cosmic abyss with the primeval waters. She is "Ummu-Hubur who formed all things".
In the myth, the god Enki (later Ea) believed correctly that Apsu, upset with the chaos they created, was planning to murder the younger gods; and so slew him. This angered Kingu, their son, who reported the event to Tiamat, whereupon she fashioned monsters to battle the gods. These were her own offspring: giant sea serpents, storm demons, fish-men, scorpion-men and many others. Tiamat possessed the Tablets of Destiny, and in the primordial battle she gave them to Kingu, the god she had chosen as her lover and the leader of her host. The Gods gathered in terror, but Anu, (replaced later first by Enlil and, in the late version that has survived after the First Dynasty of Babylon, by Marduk, the son of Ea), first extracting a promise that he would be revered as "king of the gods", overcame her, armed with the arrows of the winds, a net, a club, and an invincible spear.
the lord stood upon Tiamat's hinder parts,
And with his merciless club he smashed her skull.
He cut through the channels of her blood,
And he made the North wind bear it away into secret places.
Slicing Tiamat in half, he made from her ribs the vault of heaven and earth. Her weeping eyes became the source of the Tigris and the Euphrates. With the approval of the elder gods, he took from Kingu the Tablets of Destiny, installing himself as the head of the Babylonian pantheon. Kingu was captured and was later slain with his red blood mixed with the red clay of the Earth to make the body of humankind, created to act as the servant of the younger Igigi Gods.
There is evidence that the Babylonian version of the story is based upon a slightly modified version of an older Epic in which Enlil, not Marduk, was the God who slew Tiamat.
Originally Posted by
Kain Darkwind of the Dicefreaks forums.
On this Thread
Colossal+ Dragon (Cosmic, Evil, Lawful)
|Hit Dice||69d12 + 1104 (1,932 hp)|
|Speed||90 ft., fly 400 ft. (good), Swim 90 ft.|
|Armor Class||102 (+17 deflection, +15 insight, +68 natural, -8 size), touch 34, flat-footed 87|
|Attack||5 bites +83 melee (6d8 + 22)|
|Full Attack||5 bites +83 melee (6d8 + 22) and 2 wings +77 melee (4d8 + 11) and tail sting +77 melee (6d6 + 33 plus poison)|
|Space/Reach||60 ft. /60 ft.|
|Special Attacks||Breath weapons, crush, frightful presence, improved snatch, poison, spells, spell-like abilities, tail sweep|
|Special Qualities||Alternate form, Blindsense 1400 ft, damage reduction 35/greater epic, good and mithril, Darkvision, immune to acid cold, electricity and fire, magical sleep, Paralysis and poison, multiple heads, Low-Light Vision, regeneration 20, resistance to sonic 30, see invisibility 1400 ft., Spell Resistance 60, water breathing|
|Saves||Fort +52, Ref +36, Will +57|
|Abilities||Strength 55, Dexterity 10, Constitution 43, Intelligence 42, Wisdom 40, Charisma 45|
|Skills||Appraise +88, Bluff +89, Concentration +88, Diplomacy +79, Disguise +89 (+97 acting), Escape Artist +40, Gather Information +89, Handle Animal +62, Heal +63, Hide +64, Intimidate +97, Knowledge (Arcana) +86, Knowledge (history) +81, Knowledge (nobility) +76, Knowledge (nature) +81, Knowledge (the planes) +81, Knowledge (religion) +86, Listen +88, Move Silently +72, Search +56, Sense Motive +87, Spellcraft +96, Spot +87, Survival +55 (+63 above ground, +63 planes, +59 tracking), Swim +92|
|Feats||Cleave, Clinging Breath, Corrupt Breath, Dark Speech, Empower Spell, Enlarge Breath, Expedious Metamagic, Extend Spell, Fly-by Attack, Great Cleave, Hover, Improved Snatch, Iron Will, Lingering Breath, Power Attack, Quicken Spell, Recover Breath, Shape Breath, Snatch, Snatch and Swallow, Violate Breath, Wingover|
|Epic Feats||Epic Spellcasting, Epic Will|
|Climate/Terrain||Avernus, First of the Nine Hells|
Weapon (Ex): Tiamat possesses five different breath weapons, one for
each head. Not including metabreath effects, Tiamat must wait 1d4-1 rounds between
using the breath weapon of a particular head again.
Black: 35d4 points of acid damage. 200 ft. line. (Fortitude DC 60 half)
Blue: 35d8 points of electricity damage. 200 ft. line. (Reflex DC 60 half)
Green: 35d6 points of acid damage. 100 ft. cone. (Fortitude DC 60 half)
Red: 35d10 points of fire damage. 100 ft. cone. (Reflex DC 60 half)
White: 17d6 points of cold damage. 100 ft. cone. (Reflex DC 60 half)
Crush (Ex): Area 60 ft. x 60 ft.; Huge or smaller opponents take 6d8 + 33 points of bludgeoning damage, and must succeed on a DC 60 reflex save or be pinned.
Frightful Presence (Ex): 500 ft. radius, 68 HD or less (17 HD or less panicked), 18d6 rounds, Will DC 61 negates.
Poison (Ex): Injury, Fortitude DC 60 negates. 5d6 Constitution initial/5d6 Constitution secondary.
Snatch (Ex): Against Gargantuan or smaller creatures, bite (6d8 + 22)/round.
casts spells as a sorcerer and cleric with the Destruction, Dragon, Evil, Greed, Hatred and Law domains.
spells per day 6/10/10/10/9/9/8/8/7/7; Caster level 40th, DC 25+spell level
spells per day
6/11/10/10/10/10/9/9/9/9; Caster level 40th, DC 27+spell level
Epic Spells: 7
Spell-like Abilities: Always active detect chaos, detect good, Detect Magic, detect scrying;
At will charm monster (DC 32), command plants (DC 31), control weather, corrupt water, Create Water, darkness, destroy water (DC 61), discern location, dispelling breath, dominate monster (DC 36), find the path, fog cloud, greater teleport, gust of wind, Insect Plague, locate object, maddening whispers (DC 35), mesmerizing glare (DC 30), mirage arcana (DC 32), plant growth, suggestion (DC 30), veil (DC 33), ventriloquism (DC 28), wall of ice;
5/day blinding breath (DC 31), stunning breath (DC 32);
1/day breath admixture (DC 35), enervating breath (DC 36), gate.
Caster level 55th
Tail Sweep (Ex): Half circle 120 ft. in diameter; Large or smaller opponents take 4d8+33 points of bludgeoning damage and are knocked prone, Reflex DC 60 halves damage and negates being knocked prone.
Alternate Form (Ex): Tiamat can take a new form as a move-equivalent action. Tiamat retains all her extraordinary, supernatural and spell-like abilities in her new form, and takes on only the appearance of the form. If Tiamat takes on a form of a different size, she takes a -4 penalty to Strength for every size she is under Colossal, otherwise her statistics remain the same.
Cosmic Entity: Tiamat has a +10 bonus on rank checks.
Dragon God: Tiamat may duplicate the effects of any her domain's spells as a swift supernatural action. (DC 71)
Multiple Heads (Ex): Tiamat may make a standard action with each of her heads every turn. This includes using a breath weapon or spell-like ability. Tiamat can cast one spell each round, which counts as a standard action for one of her heads.
Regeneration (Ex): Epic good aligned weapons deal Tiamat lethal damage.
Water Breathing (Ex): Tiamat can breath under water normally. Her breath weapons function normally underwater.
The Netbook of Witches and Warlocks
Timothy S. Brannan and The Netbook of Witches and Warlocks Team
Tiamat is the great creation Goddess of water and chaos to the Sumerians. She gave birth to all of the Sumerian (Babylonian) gods and ruled them all, until the god Marduk defeated her. He used Her body to create the sky and earth. She was described as a great dragon or a being of chaos. Like so many other destructive Goddesses, Tiamat is a Goddess of creation. It is believed by the Sumerians that she created the world. In Babylonian myths, Tiamat is a huge, bloated female dragon that personifies the saltwater ocean, the water of Chaos. She is also the primordial mother of all that exists, including the gods themselves.
The Cult of Tiamat is extremely far reaching. The primary duties of her witches are to venerate Tiamat and destruction in any way they can and to spread the word of the cult. Often “spreading the word” implies random acts of violence and attributing them to Tiamat herself. It is her capacity as the dark Goddess of chaos and creation that attracts so many witches to her cult.
Her witches tend to belong to the Malific or dark Tantric Traditions.
Areas of Influence: Chaos, Creation, Dragons, Water
|To Fertile Cresent Gods||To Medieval Gods||To Witchcraft|
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