|Captioned as "Uller". Leaning on a bow and wearing ice skates, the god Ullr stands atop a frozen lake. In the background stands a building and evergreen trees. The location is presumably the yew dale Ýdalir where Ullr has a dwelling as described in the Poetic Edda poem Grímnismál Published in 1882 Wägner, Wilhelm. 1882. Nordisch-germanische Götter und Helden. Otto Spamer, Leipzig & Berlin. Page 190.Friedrich Wilhelm Heine (1845-1921)|
He is such
a good archer hunter and ski-runner that no one can rival him. He is beautiful
to look at as well and he has all the characteristics of a warrior.
The Bone of Ullr
The god Ull has a bone upon which all his spells were carved. The spells are activated by speaking them
Archery; God of the Hunt; God of Skiers and Snowshoes; God of Winter
Symbol: Longbow, Snowshoe, Stag Antler
Traditional Allies: animals, Odin, Sif, Thor
Traditional Foes: Aberrations, Loki, magical beasts
Home Plane: Asgard
Alignment: Chaotic neutral
Portfolio: Archers, hunting, winter
Worshipers: Barbarians, druids, rangers, archers, elves, halflings, half-elves, half-orcs
Cleric Alignments: CE, CG, CN
Favored Class: fighter, ranger
Favored Race: Elves, Humans
Domains: Animal, Travel, Winter*
Divine Artifact: Bow made of Stags Antler
Favored Weapon: longbow
Favored classes of Ull gain an inherent +1 attack bonus when using a bow (any
type) in ranged combat.
Beautiful to look at and an accomplished warrior, Uller is often invoked by people entering single combat. Ull is the son of Sif and the stepson of Thor. He is the god of winter and is worshipped by men who live in the cold northern reaches. His weapon is a longbow made out of a Yew tree and he lives in Ydal (Yew Dales). Uller has particular skill at skiing and archery. He has been known to carry a mighty shield, which possesses runes that will change it into a boat to carry him across the seas. He is called upon for help in duels and the skalds frequently use Ulls ship to mean shield. His cunning makes him valuable to the council of the gods. When Skadi divorced Njord, she married Uller. Legends say that Ull will perish in the final battle of Ragnarok although it is not known how.
of Ullers cult exult in combat as much as any Asgardians, but they see
no reason to fight up close when they can use their bows from a distance.
When it comes to personal contests, they would rather compete at archery than
with swords. The cult guides those who prefer melee to the worship of Uller
s mother, Sif. As a hunter, Uller teaches respect for wild- life and
nature. He warns against interfering with the natural balance and urges his
followers to act like predators of the animal kingdom, hunting the less fit
and leaving the young to carry on and continue the species.
clergy are often found hunting food for their temple and their community.
They often serve as messengers between communities isolated by snow and ice,
skiing or driving dog sleds. All carry longbows or shortbows.
temples resemble hunting lodges. In addition to a greathall, they have storage
rooms and workrooms for making skis, dog sleds, bows, and arrows. The kitchen
resembles a butcher shop, as junior members of the clergy skin and butcher
those animals Uller grants to
them for food.
Visitors to Ullers temples find themselves welcome, provided they show respect and appreciation for the natural balance and the food put before them. Hunters of all sorts are particularly welcome, and the clergy and faithful share techniques and tricks with the visitors.
Spells/Day: 5/5/5/5; base DC = 18 + spell level. Icewalking (unique
salient divine ability):
can glide through or over snow and ice as easily as a fish swims through
water. His travel leaves behind no track, tunnel, or hole, nor does
he create any ripple or other signs of his passing.
Divine Powers As a lesser deity, Uller may take 10 on any check. Uller
treats a 1 on an attack roll or saving throw normally and not as an
automatic failure. He is immortal.
Uller can see, hear, touch, and smell at a distance of six miles.
As a standard action, he can perceive anything within six miles of
his worshipers, holy sites, objects, or any location where one of
his titles or name was spoken in the last hour. He can extend his
senses to up to five locations at once. He can block the sensing power
of deities of his rank or lower at up to two remote locations at once
for 6 hours.
Uller automatically senses events related to efforts to feed five
hundred or more people through hunting, and archery contests with
any combination of spectators or contestants that total five hundred
or more people.
Actions: Uller can use Animal Empathy, Craft (bowmaking), Hide,
Intuit Direction, Move Silently,
or Wilderness Lore as a free action if the DC for the task is 20 or
lower. He can perform up to five such free actions each round.
Create Magic Items: Uller can create any magic item related to hunting or archery, as long as the items market price does not exceed 30,000 gp
Longbow of the Northwind
This fantastic longbow was crafted from the antlers of a giant Asgardian stag and encrusted with blue crystals. It is a +5 bane* mighty chaotic icy burst composite longbow (+10 Strength bonus) with +5 arrows
of the Northwind has the following powers (at 20 th level):
touch at will.
wind at will.
of wind at will.
of ice 5/day.
is immune to cold damage and the effects of high winds.
can move at her normal rate unimpeded through heavy snow or over ice.
To Norse Gods
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