To Egyptian Gods
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In late Egyptian mythology, Wepwawet (also rendered Upuaut, Wep-wawet, Wepawet, and Ophois) was originally a war deity, whose cult centre was Asyut in Upper Egypt (Lycopolis in the Greco-Roman period). His name means, opener of the ways. Some interpret that Wepwawet was seen as a scout, going out to clear routes for the army to proceed forward. One inscription from the Sinai states that Wepwawet "opens the way" to king Sekhemkhet's victory.
Wepwawet originally was seen as a wolf deity, thus the Greek name of Lycopolis, meaning city of wolves, and it is likely the case that Wepwawet was originally just a symbol of the pharaoh, seeking to associate with wolf-like attributes, that later became deified as a mascot to accompany the pharaoh. Likewise, Wepwawet was said to accompany the pharaoh on hunts, in which capacity he was titled (one with) sharp arrow more powerful than the gods.
Over time, the connection to war, and thus to death, led to Wepwawet also being seen as one who opened the ways to, and through, duat, for the spirits of the dead. Through this, and the similarity of the jackal to the wolf, Wepwawet became associated with Anubis, a deity that was worshiped in Asyut, eventually being considered his son. Seen as a jackal, he also was said to be Set's son. Consequently, Wepwawet often is confused with Anubis. This deity appears in the Temple of Seti I at Abydos.
In later Egyptian art, Wepwawet was depicted as a wolf or a jackal, or as a man with the head of a wolf or a jackal. Even when considered a jackal, Wepwawet usually was shown with grey, or white fur, reflecting his lupine origins. He was depicted dressed as a soldier, as well as carrying other military equipmenta mace and a bow.
For what generally is considered to be lauding purposes of the pharaohs, a later myth briefly was circulated claiming that Wepwawet was born at the sanctuary of Wadjet, the sacred site for the oldest goddess of Lower Egypt that is located in the heart of Lower Egypt. Consequently, Wepwawet, who had hitherto been the standard of Upper Egypt alone, formed an integral part of royal rituals, symbolizing the unification of Egypt.
In the late pyramid texts, Wepwawet is called "Ra" who has gone up from the horizon, perhaps as the "opener" of the sky. In the later Egyptian funerary context, Wepwawet assists at the Opening of the mouth ceremony and guides the deceased into the netherworld.
Lore of the Gods
Book 3 - The Egyptian Gods
Steven Creech and Kevin Ruesch Lead Editor
Steven Schend Creative Director Jim Butler Art Director
Todd Morasch Artwork Aaron D. Siddal
God of War; The Jackal God; Opener of the Ways
Alignment: Lawful Neutral
Domain: Destruction, Fire, Protection, War
Symbol: Flaming Sword, Jackal
Sacred Animal: Jackal, Wolf
Traditional Allies: Anubis, Horus, Osiris
Traditional Foes: undead
Divine Artifact: Sword of War
Favored Weapon: Sword
Favored Class: barbarian, fighter, paladin
Favored Race: Human
Benefits: Favored classes of Wepwawet are immune to becoming undead.
Wepwawet has a dual role
as a god of war and of the funerary cult. He opens the way both
for the armies of the pharaoh and for the spirits of the dead. He conducts the
souls of the dead to their judgment, and monitors the Scales of Truth to protect
the dead from the second death in the Underworld. In his capacity as a funerary
deity, he uses his adze to break open the mouth of the deceased in the opening
of the mouth ceremony, which ensures that the person will have the enjoyment
of all his faculties in the afterlife. Wepwawet takes the form of a jackal or
a human form with the head of a jackal (sometimes with the head of a hare).
Either form often holds the shedshed, a standard which led a pharaoh to victory
in war and on which a pharaoh ascends into the sky after death. Wepwawet originated
as a god of Upper Egypt, but his cult has spread throughout Egypt since unification.
He has been linked with both Horus and Osiris, and some claim he is only an
aspect of either and not truly a god in his own right, even though the goddess
Wadjet is attributed as his mother.
This falchion sword has a flame-like design etched along the length of the blade and dark red leather rapped handle. This is a +5 keen/vorpal/wounding weapon.
The Sword of War has
the following properties:
Only a fighter, barbarian, or a cleric of a war-god can wield this weapon. All other who attempt to wield it gain one
negative level and lose 4 points of Strength as long as they hold it.
While holding the
Sword, the wielder gains Damage Reduction 30/+3.
The wielder can cast
the following spells at will; bane, deathwatch, doom, invisibility
to undead and sanctuary.
The remaining powers are gained only by outsiders who wield the Sword of War.
o The Sword gains the Brilliant
Energy and Flaming Burst ability.
o The wielder gains a synergy
bonus of +4 to Strength.
o freedom of movement 5/day.
o magic vestment 5/day.
o destruction 2/day.
o regeneration 2/day.
of vengeance 1/week.
All spells are equal in effect to those cast by a 20th level cleric or sorcerer
To Egyptian Gods
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