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Paolo Farinati - Pandora Offers the Jar to Epimetheus. Date 16th century
Brother to Prometheus, Atlas, and Menoetius, Epimetheus was always most closely linked to Prometheus because of their names. Epimetheus means "hindsight" while Prometheus means "foresight," making him the dimmer of the two. It is Epimetheus who takes in Pandora, despite Prometheus's warnings, and as a result mortals are forever plagued with problems.
Originally Posted by
BOZ of the En World forums.
On this Thread
Titan, Greater, Epimetheus
Colossal outsider (Chaotic, Extraplanar, Good)
|40d8+640 (820 hp)|
|60 ft (12 squares)|
|41 (-8 size, +6 Dexterity, +33 natural), touch 8, flat-footed 35|
|Slam +51 melee (7d10+19)|
|2 slams +51 melee (7d10+19)|
|30 ft/30 ft|
|Spell-like abilities, spells|
|Clay of creation, damage reduction 15/epic, Darkvision 240 ft, Spell Resistance 36|
|Fort +42 Ref +28 Will +35|
|Strength 48 Dexterity 23 Constitution 43 Intelligence 34 Wisdom 37 Charisma 30|
|Balance +45, Bluff +39, Climb +58, Concentration +52, Craft (sculpting) +68, Decipher Script +47, Diplomacy +43, Disguise +10 (+12 acting), Gather Information +39, Handle Animal +48, Heal +42, Intimidate +48, Jump +68, Knowledge (Arcana) +51, Knowledge (nature) +53, Knowledge (religion) +48, Knowledge (the planes) +41, Listen +42, Perform (comedy) +45, Perform (oratory) +39, Perform (sing) +39, Ride+10, Search +41, Sense Motive +27, Spellcraft +53, Spot +42, Survival +52 (+54 following tracks, +54 aboveground, +54 on other planes), Swim +48|
|Animal Affinity, Craft Wondrous Item, Empower Spell-Like Ability (cure critical wounds), Power Attack, Quicken Spell-Like Ability (greater teleport), Skill Focus (Craft [sculpting]), Track|
|Craft Epic Wondrous Item, Epic Fortitude, Epic Skill Focus (Craft [sculpting]), Improved Darkvision, Legendary Climber , Legendary Leaper, Legendary Tracker|
|Alignment||Always chaotic good|
This colossal humanoid bears a pleasant, tranquil countenance. He dresses finely, but his clothes are somewhat disheveled. His eyes seem vacant, as if in a daydream.
Epimetheus is a clumsy titan, though he is friendly and means well. His name means “afterthought,” or “hindsight,” and was given to him to suggest that he does not always think before he acts. He is the son of the Titan Iapetus and the nymph Clymene, and is the brother of the Titans Prometheus and Atlas. Though often seen as a bumbling fool, Epimetheus has an equal fondness for humans as his brother Prometheus’, and he always means well.
Epimetheus was charged with the responsibility of giving a positive trait to every animal. But when it was time to give one to humans he had already used up all the traits, so his brother Prometheus (who felt that humans deserved to have something that no animal possessed) stole fire from Zeus to give as a gift to humankind. As a punishment for Epimetheus’ poor planning Zeus created Pandora, the first woman, and gave her to the foolish Titan as a wife. Though Prometheus, who had his own punishment to serve for stealing the fire, warned his brother not to trust any gift from the Olympian gods, Epimetheus fell in love with and accepted Pandora despite the warnings. Epimetheus took Pandora as his wife, and they had a daughter Pyrrha, who married her cousin Deucalion. These two humans were the only survivors of the Great Deluge that Zeus sent to destroy the Golden Age.
When the Olympians were finished creating Pandora, the trickster god Hermes presented her with a special box and warned her not to open it. Pandora was made to be curious however, and eventually Epimetheus foolishly allowed her to open the box. The opening of this box released all kinds of misfortunes upon mankind, ruining their idyllic existence, though Pandora was able to close the box just in time to leave humans with a sense of hope in times of evil.
Epimetheus has no set home, and usually wanders the plane of Bytopia lost in his thoughts.
Epimetheus is 100 feet tall and weighs 725,000 pounds.
Epimetheus speaks Abyssal, Common, Celestial, Draconic, Giant, and Sylvan.
Epimetheus usually avoids combat, but if drawn into battle through challenge or if animals or innocent creatures are in danger, he joins the fray. Epimetheus uses his spells and spell-like abilities to summon animals and aid them in battle, while battering adversaries with his massive fists.
Epimetheus's natural weapons, as well as any weapons he wields, are treated as epic weapons for the purposes of overcoming damage reduction.
Spell-Like Abilities: At will – animal messenger, animal trance (DC 22), calm animals (DC 21), chain lightning (DC 26), charm animal (DC 21), charm monster (DC 24), cure critical wounds (DC 24), daylight, detect animals or plants, fire storm (DC 27), greater dispel magic, Hold monster (DC 25), holy smite (DC 24), invisibility, Invisibility Purge, levitate, Neutralize poison, persistent image (DC 25), polymorph (humanoid forms only, duration 1 hour), protection from energy, read magic, remove curse (DC 23), remove disease (DC 23), speak with animals;
3/day – etherealness, freedom of movement, greater teleport, summon nature’s ally IX, word of chaos (DC 27);
1/day – Awaken (DC 25), gate, greater restoration, maze, meteor swarm (DC 29), plane shift, regenerate (DC 27), Reincarnate, wind walk.
Caster level 25th. The save DCs are Charisma-based.
Spells: Epimetheus can cast divine spells as a 10th-level druid. The save DCs are Wisdom-based.
Typical druid Spells Prepared (6/8/7/6/6/5; save DC 23 + spell level):
0 – Create Water, Detect Magic, Detect Poison, Know Direction, mending, Purify Food and Drink;
1st – detect animals or plants, entangle, faerie fire, Goodberry, longstrider, pass without trace, produce flame, speak with animals;
2nd – barkskin, gust of wind, heat metal, soften earth and stone, Spider Climb, summon swarm, warp wood;
3rd – call lightning, meld into stone, quench, remove disease, water breathing, Wind Wall;
4th – air walk, flame strike, freedom of movement, ice storm, rusting grasp, scrying;
5th – Awaken, commune with nature, control winds, death ward, transmute mud to rock.
Epimetheus can also cast arcane spells as a 15th-level sorcerer (6/9/9/8/8/8/8/5; save DC 20 + spell level).
He has access to the following spells:
0 – arcane mark, dancing lights, ghost sound, mage hand, mending, message, open/close, prestidigitation, resistance;
1st – expeditious retreat, grease, Jump, floating disk, True Strike;
2nd – Cat's Grace, fog cloud, Fox's Cunning, Mirror Image, touch of idiocy;
3rd – displacement, fly, haste, slow;
4th – arcane eye, confusion, scrying, stone shape;
5th – baleful polymorph, fabricate, major creation, transmute rock to mud;
6th – flesh to stone, greater heroism, true seeing;
7th – banishment, mass hold person, statue.
The save DCs are Charisma-based.
Clay of Creation (Su): At will, as a full-round action, Epimetheus can shape clay into the form of any living non-unique creature that is not of extraplanar origin. The sculpture becomes a living creature with average statistics for its type. This creature will serve him until it dies, though Epimetheus usually sets it free after a specific service.
Epimetheus can control only 50 HD worth of such creatures at a given time. If he exceeds this number, all the newly created creatures fall under his control, and any excess creatures from previous castings become uncontrolled. (Epimetheus chooses which creatures are released.)
Epimetheus may also create a ball of clay, at will, as a full-round action, to give to another character. The character may activate the clay at any time by tossing the ball to the ground. The clay will instantly take the form of any creature of 4 Hit Dice or less that the character desires, as described above. This creature will serve the character until it dies, or until the character sets it free.
Something about Epimetheus’ clay makes the creatures unstable sometimes. Any creature that Epimetheus makes for himself may go berserk at the moment of its creation if he does not succeed on a DC 44 Will save. The uncontrolled creation goes on a rampage, attacking the nearest living creature or smashing some object smaller than itself if no creature is within reach, then moving on to spread more destruction. Once a creation goes berserk, no known method can reestablish control. A creature created from a ball of clay has a 60% chance of going berserk at the moment of its creation.
Originally found in the first edition Deities and Demigods (1980, James M. Ward and Robert J. Kuntz).
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