God Beyla

Beyla is one of Freyr’s servants and the wife of Byggvir. They were elves, as Freyr was the lord of Álfheimr (the home of the elves) and they were among the gods and elves.

The Lore of the Gods
Book Two: The Asgardians
Lead Designers Steven Creech and Kevin Ruesch Lead Editor Steven Schend Creative Director Jim Butler Art Director Todd Morasch
Illustrations Michael Nickovich Typesetter Joshua Gilchrist

Avatar
of Frey Male Quasi-deity (divine rank 0)
Male
Elf ranger10
fighter10
Medium
humanoid
HD (10d10)+(10d10)+80;
hp 280
Initiative Init
+5 (Dexterity)
Speed 30′
Armor
Class
27
(flatfooted 22, touch 20)
Attacks Dagger
+5 (keen/wounding/Distance/ Returning) +29/+24/+19/+14 melee +30/+25/
+20/+15 20’/P ranged Dmg: 1d4+9 Crit: 17-20/x2 Spec: Range increment
doubled, when thrown will return in time for next round’s attack,
threat range doubled, wounds inflicted bleed for 1 point of damage
per round until heal (DC 15) or any cure spell,
Longbow +5 (Composite/Bane
(Giants)/ keen/thundering/Distance) +30/+25/+20/+15 220’/P ranged
Dmg: 1d8+5 Crit: 19-20/x3 Spec: Range increment doubled, +2 better
vs. designated foe and does +2d6 bonus damage, threat range doubled,
+1d6 sonic damage, on a critical hit deals extra sonic damage (+2d8),
 

Sword +5 (Long/icy burst/keen/shocking burst) +30/+25/+20/+15 melee Dmg: 1d8+11 Crit:
15-20/x2 Spec: +1d6 cold damage, on a critical hit deals extra cold
damage (+1d10), threat range doubled, +1d6 electric damage, on a critical
hit deals extra electricity damage (+1d10),

 

Unarmed Strike
+24/+19/+14/ +9 melee Dmg: 1d3+4 Crit: 20/x2

 

Space/Reach 5
ft./ 5 ft.
Special
Qualities
Immunity
to sleep, save +2 vs. enchantment spells, Automatic Search
check if within 5′ of secret/concealed door, Favored Enemy (Giant),
Favored Enemy (Aberration), Favored Enemy (magical
beast
); Vision: Darkvision
120’
Saves Fort
+18, Ref +11, Will +11
Abilities Strength
18, Dexterity 20, Constitution 19, Intelligence 18, Wisdom 20, Charisma 18
Skills Animal
Empathy
+17, Balance +12, Climb
+15, Concentration +17, Gather
Information
+6, Handle Animal
+14, Heal +8, Hide +21, Intuit
Direction
+8, Jump +9, Knowledge
(nature) +9, Listen
+17, Move Silently +15, Ride
(
Dexterity)+12, Search
+16, Spot +17, Swim
+3, Rope Use+9, Wilderness
Lore
+15
Feats Ambidexterity,
Armor Proficiency
(Heavy)
, Armor
Proficiency(Light)
, Armor Proficiency (Medium), Blind-Fight,
Combat Casting, Combat
Reflexes
, Deflect Arrows,
Dodge, Expertise, Improved
Critical
(Sword (Long)), Martial
Weapon Proficiency
, Mobility,
Point Blank Shot, Power
Attack
, Shield Proficiency,Simple
Weapon Proficiency
, Spell
Penetration
, Spring Attack,
Track, Two-Weapon
Fighting

, Weapon Focus (Sword
(Long)),Weapon Specialization
(Sword (Long))

Quasi-Deity
Traits

Immune to transmutation, energy drain, ability drain, ability damage,
mind-affecting effects, electricity, cold, and acid; fire resistance
20, DR 35/+4, SR 32; immortal.
Challenge
Rating
20
Alignment LN

Possessions:

: Arrows +5 (50/Bane (Giants)/ Brilliant Energy), Boots of Speed, Cloak of Displacement (Major), Dagger +5 (keen/wounding/ Distance/Returning), gloves of arrow snaring, Leather +5 (Spell Resistance (SR19)/Fire Resistance/Invulnerability), Longbow +5 (Composite/ Bane (Giants)/keen/thundering/Distance), Ring (Air Elemental Command), Ring +5 (Protection), Sword +5 (Long/icy burst/keen/shocking burst)

Spells: ranger: (0 /3 /2 /1)

1-alarm, animal friendship, delay poison, detect animals or plants, detect snares and pits, entangle, magic fang, pass without trace, read magic, Resist Energy, speak with animals, summon nature’s ally i

2-animal messenger, cure minor wounds, detect chaos, detect evil, detect good, detect law, hold animal, protection from energy, sleep, snare, speak with plants, summon nature’s ally ii

3-Neutralize poison

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