God Beyla


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From Wikipedia, the free encyclopedia

Beyla was one of Freyr’s servants and the wife of Byggvir. They were elves, as Freyr was the lord of Álfheimr (the home of the elves) and they were among the gods and elves.

The Lore of the Gods

Book Two: The Asgardians

Lead Designers Steven Creech and Kevin Ruesch Lead Editor Steven Schend Creative Director Jim Butler Art Director Todd Morasch
Illustrations Michael Nickovich Typesetter Joshua Gilchrist

Avatar of Frey Male Quasi-deity (divine rank 0) Male Elf ranger10 fighter10 Medium humanoid HD (10d10)+(10d10)+80; hp 280 Initiative Init +5 (Dexterity) Speed 30′ Armor Class 27 (flatfooted 22, touch 20) Attacks Dagger +5 (keen/wounding/Distance/ Returning) +29/+24/+19/+14 melee +30/+25/ +20/+15 20’/P ranged Dmg: 1d4+9 Crit: 17-20/x2 Spec: Range increment doubled, when thrown will return in time for next round’s attack, threat range doubled, wounds inflicted bleed for 1 point of damage per round until heal (DC 15) or any cure spell,

Longbow +5 (Composite/Bane (Giants)/ keen/thundering/Distance) +30/+25/+20/+15 220’/P ranged Dmg: 1d8+5 Crit: 19-20/x3 Spec: Range increment doubled, +2 better vs. designated foe and does +2d6 bonus damage, threat range doubled, +1d6 sonic damage, on a critical hit deals extra sonic damage (+2d8),

Sword +5 (Long/icy burst/keen/shocking burst) +30/+25/+20/+15 melee Dmg: 1d8+11 Crit: 15-20/x2 Spec: +1d6 cold damage, on a critical hit deals extra cold damage (+1d10), threat range doubled, +1d6 electric damage, on a critical hit deals extra electricity damage (+1d10),

Unarmed Strike +24/+19/+14/ +9 melee Dmg: 1d3+4 Crit: 20/x2

Space/Reach 5 ft./ 5 ft. Special Qualities Immunity to sleep, save +2 vs. enchantment spells, Automatic Search check if within 5′ of secret/concealed door, Favored Enemy (Giant), Favored Enemy (Aberration), Favored Enemy (magical beast); Vision: Darkvision 120’ Saves Fort +18, Ref +11, Will +11 Abilities Strength 18, Dexterity 20, Constitution 19, Intelligence 18, Wisdom 20, Charisma 18 Skills Animal Empathy +17, Balance +12, Climb +15, Concentration +17, Gather Information +6, Handle Animal +14, Heal +8, Hide +21, Intuit Direction +8, Jump +9, Knowledge (nature) +9, Listen +17, Move Silently +15, Ride (Dexterity)+12, Search
+16, Spot +17, Swim +3, Rope Use+9, Wilderness Lore +15 Feats Ambidexterity, Armor Proficiency (Heavy), Armor Proficiency(Light), Armor Proficiency (Medium), Blind-Fight, Combat Casting, Combat Reflexes, Deflect Arrows, Dodge, Expertise, Improved Critical (Sword (Long)), Martial Weapon Proficiency, Mobility, Point Blank Shot, Power Attack, Shield Proficiency,Simple Weapon Proficiency, Spell Penetration, Spring Attack, Track, Two-Weapon
, Weapon Focus (Sword (Long)),Weapon Specialization (Sword (Long)) Quasi-Deity Traits Immune to transmutation, energy drain, ability drain, ability damage, mind-affecting effects, electricity, cold, and acid; fire resistance 20, DR 35/+4, SR 32; immortal. Challenge Rating 20 Alignment LN

Possessions: Arrows +5 (50/Bane (Giants)/ Brilliant Energy), Boots of Speed, Cloak of Displacement (Major), Dagger +5 (keen/wounding/ Distance/Returning), gloves of arrow snaring, Leather +5 (Spell Resistance (SR19)/Fire Resistance/Invulnerability), Longbow +5 (Composite/ Bane (Giants)/keen/thundering/Distance), Ring (Air Elemental Command), Ring +5 (Protection), Sword +5 (Long/icy burst/keen/shocking burst)

Spells: ranger: (0 /3 /2 /1)

1-alarm, animal friendship, delay poison, detect animals or plants, detect snares and pits, entangle, magic fang, pass without trace, read magic, Resist Energy, speak with animals, summon nature’s ally i

2-animal messenger, cure minor wounds, detect chaos, detect evil, detect good, detect law, hold animal, protection from energy, sleep, snare, speak with plants, summon nature’s ally ii

3-Neutralize poison

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