|Miss Havisham, in art by Harry Furniss from the library edition of Charles Dickens's Great Expectations. Date 1910 Author Harry Furniss|
Originally posted on this page
Source Pathfinder #43.
Mysteriously moving furniture, flying objects, and invisible attacks are common indications of haunts in noble villas and dank dungeons alike. Restless spirits typically manifest to protest the intrusion of mortals onto forgotten gravesites or the sacred grounds of a lost indigenous people.
|Restless Spirit (CR 7)|
CE persistent haunt (up to 35-ft. radius within building)
Caster Level 7th
Notice Perception DC 20 (to see mysterious movements)
hp 31; Weakness tricked by hide from undead; Trigger proximity; Reset 1 hour
|Powerful spirits capable of violent kinetic outbursts, restless spirits are able to violently throw furniture and even tousle invaders with a persistent telekinesis effect (save DC 17). Restless spirits are known to use all three versions of this spell to harass the living and show their anger toward the offending household.|
|Barring the removal
of the imposing structure from sacred grounds, these haunts are difficult
to destroy. A forbiddance spell
bars their entrance into the area, driving them away.
Those once the toast of the ball soon age into ragged spinsters, their beauty little more than a memory, their youths wasted. The women who carry their resentment at this affront into death do not often rest easy, and sometimes seek to steal the youth of the living.
Section 15: Copyright Notice - Game Mastery Guide
Pathfinder RPG GameMastery Guide, © 2010, Paizo Publishing, LLC; Authors: Cam Banks, Wolfgang Baur, Jason Bulmahn, Jim Butler, Eric Cagle, Graeme Davis, Adam Daigle, Joshua J. Frost, James Jacobs, Kenneth Hite, Steven Kenson, Robin Laws, Tito Leati, Rob McCreary, Hal Maclean, Colin McComb, Jason Nelson, David Noonan, Richard Pett, Rich Redman, Sean K Reynolds, F. Wesley Schneider, Amber Scott, Doug Seacat, Mike Selinker, Lisa Stevens, James L. Sutter, Russ Taylor, Penny Williams, Skip Williams, Teeuwynn Woodruff.
The Worlds of Mankind is owned and created by Mark John Goodwin
The text on this page is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.
System and the d20 System logo are trademarks of Wizards of
the Coast, Inc.
and are used according to the terms of the d20 System License version 6.0.
A copy of this License can be found at www.wizards.com/d20.