Originally posted on this page
Source: Pathfinder #43.
Mysteriously locked or slamming doors usually indicate a supernatural presence protesting intrusion, and serve as stern reminders that explorers are unwelcome in the realm of haunts. These frivolous spirits are fond of not only locking the living out of rooms, but also locking them in, usually with deadly dungeon denizens.
|Slamming Portal (CR 1)|
LE haunt (doors or shutters in 5-ft. radius)
Caster Level 1st
Notice Perception DC 10 (to see a portal closing)
hp 2; Weakness tricked by hide from undead; Trigger proximity; Reset 1 minute
|The haunted door or window slams shut abruptly when triggered, held fast by supernatural resistance as if affected by a hold portal spell. Once triggered, the phantoms hold on the door persists for 1 minute, although neutralizing the haunt releases the portal.|
|A flask of Holy Water sprinkled in the infested area permanently dismisses troublesome haunts that incessantly slam shutters and gates.|
Section 15: Copyright Notice - Game Mastery Guide
Pathfinder RPG GameMastery Guide, © 2010, Paizo Publishing, LLC; Authors: Cam Banks, Wolfgang Baur, Jason Bulmahn, Jim Butler, Eric Cagle, Graeme Davis, Adam Daigle, Joshua J. Frost, James Jacobs, Kenneth Hite, Steven Kenson, Robin Laws, Tito Leati, Rob McCreary, Hal Maclean, Colin McComb, Jason Nelson, David Noonan, Richard Pett, Rich Redman, Sean K Reynolds, F. Wesley Schneider, Amber Scott, Doug Seacat, Mike Selinker, Lisa Stevens, James L. Sutter, Russ Taylor, Penny Williams, Skip Williams, Teeuwynn Woodruff.
The Worlds of Mankind is owned and created by Mark John Goodwin
The text on this page is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.
System and the d20 System logo are trademarks of Wizards of
the Coast, Inc.
and are used according to the terms of the d20 System License version 6.0.
A copy of this License can be found at www.wizards.com/d20.