Magic Items potions and oils

Il laboratorio dell' Alchimista Jan van der Straet (1523-1605)
Il laboratorio dell’ Alchimista Jan van der Straet (1523-1605)

A potion is a magic liquid that produces its effect when imbibed. Magic oils are similar to potions, except that oils are applied externally rather than imbibed. A potion or oil can be used only once. It can duplicate the effect of a spell of up to 3rd level that has a casting time of less than 1 minute.

Potions are like spells cast upon the imbiber. The character taking the potion doesn’t get to make any decisions about the effect – the caster who brewed the potion has already done so. The drinker of a potion is both the effective target and the caster of the effect (though the potion indicates the caster level, the drinker still controls the effect). The person applying an oil is the effective caster, but the object is the target.

Physical Description: A typical potion or oil consists of 1 ounce of liquid held in a ceramic or glass vial fitted with a tight stopper. The stoppered container is usually no more than 1 inch wide and 2 inches high. The vial has AC 13, 1 hit point, hardness 1, and a break DC of 12. Vials hold 1 ounce of liquid.

Identifying Potions: In addition to the standard methods of identification, PCs can sample from each container they find to attempt to determine the nature of the liquid inside. An experienced character learns to identify potions by memory for example, the last time she tasted a liquid that reminded her of almonds, it turned out to be a potion of cure moderate wounds.

Activation: Drinking a potion or applying an oil requires no special skill. The user merely removes the stopper and swallows the potion or smears on the oil. The following rules govern potion and oil use.

Drinking a potion or using an oil on an item of gear is a standard action. The potion or oil takes effect immediately. Using a potion or oil provokes attacks of opportunity. A successful attack (including grappling attacks) against the character forces a Concentration check (as for casting a spell). If the character fails this check, she cannot drink the potion. An enemy may direct an attack of opportunity against the potion or oil container rather than against the character. A successful attack of this sort can destroy the container.

Kosovo Maiden, Uros Predicx
Kosovo Maiden, Uros Predicx

A creature must be able to swallow a potion or smear on an oil. Because of this, incorporeal creatures cannot use potions or oils. Any corporeal creature can imbibe a potion. The potion must be swallowed. Any corporeal creature can use an oil.
A character can carefully administer a potion to an unconscious creature as a full-round action, trickling the liquid down the creature’s throat. Likewise, it takes a full-round action to apply an oil to an unconscious creature.

Potion Descriptions

The caster level for a standard potion is the minimum caster level needed to cast the spell (unless otherwise specified).

Potions and Oils
Minor Medium Major Potion
or Oil
Market
Price
01-10 Cure light wounds (potion) 50 gp
11-13 Endure elements (potion) 50 gp
14-15 Hide from animals (potion) 50 gp
16-17 Hide from undead (potion) 50 gp
18-19 Jump (potion) 50 gp
20-22 Mage armor (potion) 50 gp
23-25 Magic fang (potion) 50 gp
26 Magic stone (oil) 50 gp
27-29 Magic weapon (oil) 50 gp
30 Pass without trace (potion) 50 gp
31-32 Protection from ( 0-25 Chaos 26-50 Evil 51-75 Good 75-100 Law ) (potion) 50 gp
33-34 Remove fear (potion) 50 gp
35 Sanctuary (potion) 50 gp
36-38 Shield of faith +2 (potion) 50 gp
39 Shillelagh (oil) 50 gp
401-404 001-004 Bless weapon (oil) 100 gp
405-409 005-009 Potion of Magic Resistance strength 1(potion) (New) 150 gp
410-414 010-020 Lethe Potion (potion) 200 gp
415-419 021-024 Potion of Magic Resistance strength 2 (potion) 200 gp
42 024-029 Sky Clad Oil (Oil) 200 gp
43 03 Enlarge person (potion) 250 gp
44 04 Flying Ointment (Oil) 250 gp
451-454 051-054 Reduce person (potion) 250 gp
455-459 055-059 Potion of Magic Resistance strength 3 (potion) 250 gp
46-47 06 Aid (potion) 300 gp
48-50 07 Barkskin +2 (potion) 300 gp
51-53 08-10 Bear’s endurance (potion) 300 gp
54-55 11-12 01 Blur (potion) 300 gp
56 13 02 Bottled Spirits (potion) 300 gp
57-59 14-16 03 Bull’s strength (potion) 300 gp
60-62 17-19 04 Cat’s grace (potion) 300 gp
63-67 20-27 05-07 Cure moderate wounds (potion) 300 gp
68 28 Darkness (oil) 300 gp
69-71 29-30 08-09 Darkvision (potion) 300 gp
72-74 31 Delay poison (potion) 300 gp
75-76 32-33 Eagle’s splendor (potion) 300 gp
77-78 34-35 Fox’s cunning (potion) 300 gp
79-81 36-37 10-11 Invisibility (potion or oil) 300 gp
82-84 38 12 Lesser restoration (potion) 300 gp
85-86 39 Levitate (potion or oil) 300 gp
87 40 Misdirection (potion) 300 gp
88-89 41-42 Owl’s wisdom (potion) 300 gp
90-91 43 Protection from arrows 10/magic (potion) 300 gp
92-93 44 13 Remove paralysis (potion) 300 gp
94-96 45-46 Resist energy (type) 10 (potion) 300 gp
97 47-48 14 Shield of faith +3 (potion) 300 gp
98 491-494 Spider Climb (potion) 300 gp
99 495-499 Potion of Magic Resistance strength 4 (potion) 300 gp
100 501-504 151-154 Undetectable alignment (potion) 300 gp
505-510 155-164 Oil of Death Armour (Oil) 300 gp
515-519 165-169 Barkskin +3 (potion) 600 gp
52 17-18 Shield
of faith
+4 (potion)
600 gp
53-55 19-20 Resist
energy
(type) 20 (potion)
700 gp
56-60 21-28 Cure
serious wounds
(potion)
750 gp
61 29 Daylight (oil) 750 gp
62-64 30-32 Displacement (potion) 750 gp
65 33 Flame
arrow
(oil)
750 gp
66-68 34-38 Fly (potion) 750 gp
69 39 Gaseous
form
(potion)
750 gp
70-71 Greater
magic fang
+1 (potion)
750 gp
72-73 Greater
magic weapon
+1 (oil)
750 gp
74-75 40-41 Haste (potion) 750 gp
76-78 42-44 Heroism (potion) 750 gp
79-80 45-46 Keen
edge
(oil)
750 gp
81 47 Magic
circle against (0-25 Chaos 26-50 Evil 51-75 Good 75-100 Law ) (potion)
750 gp
82-83 Magic
vestment
+1 (oil)
750 gp
84-86 48-50 Neutralize
poison
(potion)
750 gp
87-88 51-52 Nondetection (potion) 750 gp
89-91 53-54 Protection
from energy
(type) (potion)
750 gp
92-93 55 Rage (potion) 750 gp
94 56 Remove
blindness/deafness
(potion)
750 gp
95 57 Remove
curse
(potion)
750 gp
96 58 Remove
disease
(potion)
750 gp
97 59 Tongues (potion) 750 gp
98-99 60 Water
breathing
(potion)
750 gp
100 61 Water
walk
(potion)
750 gp
62-63 Barkskin +4 (potion) 900 gp
64 Shield
of faith
+5 (potion)
900 gp
65 Good
hope
(potion)
1,050
gp
66-68 Resist
energy
(type) 30 (potion)
1,100
gp
69 Tonic
of Wondrous Dreams
1,200
gp
70 Barkskin +5 (potion) 1,200
gp
71-73 Greater
magic fang
+2 (potion)
1,200
gp
74-77 Greater
magic weapon
+2 (oil)
1,200
gp
78-81 Magic
vestment
+2 (oil)
1,200
gp
82 Protection
from arrows
15/magic (potion)
1,500
gp
83-85 Greater
magic fang
+3 (potion)
1,800
gp
86-88 Greater
magic weapon
+3 (oil)
1,800
gp
89-91 Magic
vestment
+3 (oil)
1,800
gp
92 Oil
of the Lamia
(oil)
(New)
2,000
gp
93 Greater
magic fang
+4 (potion)
2,400
gp
94-95 Greater
magic weapon
+4 (oil)
2,400
gp
96-97 Magic
vestment
+4 (oil)
2,400
gp
98 Greater
magic fang
+5 (potion)
3,000
gp
99 Greater
magic weapon
+5 (oil)
3,000
gp
100 Magic
vestment
+5 (oil)
3,000
gp

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