Salient Divine Abilities

Deities & Demigods
By Rich Redman, Skip Williams, James Wyatt
Meeting Gods In The Clouds by Cornelius van Poelenburgh (1594/1595-1667)
Meeting Gods In The Clouds by Cornelius van Poelenburgh (1594/1595-1667)

A salient divine ability is like a feat – it gives a deity a new capability or improves one that the deity already has. As noted earlier, a deity has one salient divine ability for each divine rank the deity has, plus additional salient divine abilities reflecting its status: Demigods receive one bonus ability, lesser deities receive two bonus abilities, intermediate deities receive three, and greater deities receive five.

Some salient divine abilities have prerequisites. Usually, the deity must have all the listed prerequisites to have the ability. A divine rank of 1 is a prerequisite for all salient divine abilities.

The most common salient divine abilities are described here. A few deities have unique salient divine abilities that are described in the deity’s individual entry.

Using Salient Divine Abilities:

Using a salient divine ability is a standard action unless otherwise noted in the ability description.

Using a salient divine ability does not provoke an attack of opportunity.

Salient Divine Abilities and Antimagic:

A salient divine ability functions normally within an antimagic field, and is never subject to Spell Resistance.

SALIENT DIVINE ABILITY DESCRIPTIONS

Here is the format for salient divine ability descriptions.

Ability Name

Description of what the ability does or represents in plain language.

Prerequisite: A minimum divine rank, minimum ability score, another salient divine ability, a minimum base attack bonus, a feat a skill, or some other condition that a deity must have in order to acquire this salient divine ability. This entry is absent if a salient divine ability has no prerequisite. An ability may have more than one prerequisite. All salient divine abilities have a minimum prerequisite of divine rank 1. Quasi-deities (rank 0) have no salient divine abilities.

Benefit: What the ability enables the deity to do. If a deity has the same ability more than once, its benefits do not stack unless indicated otherwise in the description. In general, having a salient divine ability twice is the same as having it once.

Notes: Additional facts about the ability that may be helpful when using the ability in play or when you are deciding to give the ability to a deity you are creating.

Rest: Some abilities require the deity to rest afterward. If no rest is required, the entry is absent. A resting deity can engage in light activities such as talking or walking at half speed. When attempting anything more strenuous than that, the deity can only take partial actions and suffers a –6 penalty on all attack rolls, saves, and checks.

The deity cannot use another ability that requires rest until its current rest requirement is fulfilled. Any time the deity spends performing strenuous activities does not count toward the required rest time.

For example, during a visit to the Material Plane, Ra uses the Create Greater Object ability to create a masterwork mighty composite longbow (+4 Strength bonus) worth 800 gp. Ra must rest for 70 minutes. If Ra were to spot his enemy, Apep, coming his way, Ra could fight or flee, but the time he spent doing either activity would not count toward the necessary 70 minutes of rest.

Suggested Portfolio Elements: This entry gives one or more portfolio elements that are associated with the salient divine ability in question. The information is provided as guidance for DMs who want to design their own deities and should not be taken as a rule.

For example, the suggested portfolio elements for Annihilating Strike are death, justice, vengeance, and war. More often than not, a deity that has this ability will also have one or more of those elements in its portfolio. However, a deity without any of those elements in its portfolio can still have the Annihilating Strike ability, as long as it meets the prerequisites.

SIZE CATEGORIES IN THE D&D GAME

Table of Creature Size and Scale

Table: Creature Size and Scale
Size
Category
Attack and
AC Modifier
Special Attacks
Modifier1
Hide
Modifier
Height or
Length2
Weight3 Space4 Natural Reach4 Carrying CapacityMulitplier
Tall Long Biped Quadruped
Fine +8 −16 +16 6 in. or less 1/8 lb. or less 1/2 ft. 0 ft. 0 ft. ×1/8 ×1/4
Diminutive +4 −12 +12 6 in.–1 ft. 1/8 lb.–1 lb. 1 ft. 0 ft. 0 ft. ×1/4 ×1/2
Tiny +2 −8 +8 1 ft.–2 ft. 1 lb.–8 lb. 2-1/2 ft. 0 ft. 0 ft. ×1/2 ×3/4
Small +1 −4 +4 2 ft.–4 ft. 8 lb.–60 lb. 5 ft. 5 ft. 5 ft. ×3/4 ×1
Medium +0 +0 +0 4 ft.–8 ft. 60 lb.–500 lb. 5 ft. 5 ft. 5 ft. ×1 ×1-1/2
Large −1 +4 −4 8 ft.–16 ft. 500 lb.–2 tons 10 ft. 10 ft. 5 ft. ×2 ×3
Huge −2 +8 −8 16 ft.–32 ft. 2 tons–16 tons 15 ft. 15 ft. 10 ft. ×4 ×6
Gargantuan −4 +12 −12 32 ft.–64 ft. 16 tons–125 tons 20 ft. 20 ft. 15 ft. ×8 ×12
Colossal and Colossal+ −8 +16 −16 64 ft. or more 125 tons or more 30 ft. 30 ft. 20 ft. ×16 ×24
  1. This modifier applies to the bull rush, grapple, overrun, and trip special attacks.
  2. Biped’s height, quadruped’s body length (nose to base of tail)
  3. Assumes that the creature is roughly as dense as a regular animal. A creature made of stone will weigh considerably more. A gaseous creature will weigh much less.
  4. These values are typical for creatures of the indicated size. Some exceptions exist.

 

Salient Divine Abilities
Ability Prerequisite
Alter
Size
Alter
Form
Alter
Size
Shift
Form
Divine
rank 6
Alter Size
Alter Form
Shapechange Divine
rank 11
Alter Size
Alter Form
True
Shapechange
Divine
rank 16
Alter Size
Alter Form
Shapechange
Alter
Reality
Charisma
29
Annihilating
Strike
Divine
rank 11Base attack bonus +20
Strength 25
Arcane
Mastery
Spellcaster
level 1st
Intelligence 29
Spell Mastery
Spontaneous
Wizard Spells
Divine
rank 6Spellcaster level 1st
Intelligence 29
Spell Mastery
Arcane Mastery
Automatic
Metamagic
Spellcaster
level 1st
Avatar Divine
rank 6
Charisma 29
Banestrike Base attack
bonus +20
Battlesense —
Call
Creatures
—
Clearsight Divine
rank 6
Wisdom 29
Command
Plants
—
Control
Creatures
—
Create
Object
Divine
rank 6
Intelligence 29
Create
Greater Object
Divine
rank 11
Intelligence 29
Create
Object
Divine
Creation
Divine
rank 16
Intelligence 29
Create Object
Create Greater Object
Divine
Air Mastery
Air domain
Divine
Archery
Base
attack bonus +20
Dexterity 29
Point Blank Shot
Far Shot
Divine
Armor Mastery
Armor
Proficiency (light)
Armor Proficiency
(medium)
Divine
Bard
Bard level
20th
Divine
Battle Mastery
Fighter
level 20thCombat Reflexes
Intelligence 13
Dexterity 13Dodge

Expertise

Mobility

Spring Attack

Whirlwind Attack

War domain

Divine
Blast
Charisma
29
Mass
Divine Blast
Divine
rank 6
Charisma 29
Divine Blast
Divine
Blessing
Selected
ability score 40
Divine
Celerity
Dexterity
29
Free
Move
Dexterity
29
Divine Celerity
Divine
Dodge
Dexterity
29
Divine
Druid
Druid
level 20th
Divine
Earth Mastery
Earth
domain
 

Divine
Fast Healing

 

Constitution 29 orfast healing
Rejuvenation Divine
rank 11Divine Fast Healing
Divine
Fire Mastery
Fire domain
Divine
Glibness
Charisma
29Bluff 40 ranksTrickery domain
Divine
Inspiration
—
Divine
Monk
Monk
level 20th
Divine
Paladin
Paladin
level 20th
Divine
Radiance
Good alignment

Sun domain

Divine
Rage
Barbarian
level 20th
Divine
Ranger
Ranger
level 20th
Wisdom 25Wilderness Lore 40 ranksKnowledge (nature) 30 ranks
Divine
Recall
—
Divine
Rogue
Rogue
level 20thDodgeImproved evasion

Defensive roll

 

Divine
Shield

 

Charisma
29
Area
Divine Shield
Divine
rank 6
Charisma 29Divine Shield
Divine
Skill Focus
23 ranks
in selected skill
Divine
Sneak Attack
Rogue
level 20thCrippling strike
Divine
Spell Focus
—
Divine
Spellcasting
Spellcaster
level 20th
Divine
Splendor
Divine
rank 16
Charisma 26
Divine
Storm
Divine
rank 11
 

Divine
Water Mastery

 

Water
domain
Divine
Weapon Focus
—
Divine
Weapon Specialization
Base
attack bonus +20
Divine Weapon Focus with
selected weapon
Divine
Weapon Mastery
Fighter
level 20thWar domain
Energy
Burst
—
Energy
Storm
Divine
rank 11
Extra
Sense Enhancement
Wisdom
29
Extra
Domain
Divine rank 6
Extra
Energy Immunity
Divine rank 6Resistance to energy type selected
Footsore Travel
domain
Frightful
Presence
Charisma
24
Gift
of Life
—
Life
and Death
Divine
rank 6
Gift of Life or
Hand of Death
Mass
Life and Death
Divine
rank 16
Life and Death
Gift of Life or
Hand of Death
Grow
Creature
—
Hand
of Death
—
Increased
Energy Resistance
—
Increased
Damage Reduction
Constitution 29
Increased
Spell Resistance
—
Indomitable
Strength
Strength
40Strength domain
Instant
Counterspell
—
Instant
Move
Divine
rank 6
Dexterity 29
Irresistible
Blows
Weapon
FocusImproved Critical
Irresistible
Performance
Perform
40 ranks
Know
Death
—
Know
Secrets
—
Lay
Curse
—
Lay
Quest
—
Life
Drain
Death
domain
Master
Crafter
23
ranks in at least two Craft skills
Mind
of the Beast
—
Possess
Mortal
Charisma
29
Power
of Luck
Luck domain
Power
of Nature
—
Power
of Truth
—
See
Magic
Magic
domain
Speak
with Creatures
—
Stride Travel
domain
Sunder
and Disjoin
—
Supreme
Initiative
Dexterity
29Improved Initiative
True
Knowledge
Divine
rank 11
Intelligence 40Bardic knowledge or loreBard or loremaster

level 10th

Knowledge domain

Undead
Mastery
Divine
rank 16Cleric level 17th
Undead
Qualities
—
Wave
of Chaos
Chaos
domain
Wound
Enemy
Base
attack bonus +20

Alter Reality

Alter Size

Annihilating Strike

Arcane Mastery

Area Divine Shield

Automatic Metamagic

Avatar

Banestrike

Battlesense

Call Creatures

Clearsight

Command Plants

Control Creatures

Craft Artifact

Create Object

Create Greater Object

Divine Air Mastery

Divine Archery

Divine Armor Mastery

Divine Bard

Divine Battle Mastery

Divine Blast

Divine Blessing

Divine Celerity

Divine Creation

Divine Dodge

Divine Druid

Divine Earth Mastery

Divine Fast Healing

Divine Fire Mastery

Divine Glibness

Divine Inspiration

Divine Monk

Divine Paladin

Divine Radiance

Divine Rage

Divine Ranger

Divine Recall

Divine Rogue

Divine Shield

Divine Skill Focus

Divine Sneak Attack

Divine Spell Focus

Divine Spellcasting

Divine Splendor

Divine Storm

Divine Water Mastery

Divine Weapon Focus

Divine Weapon Mastery

Divine Weapon Specialization

Energy Burst

Energy Storm

Extra Domain

Extra Energy Immunity

Extra Sense Enhancement

Footsore

Free Move

Frightful Presence

Gift of Life

Grow Creature

Hand of Death

Increased Damage Reduction

Increased Energy Resistance

Increased Spell Resistance

Indomitable Strength

Instant Counterspell

Instant Move

Irresistible Blows

Irresistible Performance

Know Death

Know Secrets

Lay Curse

Lay Quest

Life and Death

Life Drain

Mass Divine Blast

Mass Life and Death

Master Crafter

Mind of the Beast

Possess Mortal

Power of Luck

Power of Nature

Power of Truth

Rejuvenation

See Magic

Shapechange

Shift Form

Speak with Creatures

Spontaneous Wizard Spells

Stride

Sunder and Disjoin

Supreme Initiative

True Knowledge

True Shapechange

Undead Mastery

Undead Qualities

Wave of Chaos

Wound Enemy

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