Treasure

On the middle of the floor there was an open treasure chest and with two horrible trolls sitting Artist: John Bauer Year: 1909
On the middle of the floor there was an open treasure chest and with two horrible trolls sitting Artist: John Bauer Year: 1909

Every monster has a treasure rating (indicating how much treasure it has, although for some creatures the rating is “None”). The tables found below are used to determine the specifics. After referencing the level and kind of treasure (coins, goods, items) found in the creature’s description, roll on the appropriate row and columns of the proper table.

When generating an encounter dealing with monsters away from their lair, remember that a creature only takes what it can easily carry with it. In the case of a creature that cannot use treasure, that generally means nothing. The monster safeguards or hides its treasure as well as it can, but it leaves it behind when outside the lair. Intelligent creatures that own useful, portable treasure (such as magic items) tend to carry and use these, leaving bulky items at home. Treasure can include coins, goods, and items. Creatures can have varying amounts of each, as follows.

Standard

Refer to the treasure tables and roll d% once for each type of treasure (Coins, Goods, Items) on the Level section of the table that corresponds to the creature’s Challenge Rating (for groups of creatures, use the Encounter Level for the encounter instead). Some creatures have double, triple, or even quadruple standard treasure; in these cases, roll for each type of treasure two, three, or four times.

None

The creature collects no treasure of its own.

Nonstandard

Some creatures have quirks or habits that affect the types of treasure they collect. These creatures use the same treasure tables, but with special adjustments.

Fractional Coins

Roll on the Coins column in the section corresponding to the creature’s Challenge Rating, but divide the result as indicated.

% Goods or Items

The creature has goods or items only some of the time. Before checking for goods or items, roll d% against the given percentage. On a success, make a normal roll on the appropriate Goods or Items column (which may still result in no goods or items).

Double Goods or Items

Roll twice on the appropriate Goods or Items column.

Parenthetical Notes

Some entries for goods or items include notes that limit the types of treasure a creature collects.

When a note includes the word “no,” it means the creature does not collect or cannot keep that thing. If a random roll generates such a result, treat the result as “none” instead.

When a note includes the word “only,” the creature goes out of its way to collect treasure of the indicated type. Treat all results from that column as the indicated type of treasure.

It’s sometimes necessary to reroll until the right sort of item appears.

Paolo Veronese (1528-1588) Title Juno Showering Gifts on Venetia (detail) Date 1554-1556
Paolo Veronese (1528-1588) Title Juno Showering Gifts on Venetia (detail) Date 1554-1556

Using The Treasure Table

Cross-reference the level of the treasure on the left with the type of treasure. The level of the treasure is equal to the CR of the monsters in the encounter. A standard treasure (one that includes coins, goods, and items) requires three rolls, one for each category.

Treasure Values per Encounter
 
Encounter
Level
Treasure
per Encounter
Encounter
Level
Treasure
per Encounter
1
300 gp
11
7,500 gp
2
600 gp
12
9,800 gp
3
900 gp
13
13,000 gp
4
1,200 gp
14
17,000 gp
5
1,600 gp
15
22,000 gp
6
2,000 gp
16
28,000 gp
7
2,600 gp
17
36,000 gp
8
3,400 gp
18
47,000 gp
9
4,500 gp
19
61,000 gp
10
5,800 gp
20
80,000 gp

On average, the PCs should earn one treasure suitable to their level for each encounter they overcome.

Average
Treasure Results
 
Type Average
Result
Gem 275
gp
Art object 1,100
gp
Mundane item 350
gp
Minor magic item 1,000
gp
Medium magic item 10,000
gp
Major magic item 40,000
gp

 

 

Treasure

 

 
Level d% Coins d% Goods d% Items
1st 01-14 — 01-90 — 01-71 —
15-29 1d6
× 1,000 cp
91-95 1 gem 72-95 1 mundane
30-52 1d8
× 100 sp
96-100 1 art 96-100 1 minor
53-95 2d8
× 10 gp
96-100 1d4
× 10 pp
2nd 01-13 — 01-81 — 01-49 —
14-23 1d10
× 1,000 cp
82-95 1d3
gems
50-85 1 mundane
24-43 2d10
× 100 sp
96-100 1d3
art
86-100 1 minor
44-95 4d10
× 10 gp
96-100 2d8
× 10 pp
3rd 01-11 — 01-77 — 01-49 —
12-21 2d10
× 1,000 cp
78-95 1d3
gems
50-79 1d3 mundane
22-41 4d8
× 100 sp
96-100 1d3
art
80-100 1 minor
42-95 1d4
× 100 gp
96-100 1d10
× 10 pp
4th 01-11 — 01-70 — 01-42 —
12-21 3d10
× 1,000 cp
71-95 1d4
gems
43-62 1d4 mundane
22-41 4d12
× 1,000 sp
96-100 1d3
art
63-100 1 minor
42-95 1d6
× 100 gp
96-100 1d8
× 10 pp
5th 01-10 — 01-60 — 01-57 —
11-19 1d4
× 10,000 cp
61-95 1d4
gems
58-67 1d4 mundane
20-38 1d6
× 1,000 sp
96-100 1d4
art
68-100 1d3 minor
39-95 1d8
× 100 gp
96-100 1d10
× 10 pp
6th 01-10 — 01-56 — 01-54 —
11-18 1d6
× 10,000 cp
57-92 1d4
gems
55-59 1d4 mundane
19-37 1d8
× 1,000 sp
93-100 1d4
art
60-99 1d3 minor
38-95 1d10
× 100 gp
96-100 1d12
× 10 pp
7th 01-11 — 01-48 — 01-51 —
12-18 1d10
× 10,000 cp
49-88 1d4
gems
52-97 1d3 minor
19-35 1d12
× 1,000 sp
89-100 1d4
art
98-100 1 medium
36-93 2d6
× 100 gp
94-100 3d4
× 10 pp
8th 01-10 — 01-45 — 01-48 —
11-15 1d12
× 10,000 cp
46-85 1d6
gems
49-96 1d4 minor
16-29 2d6
× 1,000 sp
86-100 1d4
art
97-100 1 medium
30-87 2d8
× 100 gp
88-100 3d6
× 10 pp
9th 01-10 — 01-40 — 01-43 —
11-15 2d6
× 10,000 cp
41-80 1d8
gems
44-91 1d4 minor
16-29 2d8
× 1,000 sp
81-100 1d4
art
92-100 1 medium
30-85 5d4
× 100 gp
86-100 2d12
× 10 pp
10th 01-10 — 01-35 — 01-40 —
11-24 2d10
× 1,000 sp
36-79 1d8
gems
41-88 1d4 minor
25-79 6d4
× 100 gp
80-100 1d6
art
89-99 1 medium
80-100 5d6
× 10 pp
11th 01-08 — 01-24 — 01-31 —
09-14 3d10
× 1,000 sp
25-74 1d10
gems
32-84 1d4 minor
15-75 4d8
× 100 gp
75-100 1d6
art
85-98 1 medium
76-100 4d10
× 10 pp
12th 01-08 — 01-17 — 01-27 —
09-14 3d12
× 1,000 sp
18-70 1d10
gems
28-82 1d6 minor
15-75 1d4
× 1,000 gp
71-100 1d8
art
83-97 1 medium
76-100 1d4
× 100 pp
13th 01-08 — 01-11 — 01-19 —
09-75 1d4
× 1,000 gp
12-66 1d12
gems
20-73 1d6 minor
76-100 1d10
× 100 pp
67-100 1d10
art
74-95 1 medium
96-100 1 major
14th 01-08 — 01-11 — 01-19 —
09-75 1d6
× 1,000 gp
12-66 2d8
gems
20-58 1d6 minor
76-100 1d12
× 100 pp
67-100 2d6
art
59-92 1 medium
93-100 1 major
15th 01-03 — 01-09 — 01-11 —
04-74 1d8
× 1,000 gp
10-65 2d10
gems
12-46 1d10 minor
75-100 3d4
× 100 pp
66-100 2d8
art
47-90 1 medium
91-100 1 major
16th 01-03 — 01-07 — 01-40 —
04-74 1d12
× 1,000 gp
08-64 4d6
gems
41-46 1d10 minor
75-100 3d4
× 100 pp
65-100 2d10
art
47-90 1d3 medium
91-100 1 major
17th 01-03 — 01-04 — 01-33 —
04-68 3d4
× 1,000 gp
05-63 4d8
gems
34-83 1d3 medium
69-100 2d10
× 100 pp
64-100 3d8
art
84-100 1 major
18th 01-02 — 01-04 — 01-24 —
03-65 3d6
× 1,000 gp
05-54 3d12
gems
25-80 1d4 medium
66-100 5d4
× 100 pp
55-100 3d10
art
81-100 1 major
19th 01-02 — 01-03 — 01-04 —
03-65 3d8
× 1,000 gp
04-50 6d6
gems
05-70 1d4 medium
66-100 3d10
× 100 pp
51-100 6d6
art
71-100 1 major
20th 01-02 — 01-02 — 01-25 —
03-65 4d8
× 1,000 gp
03-38 4d10
gems
26-65 1d4 medium
66-100 4d10
× 100 pp
39-100 7d6
art
66-100 1d3 major

For treasures above 20th level, use the 20th-level row and then add a number of random major items.

 

Level Magic
Items
21st +1
22nd +2
23rd +4
24th +6

 

Level Magic
Items
25th +9
26th +12
27th +17

 

 


Gems

 

 
d% Value Average Examples
01-25 4d4
gp
10
gp
Banded,
eye, or moss agate; azurite; blue quartz; hematite; lapis lazuli; malachite;
Obsidian; rhodochrosite; tiger eye turquoise; freshwater (irregular) pearl
26-50 2d4
× 10 gp
50
gp
Bloodstone;
carnelian; chalcedony; chrysoprase; citrine; iolite, jasper; moonstone;
onyx; peridot; rock crystal (clear quartz); sard; sardonyx; rose, smoky,
or star rose quartz; zircon
51-70 4d4
× 10 gp
100
gp
Amber;
amethyst; chrysoberyl; coral; red or brown-green garnet; jade; jet; white,
golden, pink, or silver pearl; red spinel, red-brown or deep green spinel;
tourmaline
71-90 2d4
× 100 gp
500
gp
Alexandrite;
aquamarine; violet garnet; black pearl; deep blue spinel; golden yellow
topaz
91-99 4d4
× 100 gp
1,000
gp
Emerald;
white, black, or fire opal; blue sapphire; fiery yellow or rich purple corundum;
blue or black star sapphire; star ruby
100 2d4
× 1,000 gp
5,000
gp
Clearest
bright green emerald; blue-white, canary, pink, brown, or blue diamond;
jacinth

 

 

 

Art
Objects

 

 
d% Value Average Examples
01-10 1d10
× 10 gp
55
gp
Silver
ewer; carved bone or ivory statuette; finely wrought small gold bracelet
11-25 3d6
× 10 gp
105
gp
Cloth
of gold vestments; black velvet mask with numerous citrines; silver chalice
with lapis lazuli gems
26-40 1d6
× 100 gp
350
gp
Large
well-done wool tapestry; brass mug with jade inlays
41-50 1d10
× 100 gp
550
gp
Silver
comb with moonstones; silver-plated steel longsword with jet jewel in hilt
51-60 2d6
× 100 gp
700
gp
Carved
harp of exotic wood with ivory inlay and zircon gems; solid gold idol (10
lb.)
61-70 3d6
× 100 gp
1,050
gp
Gold
dragon comb with red garnet eye; gold and topaz bottle stopper cork; ceremonial
electrum dagger with a star ruby in the pommel
71-80 4d6
× 100 gp
1,400
gp
Eyepatch
with mock eye of sapphire and moonstone; fire opal pendant on a fine gold
chain; old masterpiece painting
81-85 5d6
× 100 gp
1,750
gp
Embroidered
silk and velvet mantle with numerous moonstones; sapphire pendant on gold
chain
86-90 1d4
× 1,000 gp
2,500
gp
Embroidered
and bejeweled glove; jeweled anklet; gold music box
91-95 1d6
× 1,000 gp
3,500
gp
Golden
circlet with four aquamarines; a string of small pink pearls (necklace)
96-99 2d4
× 1,000 gp
5,000
gp
Jeweled
gold crown; jeweled electrum ring
100 2d6
× 1,000 gp
7,000
gp
Gold
and ruby ring; gold cup set with emeralds

 

 

 

Mundane
Items

 

 
d% Mundane Item
01-17 Alchemical item
01-12 alchemist’s fire (1d4 flasks, 20 gp each)
13-24 Acid (2d4
flasks, 10 gp each)
25-36 smokesticks
(1d4 sticks, 20 gp each)
37-48 Holy
Water
(1d4 flasks, 25 gp each)
49-62 antitoxin
(1d4 doses, 50 gp each)
63-74 Everburning
torch
75-88 tanglefoot
bags
(1d4 bags, 50 gp each)
89-100 thunderstones
(1d4 stones, 30 gp each)
18-50 Armor (roll d%: 01-10
= Small, 11-100 = Medium)
01-12 Chain
shirt
(100 gp)
13-18 masterwork
studded leather (175 gp)
19-26 breastplate
(200 gp)
27-34 Banded
mail
(250 gp)
35-54 Half-plate
(600 gp)
55-80 full
plate
(1,500 gp)
81-90 darkwood
01-50 buckler
(205 gp)
51-100 Shield
(257 gp)
91-100 masterwork
shield
01-17 buckler
(165 gp)
18-40 Light
wooden shield (153 gp)
41-60 Light
steel shield (159 gp)
61-83 Heavy
wooden shield (157 gp)
84-100 heavy
steel shield
(170 gp)
51-83 Weapons
01-50 masterwork
common melee weapon
51-70 masterwork
uncommon weapon
71-100 masterwork
common ranged weapon
84-100 Tools and gear
01-03 Backpack,
empty (2 gp)
04-06 Crowbar
(2 gp)
07-11 Lantern,
bullseye
(12 gp)
12-16 Lock,
simple (20 gp)
17-21 Lock,
average (40 gp)
22-28 Lock,
good (80 gp)
29-35 Lock,
superior (150 gp)
36-40 manacles,
masterwork (50 gp)
41-43 Mirror,
small steel (10 gp)
44-46 Rope,
silk (50 ft.) (10 gp)
47-53 spyglass
(1,000 gp)
54-58 Artisan’s
tools, masterwork (55 gp)
59-63 Climbers%20Kit.htm”>Climber’s
kit (80 gp)
64-68 Disguise
kit
(50 gp)
69-73 Healer’s
kit (50 gp)
74-77 Holy
symbol
, silver (25 gp)
78-81 Hourglass
(25 gp)
82-88 Magnifying
glass
(100 gp)
89-95 Musical
instrument
, masterwork (100 gp)
96-100 Thieves’
Tools, Masterwork
(50 gp)

 

Level Magic
Items
28th +23
29th +31
30th +42

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